/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYER_MOD_H #define SCUMM_PLAYER_MOD_H #include "scumm/scumm.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Audio { class RateConverter; } namespace Scumm { /** * Generic Amiga MOD mixer - provides a 60Hz 'update' routine. */ class Player_MOD : public Audio::AudioStream { public: Player_MOD(Audio::Mixer *mixer); virtual ~Player_MOD(); virtual void setMusicVolume(int vol); virtual void startChannel(int id, void *data, int size, int rate, uint8 vol, int loopStart = 0, int loopEnd = 0, int8 pan = 0); virtual void stopChannel(int id); virtual void setChannelVol(int id, uint8 vol); virtual void setChannelPan(int id, int8 pan); virtual void setChannelFreq(int id, int freq); typedef void ModUpdateProc(void *param); virtual void setUpdateProc(ModUpdateProc *proc, void *param, int freq); virtual void clearUpdateProc(); // AudioStream API int readBuffer(int16 *buffer, const int numSamples) { do_mix(buffer, numSamples / 2); return numSamples; } bool isStereo() const { return true; } bool endOfData() const { return false; } int getRate() const { return _sampleRate; } private: enum { MOD_MAXCHANS = 24 }; struct soundChan { int id; uint8 vol; int8 pan; uint16 freq; uint32 ctr; int16 pos; Audio::AudioStream *input; }; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; uint32 _mixamt; uint32 _mixpos; const int _sampleRate; soundChan _channels[MOD_MAXCHANS]; uint8 _maxvol; virtual void do_mix(int16 *buf, uint len); ModUpdateProc *_playproc; void *_playparam; }; } // End of namespace Scumm #endif