MODULE := engines/scumm MODULE_OBJS := \ actor.o \ akos.o \ base-costume.o \ bomp.o \ boxes.o \ camera.o \ charset.o \ charset-fontdata.o \ costume.o \ cursor.o \ debugger.o \ detection.o \ dialogs.o \ file.o \ file_nes.o \ gfx.o \ he/resource_he.o \ he/script_v60he.o \ he/script_v70he.o \ he/sound_he.o \ help.o \ imuse/imuse.o \ imuse/imuse_part.o \ imuse/imuse_player.o \ imuse/instrument.o \ imuse/sysex_samnmax.o \ imuse/sysex_scumm.o \ input.o \ midiparser_eup.o \ midiparser_ro.o \ object.o \ palette.o \ player_mod.o \ player_nes.o \ player_v1.o \ player_v2.o \ player_v2a.o \ player_v3a.o \ resource_v2.o \ resource_v3.o \ resource_v4.o \ resource.o \ room.o \ saveload.o \ script_v0.o \ script_v2.o \ script_v5.o \ script_v6.o \ script.o \ scumm.o \ sound.o \ string.o \ usage_bits.o \ util.o \ vars.o \ verbs.o ifdef USE_ARM_COSTUME_ASM MODULE_OBJS += \ proc3ARM.o endif ifdef ENABLE_SCUMM_7_8 MODULE_OBJS += \ nut_renderer.o \ script_v8.o \ imuse_digi/dimuse.o \ imuse_digi/dimuse_bndmgr.o \ imuse_digi/dimuse_codecs.o \ imuse_digi/dimuse_music.o \ imuse_digi/dimuse_sndmgr.o \ imuse_digi/dimuse_script.o \ imuse_digi/dimuse_track.o \ imuse_digi/dimuse_tables.o \ insane/insane.o \ insane/insane_ben.o \ insane/insane_enemy.o \ insane/insane_scenes.o \ insane/insane_iact.o \ smush/channel.o \ smush/codec1.o \ smush/codec37.o \ smush/codec47.o \ smush/imuse_channel.o \ smush/smush_player.o \ smush/saud_channel.o \ smush/smush_mixer.o \ smush/smush_font.o ifdef USE_ARM_SMUSH_ASM MODULE_OBJS += \ smush/codec47ARM.o endif endif ifdef USE_ARM_GFX_ASM MODULE_OBJS += \ gfxARM.o endif ifdef ENABLE_HE MODULE_OBJS += \ he/animation_he.o \ he/cup_player_he.o \ he/floodfill_he.o \ he/logic_he.o \ he/palette_he.o \ he/script_v71he.o \ he/script_v72he.o \ he/script_v80he.o \ he/script_v90he.o \ he/script_v100he.o \ he/sprite_he.o \ he/wiz_he.o endif # This module can be built as a plugin ifeq ($(ENABLE_SCUMM), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk