/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "scumm/player_v2cms.h" #include "scumm/scumm.h" #include "audio/mididrv.h" #include "audio/mixer.h" #include "audio/softsynth/cms.h" namespace Scumm { Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) : Player_V2Base(scumm, mixer, true), _cmsVoicesBase(), _cmsVoices(), _cmsChips(), _midiDelay(0), _octaveMask(0), _looping(0), _tempo(0), _tempoSum(0), _midiData(0), _midiSongBegin(0), _musicTimer(0), _musicTimerTicks(0), _voiceTimer(0), _loadedMidiSong(0), _outputTableReady(0), _midiChannel(), _midiChannelUse() { setMusicVolume(255); memset(_sfxFreq, 0xFF, sizeof(_sfxFreq)); memset(_sfxAmpl, 0x00, sizeof(_sfxAmpl)); memset(_sfxOctave, 0x66, sizeof(_sfxOctave)); _cmsVoices[0].amplitudeOutput = &_cmsChips[0].ampl[0]; _cmsVoices[0].freqOutput = &_cmsChips[0].freq[0]; _cmsVoices[0].octaveOutput = &_cmsChips[0].octave[0]; _cmsVoices[1].amplitudeOutput = &_cmsChips[0].ampl[1]; _cmsVoices[1].freqOutput = &_cmsChips[0].freq[1]; _cmsVoices[1].octaveOutput = &_cmsChips[0].octave[0]; _cmsVoices[2].amplitudeOutput = &_cmsChips[0].ampl[2]; _cmsVoices[2].freqOutput = &_cmsChips[0].freq[2]; _cmsVoices[2].octaveOutput = &_cmsChips[0].octave[1]; _cmsVoices[3].amplitudeOutput = &_cmsChips[0].ampl[3]; _cmsVoices[3].freqOutput = &_cmsChips[0].freq[3]; _cmsVoices[3].octaveOutput = &_cmsChips[0].octave[1]; _cmsVoices[4].amplitudeOutput = &_cmsChips[1].ampl[0]; _cmsVoices[4].freqOutput = &_cmsChips[1].freq[0]; _cmsVoices[4].octaveOutput = &_cmsChips[1].octave[0]; _cmsVoices[5].amplitudeOutput = &_cmsChips[1].ampl[1]; _cmsVoices[5].freqOutput = &_cmsChips[1].freq[1]; _cmsVoices[5].octaveOutput = &_cmsChips[1].octave[0]; _cmsVoices[6].amplitudeOutput = &_cmsChips[1].ampl[2]; _cmsVoices[6].freqOutput = &_cmsChips[1].freq[2]; _cmsVoices[6].octaveOutput = &_cmsChips[1].octave[1]; _cmsVoices[7].amplitudeOutput = &_cmsChips[1].ampl[3]; _cmsVoices[7].freqOutput = &_cmsChips[1].freq[3]; _cmsVoices[7].octaveOutput = &_cmsChips[1].octave[1]; // inits the CMS Emulator like in the original _cmsEmu = new CMSEmulator(_sampleRate); for (int i = 0, cmsPort = 0x220; i < 2; cmsPort += 2, ++i) { for (int off = 0; off < 13; ++off) { _cmsEmu->portWrite(cmsPort+1, _cmsInitData[off*2]); _cmsEmu->portWrite(cmsPort, _cmsInitData[off*2+1]); } } _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } Player_V2CMS::~Player_V2CMS() { Common::StackLock lock(_mutex); _mixer->stopHandle(_soundHandle); delete _cmsEmu; } void Player_V2CMS::setMusicVolume(int vol) { } int Player_V2CMS::getMusicTimer() { return _midiData ? _musicTimer : Player_V2Base::getMusicTimer(); } void Player_V2CMS::stopAllSounds() { Common::StackLock lock(_mutex); for (int i = 0; i < 4; i++) { clear_channel(i); } _next_nr = _current_nr = 0; _next_data = _current_data = 0; _midiData = 0; _midiSongBegin = 0; _midiDelay = 0; _musicTimer = _musicTimerTicks = 0; offAllChannels(); } void Player_V2CMS::stopSound(int nr) { Common::StackLock lock(_mutex); if (_next_nr == nr) { _next_nr = 0; _next_data = 0; } if (_current_nr == nr) { for (int i = 0; i < 4; i++) { clear_channel(i); } _current_nr = 0; _current_data = 0; chainNextSound(); } if (_loadedMidiSong == nr) { _midiData = 0; _midiSongBegin = 0; _midiDelay = 0; offAllChannels(); } } void Player_V2CMS::startSound(int nr) { Common::StackLock lock(_mutex); byte *data = _vm->getResourceAddress(rtSound, nr); assert(data); if (data[6] == 0x80) { _musicTimer = _musicTimerTicks = 0; loadMidiData(data, nr); } else { int cprio = _current_data ? *(_current_data + _header_len) : 0; int prio = *(data + _header_len); int nprio = _next_data ? *(_next_data + _header_len) : 0; int restartable = *(data + _header_len + 1); if (!_current_nr || cprio <= prio) { int tnr = _current_nr; int tprio = cprio; byte *tdata = _current_data; chainSound(nr, data); nr = tnr; prio = tprio; data = tdata; restartable = data ? *(data + _header_len + 1) : 0; } if (!_current_nr) { nr = 0; _next_nr = 0; _next_data = 0; } if (nr != _current_nr && restartable && (!_next_nr || nprio <= prio)) { _next_nr = nr; _next_data = data; } } } void Player_V2CMS::loadMidiData(byte *data, int sound) { memset(_midiChannelUse, 0, sizeof(_midiChannelUse)); memset(_midiChannel, 0, sizeof(_midiChannel)); _tempo = data[7]; _looping = data[8]; byte channels = data[14]; byte curChannel = 0; byte *voice2 = data + 23; for (; channels != 0; ++curChannel, --channels, voice2 += 16) { if (*(data + 15 + curChannel)) { byte channel = *(data + 15 + curChannel) - 1; _midiChannelUse[channel] = 1; Voice *voiceDef = &_cmsVoicesBase[channel]; byte attackDecay = voice2[10]; voiceDef->attack = _attackRate[attackDecay >> 4]; voiceDef->decay = _decayRate[attackDecay & 0x0F]; byte sustainRelease = voice2[11]; voiceDef->sustain = _sustainRate[sustainRelease >> 4]; voiceDef->release = _releaseRate[sustainRelease & 0x0F]; if (voice2[3] & 0x40) { voiceDef->vibrato = 0x0301; if (voice2[13] & 0x40) { voiceDef->vibrato = 0x0601; } } else { voiceDef->vibrato = 0; } if (voice2[8] & 0x80) { voiceDef->vibrato2 = 0x0506; if (voice2[13] & 0x80) { voiceDef->vibrato2 = 0x050C; } } else { voiceDef->vibrato2 = 0; } if ((voice2[8] & 0x0F) > 1) { voiceDef->octadd = 0x01; } else { voiceDef->octadd = 0x00; } } } for (int i = 0; i < 8; ++i) { _cmsVoices[i].chanNumber = 0xFF; _cmsVoices[i].curVolume = 0; _cmsVoices[i].nextVoice = 0; } _midiDelay = 0; memset(_cmsChips, 0, sizeof(MusicChip)*2); _midiData = data + 151; _midiSongBegin = _midiData + data[9]; _loadedMidiSong = sound; } int Player_V2CMS::getSoundStatus(int nr) const { return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr; } void Player_V2CMS::processMidiData() { byte *currentData = _midiData; byte command = 0x00; int16 temp = 0; ++_musicTimerTicks; if (_musicTimerTicks > 60) { _musicTimerTicks = 0; ++_musicTimer; } if (!