/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_PLAYER_PCE_H #define SCUMM_PLAYER_PCE_H #include "common/scummsys.h" #include "scumm/music.h" #include "sound/audiostream.h" #include "sound/mixer.h" // PCE sound engine is only used by Loom, which requires 16bit color support #ifdef USE_RGB_COLOR namespace Scumm { class ScummEngine; class PSG_HuC6280; class Player_PCE : public Audio::AudioStream, public MusicEngine { private: struct channel_t { int id; byte controlVec0; byte controlVec1; byte controlVec2; byte controlVec5; byte balance; byte balance2; byte controlVec8; byte controlVec9; byte controlVec10; byte controlVec11; int16 soundUpdateCounter; byte controlVec18; byte controlVec19; byte waveformCtrl; byte controlVec21; bool controlVec23; bool controlVec24; uint16 controlVecShort02; uint16 controlVecShort03; int16 controlVecShort06; uint16 freq; uint16 controlVecShort09; uint16 controlVecShort10; const byte* soundDataPtr; const byte* controlBufferPos; }; public: Player_PCE(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_PCE(); virtual void setMusicVolume(int vol) { _maxvol = vol; } void startMusic(int songResIndex); virtual void startSound(int sound); virtual void stopSound(int sound); virtual void stopAllSounds(); virtual int getSoundStatus(int sound) const; virtual int getMusicTimer(); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return true; } bool endOfData() const { return false; } int getRate() const { return _sampleRate; } private: ScummEngine *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; int _sampleRate; int _maxvol; private: PSG_HuC6280 *_psg; channel_t channels[12]; Common::Mutex _mutex; // number of samples per timer period int _samplesPerPeriod; int16* _sampleBuffer; int _sampleBufferCnt; void init(); bool isPlaying(); void PSG_Write(int reg, byte data); void setupWaveform(byte bank); void procA541(channel_t *channel); void updateSound(); void procA731(channel_t *channel); void processSoundData(channel_t *channel); void procA9F3(int x); void procAA62(channel_t *channel, int a); uint16 procAAF6(int x); void procAB7F(channel_t *channel); void procAC24(channel_t *channel); void procACEA(channel_t *channel, int a); void procAD21(int a, int x); void procAD29(int value); void procAD3D(int a, int x); }; } // End of namespace Scumm #endif // USE_RGB_COLOR #endif