/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYER_V2BASE_H #define SCUMM_PLAYER_V2BASE_H #include "common/scummsys.h" #include "common/mutex.h" #include "scumm/music.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Scumm { class ScummEngine; #include "common/pack-start.h" // START STRUCT PACKING struct channel_data { uint16 time_left; // 00 uint16 next_cmd; // 02 uint16 base_freq; // 04 uint16 freq_delta; // 06 uint16 freq; // 08 uint16 volume; // 10 uint16 volume_delta; // 12 uint16 tempo; // 14 uint16 inter_note_pause; // 16 uint16 transpose; // 18 uint16 note_length; // 20 uint16 hull_curve; // 22 uint16 hull_offset; // 24 uint16 hull_counter; // 26 uint16 freqmod_table; // 28 uint16 freqmod_offset; // 30 uint16 freqmod_incr; // 32 uint16 freqmod_multiplier; // 34 uint16 freqmod_modulo; // 36 uint16 unknown[4]; // 38 - 44 uint16 music_timer; // 46 uint16 music_script_nr; // 48 } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING /** * Common base class for Player_V2 and Player_V2CMS. */ class Player_V2Base : public Audio::AudioStream, public MusicEngine { public: Player_V2Base(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr); virtual ~Player_V2Base(); // MusicEngine API // virtual void setMusicVolume(int vol); // virtual void startSound(int sound); // virtual void stopSound(int sound); // virtual void stopAllSounds(); virtual int getMusicTimer(); // virtual int getSoundStatus(int sound) const; // AudioStream API /* int readBuffer(int16 *buffer, const int numSamples) { do_mix(buffer, numSamples / 2); return numSamples; } */ bool isStereo() const { return true; } bool endOfData() const { return false; } int getRate() const { return _sampleRate; } protected: enum { FIXP_SHIFT = 16 }; bool _isV3Game; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; ScummEngine *_vm; bool _pcjr; int _header_len; const uint32 _sampleRate; uint32 _next_tick; uint32 _tick_len; int _current_nr; byte *_current_data; int _next_nr; byte *_next_data; byte *_retaddr; Common::Mutex _mutex; union ChannelInfo { channel_data d; uint16 array[sizeof(channel_data)/2]; }; ChannelInfo _channels[5]; private: int _music_timer; int _music_timer_ctr; int _ticks_per_music_timer; const uint16 *_freqs_table; protected: virtual void nextTick(); virtual void clear_channel(int i); virtual void chainSound(int nr, byte *data); virtual void chainNextSound(); void execute_cmd(ChannelInfo *channel); void next_freqs(ChannelInfo *channel); }; } // End of namespace Scumm #endif