_midiDelay) { while (true) { if ((command = *currentData++) == 0xFF) { if ((command = *currentData++) == 0x2F) { if (_looping == 0) { currentData = _midiData = _midiSongBegin; continue; } _midiData = _midiSongBegin = 0; _midiDelay = 0; _loadedMidiSong = 0; offAllChannels(); return; } else { if (command == 0x58) { currentData += 6; } } } else { _lastMidiCommand = command; if (command < 0x90) { clearNote(currentData); } else { playNote(currentData); } } temp = command = *currentData++; if (command & 0x80) { temp = (command & 0x7F) << 8; command = *currentData++; temp |= (command << 1); temp >>= 1; } temp >>= 1; int lastBit = temp & 1; temp >>= 1; temp += lastBit; if (temp) break; } _midiData = currentData; _midiDelay = temp; } --_midiDelay; if (_midiDelay < 0) _midiDelay = 0; return; } int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock lock(_mutex); uint step = 1; int len = numSamples / 2; // maybe this needs a complete rewrite do { if (!(_next_tick >> FIXP_SHIFT)) { if (_midiData) { --_voiceTimer; if (!(_voiceTimer & 0x01)) playVoice(); int newTempoSum = _tempo + _tempoSum; _tempoSum = newTempoSum & 0xFF; if (newTempoSum > 0xFF) processMidiData(); } else { nextTick(); play(); } _next_tick += _tick_len; } step = len; if (step > (_next_tick >> FIXP_SHIFT)) step = (_next_tick >> FIXP_SHIFT); _cmsEmu->readBuffer(buffer, step); buffer += 2 * step; _next_tick -= step << FIXP_SHIFT; } while (len -= step); return numSamples; } void Player_V2CMS::playVoice() { if (_outputTableReady) { playMusicChips(_cmsChips); _outputTableReady = 0; } _octaveMask = 0xF0; Voice2 *voice = 0; for (int i = 0; i < 8; ++i) { voice = &_cmsVoices[i]; _octaveMask = ~_octaveMask; if (voice->chanNumber != 0xFF) { processChannel(voice); } else { if (!voice->curVolume) { *(voice->amplitudeOutput) = 0; } int volume = voice->curVolume - voice->releaseRate; if (volume < 0) volume = 0; voice->curVolume = volume; *(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel; ++_outputTableReady; } } } void Player_V2CMS::processChannel(Voice2 *channel) { ++_outputTableReady; switch (channel->nextProcessState) { case Voice2::kEnvelopeAttack: processAttack(channel); break; case Voice2::kEnvelopeDecay: processDecay(channel); break; case Voice2::kEnvelopeSustain: processSustain(channel); break; case Voice2::kEnvelopeRelease: processRelease(channel); break; } } void Player_V2CMS::processRelease(Voice2 *channel) { int newVolume = channel->curVolume - channel->releaseRate; if (newVolume < 0) newVolume = 0; channel->curVolume = newVolume; processVibrato(channel); } void Player_V2CMS::processAttack(Voice2 *channel) { int newVolume = channel->curVolume + channel->attackRate; if (newVolume > channel->maxAmpl) { channel->curVolume = channel->maxAmpl; channel->nextProcessState = Voice2::kEnvelopeDecay; } else { channel->curVolume = newVolume; } processVibrato(channel); } void Player_V2CMS::processDecay(Voice2 *channel) { int newVolume = channel->curVolume - channel->decayRate; if (newVolume <= channel->sustainRate) { channel->curVolume = channel->sustainRate; channel->nextProcessState = Voice2::kEnvelopeSustain; } else { channel->curVolume = newVolume; } processVibrato(channel); } void Player_V2CMS::processSustain(Voice2 *channel) { if (channel->unkVibratoRate) { int16 volume = channel->curVolume + channel->unkRate; if (volume & 0xFF00) { volume = int8(volume >> 8); volume = -volume; } channel->curVolume = volume; --channel->unkCount; if (!channel->unkCount) { channel->unkRate = -channel->unkRate; channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1; } } processVibrato(channel); } void Player_V2CMS::processVibrato(Voice2 *channel) { if (channel->vibratoRate) { int16 temp = channel->curFreq + channel->curVibratoRate; channel->curOctave += (temp & 0xFF00) >> 8; channel->curFreq = temp & 0xFF; --channel->curVibratoUnk; if (!channel->curVibratoUnk) { channel->curVibratoRate = -channel->curVibratoRate; channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1; } } byte *output = channel->amplitudeOutput; *output = ((channel->curVolume >> 4) | (channel->curVolume & 0xF0)) & channel->channel; output = channel->freqOutput; *output = channel->curFreq; output = channel->octaveOutput; *output = (((channel->curOctave << 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output); } void Player_V2CMS::offAllChannels() { for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) { for (int off = 1; off <= 10; ++off) { _cmsEmu->portWrite(cmsPort+1, _cmsInitData[off*2]); _cmsEmu->portWrite(cmsPort, _cmsInitData[off*2+1]); } } } Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() { Voice2 *curVoice = 0; Voice2 *selected = 0; uint8 volume = 0xFF; for (int i = 0; i < 8; ++i) { curVoice = &_cmsVoices[i]; if (curVoice->chanNumber == 0xFF) { if (!curVoice->curVolume) { selected = curVoice; break; } if (curVoice->curVolume < volume) { selected = curVoice; volume = selected->curVolume; } } } if (selected) { selected->chanNumber = _lastMidiCommand & 0x0F; uint8 channel = selected->chanNumber; Voice2 *oldChannel = _midiChannel[channel]; _midiChannel[channel] = selected; selected->nextVoice = oldChannel; } return selected; } void Player_V2CMS::playNote(byte *&data) { byte channel = _lastMidiCommand & 0x0F; if (_midiChannelUse[channel]) { Voice2 *freeVoice = getFreeVoice(); if (freeVoice) { Voice *voice = &_cmsVoicesBase[freeVoice->chanNumber]; freeVoice->attackRate = voice->attack; freeVoice->decayRate = voice->decay; freeVoice->sustainRate = voice->sustain; freeVoice->releaseRate = voice->release; freeVoice->octaveAdd = voice->octadd; freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato & 0xFF; freeVoice->vibratoDepth = freeVoice->curVibratoUnk = voice->vibrato >> 8; freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2 & 0xFF; freeVoice->unkVibratoDepth = freeVoice->unkCount = voice->vibrato2 >> 8; freeVoice->maxAmpl = 0xFF; uint8 rate = freeVoice->attackRate; uint8 volume = freeVoice->curVolume >> 1; if (rate < volume) rate = volume; rate -= freeVoice->attackRate; freeVoice->curVolume = rate; freeVoice->playingNote = *data; int effectiveNote = freeVoice->playingNote + 3; if (effectiveNote < 0 || effectiveNote >= ARRAYSIZE(_midiNotes)) { warning("Player_V2CMS::playNote: Note %d out of bounds", effectiveNote); effectiveNote = CLIP(effectiveNote, 0, ARRAYSIZE(_midiNotes) - 1); } int octave = _midiNotes[effectiveNote].baseOctave + freeVoice->octaveAdd - 3; if (octave < 0) octave = 0; if (octave > 7) octave = 7; if (!octave) ++octave; freeVoice->curOctave = octave; freeVoice->curFreq = _midiNotes[effectiveNote].frequency; freeVoice->curVolume = 0; freeVoice->nextProcessState = Voice2::kEnvelopeAttack; if (!