/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/stdafx.h" #include "common/timer.h" #include "scumm/actor.h" #include "scumm/intern.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { int IMuseDigital::allocSlot(int priority) { int l, lowest_priority = 127; int trackId = -1; for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (!_track[l]->used) { trackId = l; break; } } if (trackId == -1) { debug(5, "IMuseDigital::allocSlot(): All slots are full"); for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (lowest_priority > track->priority) && !track->stream2) { lowest_priority = track->priority; trackId = l; } } if (lowest_priority <= priority) { assert(trackId != -1); _track[trackId]->toBeRemoved = true; debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId); } else { debug(5, "IMuseDigital::allocSlot(): Priority sound too low"); return -1; } } return trackId; } void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority) { debug(5, "IMuseDigital::startSound(%d)", soundId); int l = allocSlot(priority); if (l == -1) { warning("IMuseDigital::startSound() Can't start sound - no free slots"); return; } Track *track = _track[l]; while (track->used) { // The designated track is not yet available. So, we call flushTracks() // to get it processed (and thus made ready for us). Since the actual // processing is done by another thread, we also call parseEvents to // give it some time (and to avoid busy waiting/looping). flushTracks(); #ifndef __PLAYSTATION2__ _vm->parseEvents(); #endif } track->pan = 64; track->vol = volume * 1000; track->volFadeDest = 0; track->volFadeStep = 0; track->volFadeDelay = 0; track->volFadeUsed = false; track->soundId = soundId; track->started = false; track->volGroupId = volGroupId; track->curHookId = hookId; track->priority = priority; track->curRegion = -1; track->dataOffset = 0; track->regionOffset = 0; track->mod = 0; track->flags = 0; track->toBeRemoved = false; track->readyToRemove = false; track->soundType = soundType; int bits = 0, freq = 0, channels = 0; if (input) { track->iteration = 0; track->souStream = true; track->soundName[0] = 0; track->soundHandle = NULL; } else { track->souStream = false; strcpy(track->soundName, soundName); track->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId, -1); if (track->soundHandle == NULL) return; track->compressed = _sound->isCompressed(track->soundHandle); bits = _sound->getBits(track->soundHandle); channels = _sound->getChannels(track->soundHandle); freq = _sound->getFreq(track->soundHandle); if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) { if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) { Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound"); freq = (freq * a->_talkFrequency) / 256; track->pan = a->_talkPan; track->vol = a->_talkVolume * 1000; } } assert(bits == 8 || bits == 12 || bits == 16); assert(channels == 1 || channels == 2); assert(0 < freq && freq <= 65535); track->iteration = freq * channels; if (channels == 2) track->flags = kFlagStereo | kFlagReverseStereo; if ((bits == 12) || (bits == 16)) { track->flags |= kFlag16Bits; track->iteration *= 2; } else if (bits == 8) { track->flags |= kFlagUnsigned; } else error("IMuseDigital::startSound(): Can't handle %d bit samples", bits); #ifdef SCUMM_LITTLE_ENDIAN if (track->compressed) track->flags |= kFlagLittleEndian; #endif } if (input) { track->stream2 = input; track->stream = NULL; track->started = false; } else { const int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0; const int vol = track->vol / 1000; Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType; if (track->volGroupId == 1) type = Audio::Mixer::kSpeechSoundType; if (track->volGroupId == 2) type = Audio::Mixer::kSFXSoundType; if (track->volGroupId == 3) type = Audio::Mixer::kMusicSoundType; // setup 1 second stream wrapped buffer track->stream2 = NULL; track->stream = Audio::makeAppendableAudioStream(freq, makeMixerFlags(track->flags)); _mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false); track->started = true; } track->used = true; } void IMuseDigital::setPriority(int soundId, int priority) { Common::StackLock lock(_mutex, "IMuseDigital::setPriority()"); debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority); assert ((priority >= 0) && (priority <= 127)); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->priority = priority; } } } void IMuseDigital::setVolume(int soundId, int volume) { Common::StackLock lock(_mutex, "IMuseDigital::setVolume()"); debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->vol = volume * 1000; } } } void IMuseDigital::setHookId(int soundId, int hookId) { Common::StackLock lock(_mutex, "IMuseDigital::setHookId()"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->curHookId = hookId; } } } int IMuseDigital::getCurMusicSoundId() { Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundId()"); int soundId = -1; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { soundId = track->soundId; } } return soundId; } char *IMuseDigital::getCurMusicSoundName() { Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundName()"); char *soundName = NULL; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { soundName = track->soundName; } } return soundName; } void IMuseDigital::setPan(int soundId, int pan) { Common::StackLock lock(_mutex, "IMuseDigital::setPan()"); debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->pan = pan; } } } void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { Common::StackLock lock(_mutex, "IMuseDigital::selectVolumeGroup()"); debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId); assert((volGroupId >= 1) && (volGroupId <= 4)); if (volGroupId == 4) volGroupId = 3; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->volGroupId = volGroupId; } } } void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { Common::StackLock lock(_mutex, "IMuseDigital::setFade()"); debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if ((track->soundId == soundId) && track->used && !track->toBeRemoved) { track->volFadeDelay = delay60HzTicks; track->volFadeDest = destVolume * 1000; track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks); track->volFadeUsed = true; } } } void IMuseDigital::fadeOutMusic(int fadeDelay) { Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()"); debug(5, "IMuseDigital::fadeOutMusic"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { cloneToFadeOutTrack(track, fadeDelay); track->toBeRemoved = true; } } } IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(const Track *track, int fadeDelay) { Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()"); assert(track); Track *fadeTrack = 0; debug(0, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", track->trackId, fadeDelay); if (_track[track->trackId + MAX_DIGITAL_TRACKS]->used) { warning("IMuseDigital::cloneToFadeOutTrack: Not free fade track"); return NULL; } fadeTrack = _track[track->trackId + MAX_DIGITAL_TRACKS]; // Clone the settings of the given track memcpy(fadeTrack, track, sizeof(Track)); // Clone the soundhandle // FIXME: Shouldn't we check here whether track->soundHandle is NULL, resp. whether stream2 // is being used (as in, we are using compressed data)... fadeTrack->soundHandle = _sound->cloneSound(track->soundHandle); assert(fadeTrack->soundHandle); // Set the volume fading parameters to indicate a fade out fadeTrack->volFadeDelay = fadeDelay; fadeTrack->volFadeDest = 0; fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay); fadeTrack->volFadeUsed = true; // Create an appendable output buffer Audio::Mixer::SoundType type; switch (fadeTrack->volGroupId) { case 1: type = Audio::Mixer::kSpeechSoundType; break; case 2: type = Audio::Mixer::kSFXSoundType; break; case 3: type = Audio::Mixer::kMusicSoundType; break; default: type = Audio::Mixer::kPlainSoundType; break; } fadeTrack->stream = Audio::makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), makeMixerFlags(fadeTrack->flags)); _mixer->playInputStream(type, &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->vol / 1000, fadeTrack->pan, false); // Mark the track as, uhh, used & started (surprise, surprise :) fadeTrack->started = true; fadeTrack->used = true; return fadeTrack; } } // End of namespace Scumm