/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "scumm/player_mod.h" #include "audio/mixer.h" #include "audio/rate.h" #include "audio/decoders/raw.h" namespace Scumm { Player_MOD::Player_MOD(Audio::Mixer *mixer) : _mixer(mixer), _sampleRate(mixer->getOutputRate()) { int i; _mixamt = 0; _mixpos = 0; for (i = 0; i < MOD_MAXCHANS; i++) { _channels[i].id = 0; _channels[i].vol = 0; _channels[i].freq = 0; _channels[i].input = NULL; _channels[i].ctr = 0; _channels[i].pos = 0; } _playproc = NULL; _playparam = NULL; _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } Player_MOD::~Player_MOD() { _mixer->stopHandle(_soundHandle); for (int i = 0; i < MOD_MAXCHANS; i++) { if (!_channels[i].id) continue; delete _channels[i].input; } } void Player_MOD::setMusicVolume(int vol) { _maxvol = vol; } void Player_MOD::setUpdateProc(ModUpdateProc *proc, void *param, int freq) { _playproc = proc; _playparam = param; _mixamt = _sampleRate / freq; } void Player_MOD::clearUpdateProc() { _playproc = NULL; _playparam = NULL; _mixamt = 0; } void Player_MOD::startChannel(int id, void *data, int size, int rate, uint8 vol, int loopStart, int loopEnd, int8 pan) { int i; if (id == 0) error("player_mod - attempted to start channel id 0"); for (i = 0; i < MOD_MAXCHANS; i++) { if (!_channels[i].id) break; } if (i == MOD_MAXCHANS) { warning("player_mod - too many music channels playing (%i max)",MOD_MAXCHANS); return; } _channels[i].id = id; _channels[i].vol = vol; _channels[i].pan = pan; _channels[i].freq = rate; _channels[i].ctr = 0; Audio::SeekableAudioStream *stream = Audio::makeRawStream((const byte *)data, size, rate, 0); if (loopStart != loopEnd) { _channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate)); } else { _channels[i].input = stream; } // read the first sample _channels[i].input->readBuffer(&_channels[i].pos, 1); } void Player_MOD::stopChannel(int id) { if (id == 0) error("player_mod - attempted to stop channel id 0"); for (int i = 0; i < MOD_MAXCHANS; i++) { if (_channels[i].id == id) { delete _channels[i].input; _channels[i].input = NULL; _channels[i].id = 0; _channels[i].vol = 0; _channels[i].freq = 0; _channels[i].ctr = 0; _channels[i].pos = 0; } } } void Player_MOD::setChannelVol(int id, uint8 vol) { if (id == 0) error("player_mod - attempted to set volume for channel id 0"); for (int i = 0; i < MOD_MAXCHANS; i++) { if (_channels[i].id == id) { _channels[i].vol = vol; break; } } } void Player_MOD::setChannelPan(int id, int8 pan) { if (id == 0) error("player_mod - attempted to set pan for channel id 0"); for (int i = 0; i < MOD_MAXCHANS; i++) { if (_channels[i].id == id) { _channels[i].pan = pan; break; } } } void Player_MOD::setChannelFreq(int id, int freq) { if (id == 0) error("player_mod - attempted to set frequency for channel id 0"); for (int i = 0; i < MOD_MAXCHANS; i++) { if (_channels[i].id == id) { if (freq > 31400) // this is about as high as WinUAE goes freq = 31400; // can't easily verify on my own Amiga _channels[i].freq = freq; break; } } } void Player_MOD::do_mix(int16 *data, uint len) { int i; int dpos = 0; uint dlen = 0; memset(data, 0, 2 * len * sizeof(int16)); while (len) { if (_playproc) { dlen = _mixamt - _mixpos; if (!_mixpos) _playproc(_playparam); if (dlen <= len) { _mixpos = 0; len -= dlen; } else { _mixpos = len; dlen = len; len = 0; } } else { dlen = len; len = 0; } for (i = 0; i < MOD_MAXCHANS; i++) { if (_channels[i].id) { Audio::st_volume_t vol_l = (127 - _channels[i].pan) * _channels[i].vol / 127; Audio::st_volume_t vol_r = (127 + _channels[i].pan) * _channels[i].vol / 127; for (uint j = 0; j < dlen; j++) { // simple linear resample, unbuffered int delta = (uint32)(_channels[i].freq * 0x10000) / _sampleRate; uint16 cfrac = ~_channels[i].ctr & 0xFFFF; if (_channels[i].ctr + delta < 0x10000) cfrac = delta; _channels[i].ctr += delta; int32 cpos = _channels[i].pos * cfrac / 0x10000; while (_channels[i].ctr >= 0x10000) { if (_channels[i].input->readBuffer(&_channels[i].pos, 1) != 1) { // out of data stopChannel(_channels[i].id); goto skipchan; // exit 2 loops at once } _channels[i].ctr -= 0x10000; if (_channels[i].ctr > 0x10000) cpos += _channels[i].pos; else cpos += (int32)(_channels[i].pos * (_channels[i].ctr & 0xFFFF)) / 0x10000; } int16 pos = 0; // if too many samples play in a row, the calculation below will overflow and clip // so try and split it up into pieces it can manage comfortably while (cpos < -0x8000) { pos -= 0x80000000 / delta; cpos += 0x8000; } while (cpos > 0x7FFF) { pos += 0x7FFF0000 / delta; cpos -= 0x7FFF; } pos += cpos * 0x10000 / delta; Audio::clampedAdd(data[(dpos + j) * 2 + 0], pos * vol_l / Audio::Mixer::kMaxMixerVolume); Audio::clampedAdd(data[(dpos + j) * 2 + 1], pos * vol_r / Audio::Mixer::kMaxMixerVolume); } } skipchan: ; // channel ran out of data } dpos += dlen; } } } // End of namespace Scumm