(_lastMidiCommand & 1)) freeVoice->channel = 0xF0; else freeVoice->channel = 0x0F; } } data += 2; } Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) { byte channelNum = _lastMidiCommand & 0x0F; Voice2 *curVoice = _midiChannel[channelNum]; if (curVoice) { Voice2 *prevVoice = 0; while (true) { if (curVoice->playingNote == param) break; prevVoice = curVoice; curVoice = curVoice->nextVoice; if (!curVoice) return 0; } if (prevVoice) prevVoice->nextVoice = curVoice->nextVoice; else _midiChannel[channelNum] = curVoice->nextVoice; } return curVoice; } void Player_V2CMS::clearNote(byte *&data) { Voice2 *voice = getPlayVoice(*data); if (voice) { voice->chanNumber = 0xFF; voice->nextVoice = 0; voice->nextProcessState = Voice2::kEnvelopeRelease; } data += 2; } void Player_V2CMS::play() { _octaveMask = 0xF0; channel_data *chan = &_channels[0].d; byte noiseGen = 3; for (int i = 1; i <= 4; ++i) { if (chan->time_left) { uint16 freq = chan->freq; if (i == 4) { if ((freq >> 8) & 0x40) { noiseGen = freq & 0xFF; } else { noiseGen = 3; _sfxFreq[0] = _sfxFreq[3]; _sfxOctave[0] = (_sfxOctave[0] & 0xF0) | ((_sfxOctave[1] & 0xF0) >> 4); } } else { if (freq == 0) { freq = 0xFFC0; } int cmsOct = 2; int freqOct = 0x8000; while (true) { if (freq >= freqOct) { break; } freqOct >>= 1; ++cmsOct; if (cmsOct == 8) { --cmsOct; freq = 1024; break; } } byte oct = cmsOct << 4; oct |= cmsOct; oct &= _octaveMask; oct |= (~_octaveMask) & _sfxOctave[(i & 3) >> 1]; _sfxOctave[(i & 3) >> 1] = oct; freq >>= -(cmsOct - 9); _sfxFreq[i & 3] = (-(freq - 511)) & 0xFF; } _sfxAmpl[i & 3] = _volumeTable[chan->volume >> 12]; } else { _sfxAmpl[i & 3] = 0; } chan = &_channels[i].d; _octaveMask ^= 0xFF; } // with the high nibble of the volumeReg value // the right channels amplitude is set // with the low value the left channels amplitude _cmsEmu->portWrite(0x221, 0); _cmsEmu->portWrite(0x220, _sfxAmpl[0]); _cmsEmu->portWrite(0x221, 1); _cmsEmu->portWrite(0x220, _sfxAmpl[1]); _cmsEmu->portWrite(0x221, 2); _cmsEmu->portWrite(0x220, _sfxAmpl[2]); _cmsEmu->portWrite(0x221, 3); _cmsEmu->portWrite(0x220, _sfxAmpl[3]); _cmsEmu->portWrite(0x221, 8); _cmsEmu->portWrite(0x220, _sfxFreq[0]); _cmsEmu->portWrite(0x221, 9); _cmsEmu->portWrite(0x220, _sfxFreq[1]); _cmsEmu->portWrite(0x221, 10); _cmsEmu->portWrite(0x220, _sfxFreq[2]); _cmsEmu->portWrite(0x221, 11); _cmsEmu->portWrite(0x220, _sfxFreq[3]); _cmsEmu->portWrite(0x221, 0x10); _cmsEmu->portWrite(0x220, _sfxOctave[0]); _cmsEmu->portWrite(0x221, 0x11); _cmsEmu->portWrite(0x220, _sfxOctave[1]); _cmsEmu->portWrite(0x221, 0x14); _cmsEmu->portWrite(0x220, 0x3E); _cmsEmu->portWrite(0x221, 0x15); _cmsEmu->portWrite(0x220, 0x01); _cmsEmu->portWrite(0x221, 0x16); _cmsEmu->portWrite(0x220, noiseGen); } void Player_V2CMS::playMusicChips(const MusicChip *table) { int cmsPort = 0x21E; do { cmsPort += 2; _cmsEmu->portWrite(cmsPort+1, 0); _cmsEmu->portWrite(cmsPort, table->ampl[0]); _cmsEmu->portWrite(cmsPort+1, 1); _cmsEmu->portWrite(cmsPort, table->ampl[1]); _cmsEmu->portWrite(cmsPort+1, 2); _cmsEmu->portWrite(cmsPort, table->ampl[2]); _cmsEmu->portWrite(cmsPort+1, 