/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/system.h" #include "common/timer.h" #include "scumm/actor.h" #include "scumm/intern.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "scumm/imuse_digi/dimuse_track.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { void IMuseDigital::parseScriptCmds(int cmd, int b, int c, int d, int e, int f, int g, int h) { int soundId = b; int sub_cmd = c; if (!cmd) return; switch (cmd) { case 10: // ImuseStopAllSounds stopAllSounds(); break; case 12: // ImuseSetParam switch (sub_cmd) { case 0x400: // select group volume selectVolumeGroup(soundId, d); break; case 0x500: // set priority setPriority(soundId, d); break; case 0x600: // set volume setVolume(soundId, d); break; case 0x700: // set pan setPan(soundId, d); break; default: warning("IMuseDigital::doCommand SetParam DEFAULT command %d", sub_cmd); break; } break; case 14: // ImuseFadeParam switch (sub_cmd) { case 0x600: // set volume fading if ((d != 0) && (e == 0)) setVolume(soundId, d); else if ((d == 0) && (e == 0)) stopSound(soundId); else setFade(soundId, d, e); break; default: warning("IMuseDigital::doCommand FadeParam DEFAULT sub command %d", sub_cmd); break; } break; case 25: // ImuseStartStream debug(3, "ImuseStartStream (%d, %d, %d)", soundId, c, d); break; case 26: // ImuseSwitchStream debug(3, "ImuseSwitchStream (%d, %d, %d, %d, %d)", soundId, c, d, e, f); break; case 0x1000: // ImuseSetState debug(5, "ImuseSetState (%d)", b); if ((_vm->_game.id == GID_DIG) && (_vm->_game.features & GF_DEMO)) { if (b == 1) { fadeOutMusic(200); startMusic(1, 127); } else { if (getSoundStatus(2) == 0) { fadeOutMusic(200); startMusic(2, 127); } } } else if ((_vm->_game.id == GID_CMI) && (_vm->_game.features & GF_DEMO)) { if (b == 2) { fadeOutMusic(108); startMusic("in1.imx", 1100, 0, 127); } else if (b == 4) { fadeOutMusic(108); startMusic("in2.imx", 1120, 0, 127); } else if (b == 8) { fadeOutMusic(108); startMusic("out1.imx", 1140, 0, 127); } else if (b == 9) { fadeOutMusic(108); startMusic("out2.imx", 1150, 0, 127); } else if (b == 16) { fadeOutMusic(108); startMusic("gun.imx", 1210, 0, 127); } else { fadeOutMusic(120); } } else if (_vm->_game.id == GID_DIG) { setDigMusicState(b); } else if (_vm->_game.id == GID_CMI) { setComiMusicState(b); } else if (_vm->_game.id == GID_FT) { setFtMusicState(b); } break; case 0x1001: // ImuseSetSequence debug(5, "ImuseSetSequence (%d)", b); if (_vm->_game.id == GID_DIG) { setDigMusicSequence(b); } else if (_vm->_game.id == GID_CMI) { setComiMusicSequence(b); } else if (_vm->_game.id == GID_FT) { setFtMusicSequence(b); } break; case 0x1002: // ImuseSetCuePoint debug(5, "ImuseSetCuePoint (%d)", b); if (_vm->_game.id == GID_FT) { setFtMusicCuePoint(b); } break; case 0x1003: // ImuseSetAttribute debug(5, "ImuseSetAttribute (%d, %d)", b, c); assert((_vm->_game.id == GID_DIG) || (_vm->_game.id == GID_FT)); if (_vm->_game.id == GID_DIG) { _attributes[b] = c; } break; case 0x2000: // ImuseSetGroupSfxVolume break; case 0x2001: // ImuseSetGroupVoiceVolume break; case 0x2002: // ImuseSetGroupMusicVolume break; default: error("IMuseDigital::doCommand DEFAULT command %d", cmd); } } void IMuseDigital::flushTrack(Track *track) { track->toBeRemoved = true; if (track->souStreamUsed) { _mixer->stopHandle(track->mixChanHandle); } else if (track->stream) { debug(5, "flushTrack() - soundId:%d", track->soundId); // Finalize the appendable stream, then remove our reference to it. // Note that there might still be some data left in the buffers of the // appendable stream. We play it nice and wait till all of it // played. The audio mixer will take care of it afterwards (and dispose it). track->stream->finish(); track->stream = 0; if (track->soundDesc) { _sound->closeSound(track->soundDesc); track->soundDesc = 0; } } if (!