/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/timer.h" #include "scumm/actor.h" #include "scumm/intern.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "scumm/imuse_digi/dimuse_track.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { int IMuseDigital::allocSlot(int priority) { int l, lowest_priority = 127; int trackId = -1; for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { if (!_track[l]->used) { trackId = l; break; } } if (trackId == -1) { debug(5, "IMuseDigital::allocSlot(): All slots are full"); for (l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (lowest_priority > track->soundPriority) && !track->souStreamUsed) { lowest_priority = track->soundPriority; trackId = l; } } if (lowest_priority <= priority) { assert(trackId != -1); Track *track = _track[trackId]; // Stop the track immediately _mixer->stopHandle(track->mixChanHandle); if (track->soundDesc) { _sound->closeSound(track->soundDesc); } // Mark it as unused memset(track, 0, sizeof(Track)); debug(5, "IMuseDigital::allocSlot(): Removed sound %d from track %d", _track[trackId]->soundId, trackId); } else { debug(5, "IMuseDigital::allocSlot(): Priority sound too low"); return -1; } } return trackId; } void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority, Track *otherTrack) { Common::StackLock lock(_mutex, "IMuseDigital::startSound()"); debug(5, "IMuseDigital::startSound(%d) - begin func", soundId); int l = allocSlot(priority); if (l == -1) { warning("IMuseDigital::startSound() Can't start sound - no free slots"); return; } debug(5, "IMuseDigital::startSound(%d, trackId:%d)", soundId, l); Track *track = _track[l]; // Reset the track memset(track, 0, sizeof(Track)); track->pan = 64; track->vol = volume * 1000; track->soundId = soundId; track->volGroupId = volGroupId; track->curHookId = hookId; track->soundPriority = priority; track->curRegion = -1; track->soundType = soundType; track->trackId = l; int bits = 0, freq = 0, channels = 0; track->souStreamUsed = (input != 0); if (track->souStreamUsed) { _mixer->playInputStream(track->getType(), &track->mixChanHandle, input, -1, track->getVol(), track->getPan()); } else { strcpy(track->soundName, soundName); track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, -1); if (!track->soundDesc) track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, 1); if (!track->soundDesc) track->soundDesc = _sound->openSound(soundId, soundName, soundType, volGroupId, 2); if (!track->soundDesc) return; track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc); bits = _sound->getBits(track->soundDesc); channels = _sound->getChannels(track->soundDesc); freq = _sound->getFreq(track->soundDesc); if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) { if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) { Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound"); freq = (freq * a->_talkFrequency) / 256; track->pan = a->_talkPan; track->vol = a->_talkVolume * 1000; } } assert(bits == 8 || bits == 12 || bits == 16); assert(channels == 1 || channels == 2); assert(0 < freq && freq <= 65535); track->feedSize = freq * channels; if (channels == 2) track->mixerFlags = kFlagStereo | kFlagReverseStereo; if ((bits == 12) || (bits == 16)) { track->mixerFlags |= kFlag16Bits; track->feedSize *= 2; } else if (bits == 8) { track->mixerFlags |= kFlagUnsigned; } else error("IMuseDigital::startSound(): Can't handle %d bit samples", bits); #ifdef SCUMM_LITTLE_ENDIAN if (track->sndDataExtComp) track->mixerFlags |= kFlagLittleEndian; #endif if (otherTrack && otherTrack->used && !otherTrack->toBeRemoved) { track->curRegion = otherTrack->curRegion; track->dataOffset = otherTrack->dataOffset; track->regionOffset = otherTrack->regionOffset; track->dataMod12Bit = otherTrack->dataMod12Bit; } track->stream = Audio::makeAppendableAudioStream(freq, makeMixerFlags(track->mixerFlags)); _mixer->playInputStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan()); } track->used = true; } void IMuseDigital::setPriority(int soundId, int priority) { Common::StackLock lock(_mutex, "IMuseDigital::setPriority()"); debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority); assert ((priority >= 0) && (priority <= 127)); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { debug(5, "IMuseDigital::setPriority(%d) - setting", soundId); track->soundPriority = priority; } } } void IMuseDigital::setVolume(int soundId, int volume) { Common::StackLock lock(_mutex, "IMuseDigital::setVolume()"); debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { debug(5, "IMuseDigital::setVolume(%d) - setting", soundId); track->vol = volume * 1000; } } } void IMuseDigital::setHookId(int soundId, int hookId) { Common::StackLock