/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_PLAYER_V2A_H #define SCUMM_PLAYER_V2A_H #include "common/scummsys.h" #include "scumm/music.h" #include "scumm/player_mod.h" class Mixer; namespace Scumm { class ScummEngine; class V2A_Sound; /** * Scumm V2 Amiga sound/music driver. */ class Player_V2A : public MusicEngine { public: Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_V2A(); virtual void setMusicVolume(int vol); virtual void startSound(int sound); virtual void stopSound(int sound); virtual void stopAllSounds(); virtual int getMusicTimer() const; virtual int getSoundStatus(int sound) const; private: enum { V2A_MAXSLOTS = 8 }; struct soundSlot { int id; V2A_Sound *sound; }; ScummEngine *_vm; Player_MOD *_mod; soundSlot _slot[V2A_MAXSLOTS]; int getSoundSlot (int id = 0) const; static void update_proc(void *param); void updateSound(); }; } // End of namespace Scumm #endif