_mixer->isSoundHandleActive(track->mixChanHandle)) { memset(track, 0, sizeof(Track)); } } void IMuseDigital::flushTracks() { Common::StackLock lock(_mutex, "IMuseDigital::flushTracks()"); debug(6, "flushTracks()"); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (track->used && track->toBeRemoved && !_mixer->isSoundHandleActive(track->mixChanHandle)) { debug(5, "flushTracks() - soundId:%d", track->soundId); memset(track, 0, sizeof(Track)); } } } void IMuseDigital::refreshScripts() { Common::StackLock lock(_mutex, "IMuseDigital::refreshScripts()"); debug(6, "refreshScripts()"); if (_stopingSequence) { // small delay, it seems help for fix bug #1757010 if (_stopingSequence++ > 120) { debug(5, "refreshScripts() Force restore music state"); parseScriptCmds(0x1001, 0, 0, 0, 0, 0, 0, 0); _stopingSequence = 0; } } bool found = false; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { found = true; } } if (!found && _curMusicState) { debug(5, "refreshScripts() Restore music state"); parseScriptCmds(0x1001, 0, 0, 0, 0, 0, 0, 0); } } void IMuseDigital::startVoice(int soundId, Audio::AudioStream *input) { debug(5, "startVoiceStream(%d)", soundId); startSound(soundId, "", 0, IMUSE_VOLGRP_VOICE, input, 0, 127, 127, NULL); } void IMuseDigital::startVoice(int soundId, const char *soundName) { debug(5, "startVoiceBundle(%s, %d)", soundName, soundId); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOLGRP_VOICE, NULL, 0, 127, 127, NULL); } void IMuseDigital::startMusic(int soundId, int volume) { debug(5, "startMusicResource(%d)", soundId); startSound(soundId, "", IMUSE_RESOURCE, IMUSE_VOLGRP_MUSIC, NULL, 0, volume, 126, NULL); } void IMuseDigital::startMusic(const char *soundName, int soundId, int hookId, int volume) { debug(5, "startMusicBundle(%s, soundId:%d, hookId:%d)", soundName, soundId, hookId); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOLGRP_MUSIC, NULL, hookId, volume, 126, NULL); } void IMuseDigital::startMusicWithOtherPos(const char *soundName, int soundId, int hookId, int volume, Track *otherTrack) { debug(5, "startMusicWithOtherPos(%s, soundId:%d, hookId:%d, oldSoundId:%d)", soundName, soundId, hookId, otherTrack->soundId); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOLGRP_MUSIC, NULL, hookId, volume, 126, otherTrack); } void IMuseDigital::startSfx(int soundId, int priority) { debug(5, "startSfx(%d)", soundId); startSound(soundId, "", IMUSE_RESOURCE, IMUSE_VOLGRP_SFX, NULL, 0, 127, priority, NULL); } void IMuseDigital::getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height) { int32 sync_size; byte *sync_ptr; msPos /= 16; if (msPos < 65536) { Common::StackLock lock(_mutex, "IMuseDigital::getLipSync()"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { _sound->getSyncSizeAndPtrById(track->soundDesc, syncId, sync_size, &sync_ptr); if ((sync_size != 0) && (sync_ptr != NULL)) { sync_size /= 4; while (sync_size--) { if (READ_BE_UINT16(sync_ptr) >= msPos) break; sync_ptr += 4; } if (sync_size < 0) sync_ptr -= 4; else if (READ_BE_UINT16(sync_ptr) > msPos) sync_ptr -= 4; width = sync_ptr[2]; height = sync_ptr[3]; return; } } } } } int32 IMuseDigital::getPosInMs(int soundId) { Common::StackLock lock(_mutex, "IMuseDigital::getPosInMs()"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { int32 pos = (5 * (track->dataOffset + track->regionOffset)) / (track->feedSize / 200); return pos; } } return 0; } int IMuseDigital::getSoundStatus(int soundId) const { Common::StackLock lock(_mutex, "IMuseDigital::getSoundStatus()"); debug(5, "IMuseDigital::getSoundStatus(%d)", soundId); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; // Note: We do not check track->toBeRemoved here on purpose (I *think*, at least). // After all, tracks which are about to stop still are running (if only for a brief time). if ((track->soundId == soundId) && track->used) { if (_mixer->isSoundHandleActive(track->mixChanHandle)) { return 1; } } } return 0; } void IMuseDigital::stopSound(int soundId) { Common::StackLock lock(_mutex, "IMuseDigital::stopSound()"); debug(5, "IMuseDigital::stopSound(%d)", soundId); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { debug(5, "IMuseDigital::stopSound(%d) - stopping sound", soundId); flushTrack(track); } } } int32 IMuseDigital::getCurMusicPosInMs() { Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicPosInMs()"); int soundId = -1; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { soundId = track->soundId; } } int32 msPos = getPosInMs(soundId); debug(6, "IMuseDigital::getCurMusicPosInMs(%d) = %d", soundId, msPos); return msPos; } int32 IMuseDigital::getCurVoiceLipSyncWidth() { Common::StackLock lock(_mutex, "IMuseDigital::getCurVoiceLipSyncWidth()"); int32 msPos = getPosInMs(kTalkSoundID) + 50; int32 width = 0, height = 0; debug(6, "IMuseDigital::getCurVoiceLipSyncWidth(%d)", kTalkSoundID); getLipSync(kTalkSoundID, 0, msPos, width, height); return width; } int32 IMuseDigital::getCurVoiceLipSyncHeight() { Common::StackLock lock(_mutex, "IMuseDigital::getCurVoiceLipSyncHeight()"); int32 msPos = getPosInMs(kTalkSoundID) + 50; int32 width = 0, height = 0; debug(6, "IMuseDigital::getCurVoiceLipSyncHeight(%d)", kTalkSoundID); getLipSync(kTalkSoundID, 0, msPos, width, height); return height; } int32 IMuseDigital::getCurMusicLipSyncWidth(int syncId) { Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicLipSyncWidth()"); int soundId = -1; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { soundId = track->soundId; } } int32 msPos = getPosInMs(soundId) + 50; int32 width = 0, height = 0; debug(6, "IMuseDigital::getCurVoiceLipSyncWidth(%d, %d)", soundId, msPos); getLipSync(soundId, syncId, msPos, width, height); return width; } int32 IMuseDigital::getCurMusicLipSyncHeight(int syncId) { Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicLipSyncHeight()"); int soundId = -1; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { soundId = track->soundId; } } int32 msPos = getPosInMs(soundId) + 50; int32 width = 0, height = 0; debug(6, "IMuseDigital::getCurVoiceLipSyncHeight(%d, %d)", soundId, msPos); getLipSync(soundId, syncId, msPos, width, height); return height; } void IMuseDigital::stopAllSounds() { Common::StackLock lock(_mutex, "IMuseDigital::stopAllSounds()"); debug(5, "IMuseDigital::stopAllSounds"); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (track->used) { // Stop the sound output, *now*. No need to use toBeRemoved etc. // as we are protected by a mutex, and this method is never called // from IMuseDigital::callback either. _mixer->stopHandle(track->mixChanHandle); if (track->soundDesc) { debug(5, "IMuseDigital::stopAllSounds - stopping sound(%d)", track->soundId); _sound->closeSound(track->soundDesc); } // Mark the track as unused memset(track, 0, sizeof(Track)); } } } void IMuseDigital::pause(bool p) { _pause = p; } } // End of namespace Scumm