lock(_mutex, "IMuseDigital::setHookId()"); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { track->curHookId = hookId; } } } int IMuseDigital::getCurMusicSoundId() { Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundId()"); int soundId = -1; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { soundId = track->soundId; break; } } return soundId; } void IMuseDigital::setPan(int soundId, int pan) { Common::StackLock lock(_mutex, "IMuseDigital::setPan()"); debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { debug(5, "IMuseDigital::setPan(%d) - setting", soundId); track->pan = pan; } } } void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { Common::StackLock lock(_mutex, "IMuseDigital::selectVolumeGroup()"); debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId); assert((volGroupId >= 1) && (volGroupId <= 4)); if (volGroupId == 4) volGroupId = 3; for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { debug(5, "IMuseDigital::setVolumeGroup(%d) - setting", soundId); track->volGroupId = volGroupId; } } } void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { Common::StackLock lock(_mutex, "IMuseDigital::setFade()"); debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { debug(5, "IMuseDigital::setFade(%d) - setting", soundId); track->volFadeDelay = delay60HzTicks; track->volFadeDest = destVolume * 1000; track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks); track->volFadeUsed = true; } } } void IMuseDigital::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId) { Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusicAndStartNew()"); debug(5, "IMuseDigital::fadeOutMusicAndStartNew(fade:%d, file:%s, sound:%d)", fadeDelay, filename, soundId); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { debug(5, "IMuseDigital::fadeOutMusicAndStartNew(sound:%d) - starting", soundId); startMusicWithOtherPos(filename, soundId, 0, 127, track); cloneToFadeOutTrack(track, fadeDelay); flushTrack(track); break; } } } void IMuseDigital::fadeOutMusic(int fadeDelay) { Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()"); debug(5, "IMuseDigital::fadeOutMusic(fade:%d)", fadeDelay); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { debug(5, "IMuseDigital::fadeOutMusic(fade:%d, sound:%d)", fadeDelay, track->soundId); cloneToFadeOutTrack(track, fadeDelay); flushTrack(track); break; } } } void IMuseDigital::setHookIdForMusic(int hookId) { Common::StackLock lock(_mutex, "IMuseDigital::setHookIdForMusic()"); debug(5, "IMuseDigital::setHookIdForMusic(hookId:%d)", hookId); for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { debug(5, "IMuseDigital::setHookIdForMusic - setting for sound:%d", track->soundId); track->curHookId = hookId; break; } } } void IMuseDigital::setTrigger(TriggerParams *trigger) { Common::StackLock lock(_mutex, "IMuseDigital::setTrigger()"); debug(5, "IMuseDigital::setTrigger(%s)", trigger->filename); memcpy(&_triggerParams, trigger, sizeof(TriggerParams)); _triggerUsed = true; } Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) { assert(track); Track *fadeTrack; debug(5, "cloneToFadeOutTrack(soundId:%d, fade:%d) - begin of func", track->trackId, fadeDelay); if (track->toBeRemoved) { error("cloneToFadeOutTrack: Tried to clone a track to be removed, please bug report"); return NULL; } assert(track->trackId < MAX_DIGITAL_TRACKS); fadeTrack = _track[track->trackId + MAX_DIGITAL_TRACKS]; if (fadeTrack->used) { debug(5, "cloneToFadeOutTrack: No free fade track, force flush fade soundId:%d", fadeTrack->soundId); flushTrack(fadeTrack); _mixer->stopHandle(fadeTrack->mixChanHandle); } // Clone the settings of the given track memcpy(fadeTrack, track, sizeof(Track)); fadeTrack->trackId = track->trackId + MAX_DIGITAL_TRACKS; // Clone the sound. // leaving bug number for now #1635361 ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc); if (!soundDesc) { // it fail load open old song after switch to diffrent CDs // so gave up error("Game not supported while playing on 2 diffrent CDs"); } track->soundDesc = soundDesc; // Set the volume fading parameters to indicate a fade out fadeTrack->volFadeDelay = fadeDelay; fadeTrack->volFadeDest = 0; fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay); fadeTrack->volFadeUsed = true; // Create an appendable output buffer fadeTrack->stream = Audio::makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundDesc), makeMixerFlags(fadeTrack->mixerFlags)); _mixer->playInputStream(track->getType(), &fadeTrack->mixChanHandle, fadeTrack->stream, -1, fadeTrack->getVol(), fadeTrack->getPan()); fadeTrack->used = true; debug(5, "cloneToFadeOutTrack() - end of func, soundId %d, fade soundId %d", track->soundId, fadeTrack->soundId); return fadeTrack; } } // End of namespace Scumm