3); _cmsEmu->portWrite(cmsPort, table->ampl[3]); _cmsEmu->portWrite(cmsPort+1, 8); _cmsEmu->portWrite(cmsPort, table->freq[0]); _cmsEmu->portWrite(cmsPort+1, 9); _cmsEmu->portWrite(cmsPort, table->freq[1]); _cmsEmu->portWrite(cmsPort+1, 10); _cmsEmu->portWrite(cmsPort, table->freq[2]); _cmsEmu->portWrite(cmsPort+1, 11); _cmsEmu->portWrite(cmsPort, table->freq[3]); _cmsEmu->portWrite(cmsPort+1, 0x10); _cmsEmu->portWrite(cmsPort, table->octave[0]); _cmsEmu->portWrite(cmsPort+1, 0x11); _cmsEmu->portWrite(cmsPort, table->octave[1]); _cmsEmu->portWrite(cmsPort+1, 0x14); _cmsEmu->portWrite(cmsPort, 0x3F); _cmsEmu->portWrite(cmsPort+1, 0x15); _cmsEmu->portWrite(cmsPort, 0x00); ++table; } while ((cmsPort & 2) == 0); } const Player_V2CMS::MidiNote Player_V2CMS::_midiNotes[132] = { { 3, 0 }, { 31, 0 }, { 58, 0 }, { 83, 0 }, { 107, 0 }, { 130, 0 }, { 151, 0 }, { 172, 0 }, { 191, 0 }, { 209, 0 }, { 226, 0 }, { 242, 0 }, { 3, 1 }, { 31, 1 }, { 58, 1 }, { 83, 1 }, { 107, 1 }, { 130, 1 }, { 151, 1 }, { 172, 1 }, { 191, 1 }, { 209, 1 }, { 226, 1 }, { 242, 1 }, { 3, 2 }, { 31, 2 }, { 58, 2 }, { 83, 2 }, { 107, 2 }, { 130, 2 }, { 151, 2 }, { 172, 2 }, { 191, 2 }, { 209, 2 }, { 226, 2 }, { 242, 2 }, { 3, 3 }, { 31, 3 }, { 58, 3 }, { 83, 3 }, { 107, 3 }, { 130, 3 }, { 151, 3 }, { 172, 3 }, { 191, 3 }, { 209, 3 }, { 226, 3 }, { 242, 3 }, { 3, 4 }, { 31, 4 }, { 58, 4 }, { 83, 4 }, { 107, 4 }, { 130, 4 }, { 151, 4 }, { 172, 4 }, { 191, 4 }, { 209, 4 }, { 226, 4 }, { 242, 4 }, { 3, 5 }, { 31, 5 }, { 58, 5 }, { 83, 5 }, { 107, 5 }, { 130, 5 }, { 151, 5 }, { 172, 5 }, { 191, 5 }, { 209, 5 }, { 226, 5 }, { 242, 5 }, { 3, 6 }, { 31, 6 }, { 58, 6 }, { 83, 6 }, { 107, 6 }, { 130, 6 }, { 151, 6 }, { 172, 6 }, { 191, 6 }, { 209, 6 }, { 226, 6 }, { 242, 6 }, { 3, 7 }, { 31, 7 }, { 58, 7 }, { 83, 7 }, { 107, 7 }, { 130, 7 }, { 151, 7 }, { 172, 7 }, { 191, 7 }, { 209, 7 }, { 226, 7 }, { 242, 7 }, { 3, 8 }, { 31, 8 }, { 58, 8 }, { 83, 8 }, { 107, 8 }, { 130, 8 }, { 151, 8 }, { 172, 8 }, { 191, 8 }, { 209, 8 }, { 226, 8 }, { 242, 8 }, { 3, 9 }, { 31, 9 }, { 58, 9 }, { 83, 9 }, { 107, 9 }, { 130, 9 }, { 151, 9 }, { 172, 9 }, { 191, 9 }, { 209, 9 }, { 226, 9 }, { 242, 9 }, { 3, 10 }, { 31, 10 }, { 58, 10 }, { 83, 10 }, { 107, 10 }, { 130, 10 }, { 151, 10 }, { 172, 10 }, { 191, 10 }, { 209, 10 }, { 226, 10 }, { 242, 10 } }; const byte Player_V2CMS::_attackRate[16] = { 0, 2, 4, 7, 14, 26, 48, 82, 128, 144, 160, 176, 192, 208, 224, 255 }; const byte Player_V2CMS::_decayRate[16] = { 0, 1, 2, 3, 4, 6, 12, 24, 48, 96, 192, 215, 255, 255, 255, 255 }; const byte Player_V2CMS::_sustainRate[16] = { 255, 180, 128, 96, 80, 64, 56, 48, 42, 36, 32, 28, 24, 20, 16, 0 }; const byte Player_V2CMS::_releaseRate[16] = { 0, 1, 2, 4, 6, 9, 14, 22, 36, 56, 80, 100, 120, 140, 160, 255 }; const byte Player_V2CMS::_volumeTable[16] = { 0x00, 0x10, 0x10, 0x11, 0x11, 0x21, 0x22, 0x22, 0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF }; const byte Player_V2CMS::_cmsInitData[26] = { 0x1C, 0x02, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00, 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01 }; } // End of namespace Scumm