/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(SCUMM_IMUSE_DIGI_TRACK_H) && defined(ENABLE_SCUMM_7_8) #define SCUMM_IMUSE_DIGI_TRACK_H #include "common/scummsys.h" #include "audio/mixer.h" namespace Audio { class QueuingAudioStream; } namespace Scumm { // These flag bits correspond exactly to the sound mixer flags of March 2007. // We don't want to use the mixer flags directly, because then our saved games // will break in interesting ways if the mixer flags are ever assigned new // values. Now they should keep working, as long as these flags don't change. enum { kFlagUnsigned = 1 << 0, kFlag16Bits = 1 << 1, kFlagStereo = 1 << 3 }; struct Track { int trackId; // used to identify track by value (0-15) int8 pan; // panning value of sound int32 vol; // volume level (values 0-127 * 1000) int32 volFadeDest; // volume level which fading target (values 0-127 * 1000) int32 volFadeStep; // delta of step while changing volume at each imuse callback int32 volFadeDelay; // time in ms how long fading volume must be bool volFadeUsed; // flag if fading is in progress int32 soundId; // sound id used by scumm script char soundName[15]; // sound name but also filename of sound in bundle data bool used; // flag mean that track is used bool toBeRemoved; // flag mean that track need to be free bool souStreamUsed; // flag mean that track use stream from sou file bool sndDataExtComp;// flag mean that sound data is compressed by scummvm tools int32 soundPriority;// priority level of played sound (0-127) int32 regionOffset; // offset to sound data relative to begining of current region int32 dataOffset; // offset to sound data relative to begining of 'DATA' chunk int32 curRegion; // id of current used region int32 curHookId; // id of current used hook id int32 volGroupId; // id of volume group (IMUSE_VOLGRP_VOICE, IMUSE_VOLGRP_SFX, IMUSE_VOLGRP_MUSIC) int32 soundType; // type of sound data (IMUSE_BUNDLE, IMUSE_RESOURCE) int32 feedSize; // size of sound data needed to be filled at each callback iteration int32 dataMod12Bit; // value used between all callback to align 12 bit source of data int32 mixerFlags; // flags for sound mixer's channel (kFlagStereo, kFlag16Bits, kFlagUnsigned) ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager Audio::SoundHandle mixChanHandle; // sound mixer's channel handle Audio::QueuingAudioStream *stream; // sound mixer's audio stream handle for *.la1 and *.bun Track() : soundId(-1), used(false), stream(NULL) { } int getPan() const { return (pan != 64) ? 2 * pan - 127 : 0; } int getVol() const { return vol / 1000; } Audio::Mixer::SoundType getType() const { Audio::Mixer::SoundType type; if (volGroupId == 1) type = Audio::Mixer::kSpeechSoundType; else if (volGroupId == 2) type = Audio::Mixer::kSFXSoundType; else if (volGroupId == 3) type = Audio::Mixer::kMusicSoundType; else error("Track::getType(): invalid sound type"); return type; } }; } // End of namespace Scumm #endif