/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_PLAYER_TOWNS_H #define SCUMM_PLAYER_TOWNS_H #include "scumm/scumm.h" #include "scumm/music.h" #include "sound/softsynth/fmtowns_pc98/towns_euphony.h" namespace Scumm { class Player_Towns : public MusicEngine { public: Player_Towns(ScummEngine *vm, Audio::Mixer *mixer); virtual ~Player_Towns(); bool init(); void setMusicVolume(int vol); void setSfxVolume(int vol); void startSound(int sound); void stopSound(int sound); void stopAllSounds(); int getSoundStatus(int sound) const; int getCurrentCdaSound() { return _cdaCurrentSound; } int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; } virtual int32 doCommand(int numargs, int args[]); void setVolumeCD(int left, int right); void setSoundVolume(int sound, int left, int right); void setSoundNote(int sound, int note); void saveLoadWithSerializer(Serializer *ser); void restoreAfterLoad(); TownsEuphonyDriver *driver() { return _driver; } protected: virtual int getNextFreePcmChannel(int sound, int sfxChanRelIndex); private: void restartLoopingSounds(); void startSoundEx(int sound, int velo, int pan, int note); void stopSoundSuspendLooping(int sound); void playEuphonyTrack(int sound, const uint8 *data); void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0); void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false); void stopPcmTrack(int sound); uint8 _cdaVolLeft; uint8 _cdaVolRight; struct SoundOvrParameters { uint8 vLeft; uint8 vRight; uint8 note; }; SoundOvrParameters *_soundOverride; SoundOvrParameters _ovrCur; uint8 _unkFlags; struct PcmCurrentSound { uint16 index; uint16 chan; uint8 note; uint8 velo; uint8 pan; uint8 paused; uint8 looping; uint32 priority; } _pcmCurrentSound[9]; uint8 _eupCurrentSound; uint8 _eupLooping; uint8 _eupVolLeft; uint8 _eupVolRight; uint8 _cdaCurrentSound; uint8 _cdaNumLoops; uint8 _cdaForceRestart; uint8 _cdaCurrentSoundTemp; uint8 _cdaNumLoopsTemp; TownsEuphonyDriver *_driver; ScummEngine *_vm; }; } // End of namespace Scumm #endif