/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYER_APPLEII_H #define SCUMM_PLAYER_APPLEII_H #include "common/mutex.h" #include "common/scummsys.h" #include "common/memstream.h" #include "scumm/music.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/softsynth/sid.h" namespace Scumm { class ScummEngine; /* * Optimized for use with periodical read/write phases when the buffer * is filled in a write phase and completely read in a read phase. * The growing strategy is optimized for repeated small (e.g. 2 bytes) * single writes resulting in large buffers * (avg.: 4KB, max: 18KB @ 16bit/22.050kHz (MM sound21)). */ class SampleBuffer { public: SampleBuffer() : _data(0) { clear(); } ~SampleBuffer() { free(_data); } void clear() { free(_data); _data = 0; _capacity = 0; _writePos = 0; _readPos = 0; } void ensureFree(uint32 needed) { // if data was read completely, reset read/write pos to front if ((_writePos != 0) && (_writePos == _readPos)) { _writePos = 0; _readPos = 0; } // check for enough space at end of buffer uint32 freeEndCnt = _capacity - _writePos; if (needed <= freeEndCnt) return; uint32 avail = availableSize(); // check for enough space at beginning and end of buffer if (needed <= _readPos + freeEndCnt) { // move unread data to front of buffer memmove(_data, _data + _readPos, avail); _writePos = avail; _readPos = 0; } else { // needs a grow byte *old_data = _data; uint32 new_len = avail + needed; _capacity = new_len + 2048; _data = (byte *)malloc(_capacity); if (old_data) { // copy old unread data to front of new buffer memcpy(_data, old_data + _readPos, avail); free(old_data); _writePos = avail; _readPos = 0; } } } uint32 availableSize() const { if (_readPos >= _writePos) return 0; return _writePos - _readPos; } uint32 write(const void *dataPtr, uint32 dataSize) { ensureFree(dataSize); memcpy(_data + _writePos, dataPtr, dataSize); _writePos += dataSize; return dataSize; } uint32 read(byte *dataPtr, uint32 dataSize) { uint32 avail = availableSize(); if (avail == 0) return 0; if (dataSize > avail) dataSize = avail; memcpy(dataPtr, _data + _readPos, dataSize); _readPos += dataSize; return dataSize; } private: uint32 _writePos; uint32 _readPos; uint32 _capacity; byte *_data; }; // CPU_CLOCK according to AppleWin static const double APPLEII_CPU_CLOCK = 1020484.5; // ~ 1.02 MHz /* * Converts the 1-bit speaker state values into audio samples. * This is done by aggregation of the speaker states at each * CPU cycle in a sampling period into an audio sample. */ class SampleConverter { private: void addSampleToBuffer(int sample) { int16 value = sample * _volume / _maxVolume; _buffer.write(&value, sizeof(value)); } public: SampleConverter() : _cyclesPerSampleFP(0), _missingCyclesFP(0), _sampleCyclesSumFP(0), _volume(_maxVolume) {} ~SampleConverter() {} void reset() { _missingCyclesFP = 0; _sampleCyclesSumFP = 0; _buffer.clear(); } uint32 availableSize() const { return _buffer.availableSize(); } void setMusicVolume(int vol) { assert(vol >= 0 && vol <= _maxVolume); _volume = vol; } void setSampleRate(int rate) { /* ~46 CPU cycles per sample @ 22.05kHz */ _cyclesPerSampleFP = int(APPLEII_CPU_CLOCK * (1 << PREC_SHIFT) / rate); reset(); } void addCycles(byte level, const int cycles) { /* convert to fixed precision floats */ int cyclesFP = cycles << PREC_SHIFT; // step 1: if cycles are left from the last call, process them first if (_missingCyclesFP > 0) { int n = (_missingCyclesFP < cyclesFP) ? _missingCyclesFP : cyclesFP; if (level) _sampleCyclesSumFP += n; cyclesFP -= n; _missingCyclesFP -= n; if (_missingCyclesFP == 0) { addSampleToBuffer(2*32767 * _sampleCyclesSumFP / _cyclesPerSampleFP - 32767); } else { return; } } _sampleCyclesSumFP = 0; // step 2: process blocks of cycles fitting into a whole sample while (cyclesFP >= _cyclesPerSampleFP) { addSampleToBuffer(level ? 32767 : -32767); cyclesFP -= _cyclesPerSampleFP; } // step 3: remember cycles left for next call if (cyclesFP > 0) { _missingCyclesFP = _cyclesPerSampleFP - cyclesFP; if (level) _sampleCyclesSumFP = cyclesFP; } } uint32 readSamples(void *buffer, int numSamples) { return _buffer.read((byte *)buffer, numSamples * 2) / 2; } private: static const int PREC_SHIFT = 7; private: int _cyclesPerSampleFP; /* (fixed precision) */ int _missingCyclesFP; /* (fixed precision) */ int _sampleCyclesSumFP; /* (fixed precision) */ int _volume; /* 0 - 256 */ static const int _maxVolume = 256; SampleBuffer _buffer; }; class Player_AppleII; class AppleII_SoundFunction { public: AppleII_SoundFunction() {} virtual ~AppleII_SoundFunction() {} virtual void init(Player_AppleII *player, const byte *params) = 0; /* returns true if finished */ virtual bool update() = 0; protected: Player_AppleII *_player; }; class Player_AppleII : public Audio::AudioStream, public MusicEngine { public: Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_AppleII(); virtual void setMusicVolume(int vol) { _sampleConverter.setMusicVolume(vol); } void setSampleRate(int rate) { _sampleRate = rate; _sampleConverter.setSampleRate(rate); } virtual void startSound(int sound); virtual void stopSound(int sound); virtual void stopAllSounds(); virtual int getSoundStatus(int sound) const; virtual int getMusicTimer(); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } int getRate() const { return _sampleRate; } public: void speakerToggle(); void generateSamples(int cycles); void wait(int interval, int count); private: // sound number int _soundNr; // type of sound int _type; // number of loops left int _loop; // global sound param list const byte *_params; // speaker toggle state (0 / 1) byte _speakerState; // sound function AppleII_SoundFunction *_soundFunc; // cycle to sample converter SampleConverter _sampleConverter; private: ScummEngine *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; int _sampleRate; Common::Mutex _mutex; private: void resetState(); bool updateSound(); }; } // End of namespace Scumm #endif