/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYER_AD_H #define SCUMM_PLAYER_AD_H #include "scumm/music.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/mutex.h" namespace OPL { class OPL; } namespace Scumm { class ScummEngine; /** * Sound output for v3/v4 AdLib data. */ class Player_AD : public MusicEngine, public Audio::AudioStream { public: Player_AD(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_AD(); // MusicEngine API virtual void setMusicVolume(int vol); virtual void startSound(int sound); virtual void stopSound(int sound); virtual void stopAllSounds(); virtual int getMusicTimer(); virtual int getSoundStatus(int sound) const; virtual void saveLoadWithSerializer(Serializer *ser); // AudioStream API virtual int readBuffer(int16 *buffer, const int numSamples); virtual bool isStereo() const { return false; } virtual bool endOfData() const { return false; } virtual int getRate() const { return _rate; } private: ScummEngine *const _vm; Common::Mutex _mutex; Audio::Mixer *const _mixer; const int _rate; Audio::SoundHandle _soundHandle; void setupVolume(); OPL::OPL *_opl2; int _samplesPerCallback; int _samplesPerCallbackRemainder; int _samplesTillCallback; int _samplesTillCallbackRemainder; int _soundPlaying; int _engineMusicTimer; // AdLib register utilities uint8 _registerBackUpTable[256]; void writeReg(int r, int v); uint8 readReg(int r) const; // Instrument setup void setupChannel(const uint channel, uint instrOffset) { setupChannel(channel, _resource + instrOffset); } void setupChannel(const uint channel, const byte *instrOffset); void setupOperator(const uint opr, const byte *&instrOffset); static const int _operatorOffsetTable[18]; // Sound data const byte *_resource; // Music handling void startMusic(); void updateMusic(); void noteOff(uint channel); int findFreeChannel(); void setupFrequency(uint channel, int8 frequency); void setupRhythm(uint rhythmInstr, uint instrOffset); uint _timerLimit; uint _musicTicks; uint _musicTimer; uint _internalMusicTimer; bool _loopFlag; uint _musicLoopStart; uint _instrumentOffset[16]; uint _channelLastEvent[9]; uint _channelFrequency[9]; uint _channelB0Reg[9]; uint _mdvdrState; uint _voiceChannels; uint _curOffset; uint _nextEventTimer; static const uint _noteFrequencies[12]; static const uint _mdvdrTable[6]; static const uint _rhythmOperatorTable[6]; static const uint _rhythmChannelTable[6]; // SFX handling void startSfx(); void updateSfx(); void clearChannel(int channel); void updateChannel(int channel); void parseSlot(int channel); void updateSlot(int channel); void parseNote(int channel, int num, const byte *offset); bool processNote(int note, const byte *offset); void noteOffOn(int channel); void writeRegisterSpecial(int note, uint8 value, int offset); uint8 readRegisterSpecial(int note, uint8 defaultValue, int offset); void setupNoteEnvelopeState(int note, int steps, int adjust); bool processNoteEnvelope(int note, int &instrumentValue); int _sfxTimer; int _sfxResource[3]; int _sfxPriority[3]; struct Channel { int state; const byte *currentOffset; const byte *startOffset; uint8 instrumentData[7]; } _channels[11]; uint8 _rndSeed; uint8 getRnd(); struct Note { int state; int playTime; int sustainTimer; int instrumentValue; int bias; int preIncrease; int adjust; struct Envelope { int stepIncrease; int step; int stepCounter; int timer; } envelope; } _notes[22]; static const uint _noteBiasTable[7]; static const uint _numStepsTable[16]; static const uint _noteAdjustScaleTable[7]; static const uint _noteAdjustTable[16]; static const bool _useOperatorTable[7]; static const uint _channelOffsetTable[11]; static const uint _channelOperatorOffsetTable[7]; static const uint _baseRegisterTable[7]; static const uint _registerMaskTable[7]; static const uint _registerShiftTable[7]; }; } // End of namespace Scumm #endif