/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "engines/engine.h" #include "scumm/player_v4a.h" #include "scumm/scumm.h" #include "common/file.h" namespace Scumm { Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer) : _vm(scumm), _mixer(mixer), _musicId(), _tfmxPlay(0), _tfmxSfx(0), _musicHandle(), _sfxHandle() { init(); } bool Player_V4A::init() { if (_vm->_game.id != GID_MONKEY_VGA) error("player_v4a - unknown game"); Common::File fileMdat; Common::File fileSample; bool mdatExists = fileMdat.open("music.dat"); bool sampleExists = fileSample.open("sample.dat"); if (mdatExists && sampleExists) { Audio::Tfmx *play = new Audio::Tfmx(_mixer->getOutputRate(), true); if (play->load(fileMdat, fileSample)) { _tfmxPlay = play; } else delete play; play = new Audio::Tfmx(_mixer->getOutputRate(), true); fileMdat.seek(0); fileSample.seek(0); if (play->load(fileMdat, fileSample)) { _tfmxSfx = play; } else delete play; } return _tfmxPlay != 0; } Player_V4A::~Player_V4A() { _mixer->stopHandle(_musicHandle); _mixer->stopHandle(_sfxHandle); delete _tfmxPlay; delete _tfmxSfx; } void Player_V4A::setMusicVolume(int vol) { debug("player_v4a: setMusicVolume %i", vol); } void Player_V4A::stopAllSounds() { if (_musicId) stopSound(_musicId); } void Player_V4A::stopSound(int nr) { if (nr == _musicId) { _mixer->stopHandle(_musicHandle); _musicId = 0; } else warning("player_v4a: stop Sound %d", nr); } void Player_V4A::startSound(int nr) { assert(_vm); const byte *ptr = _vm->getResourceAddress(rtSound, nr); assert(ptr); static const int8 monkeyCommands[52] = { -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, 18, 17, -17, -18, -19, -20, -21, -22, -23, -24, -25, -26, -27, -28, -29, -30, -31, -32, -33, 16, -35, 0, 1, 2, 3, 7, 8, 10, 11, 4, 5, 14, 15, 12, 6, 13, 9, 19 }; const int val = ptr[9]; if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) { debug(3, "Tfmx: illegal Songnumber %i", val); return; } if (!_tfmxSfx || !_tfmxPlay) return; int index = monkeyCommands[val]; if (index < 0) { // SoundFX index = -index - 1; debug(5, "player_v4a: play custom %i", index); if (_tfmxSfx->getSongIndex() < 0) _tfmxSfx->doSong(0x18); _tfmxSfx->doSfx(index); if (!_mixer->isSoundHandleActive(_sfxHandle)) _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, _tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, true, false); } else { // Song debug(5, "player_v4a: play song %i", index); assert(_tfmxPlay); _tfmxPlay->doSong(index); _musicId = nr; if (!_mixer->isSoundHandleActive(_musicHandle)) _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _tfmxPlay, -1, Audio::Mixer::kMaxChannelVolume, 0, false, false); } } int Player_V4A::getMusicTimer() const { if (_musicId) { // TODO: The titlesong is running with ~70 ticks per second and the scale seems to be based on that. // Other songs dont and I have no clue if this scalevalue is anything close to correct for them. // The Amiga-Game doesnt counts the ticks of the song, but has an own timer and I hope thespeed is constant through the game const int magicScale = 359; // ~ 1000 * 25 * (10173 / 709379.0) return (_mixer->getSoundElapsedTime(_musicHandle)) / magicScale; } else return 0; } int Player_V4A::getSoundStatus(int nr) const { if (nr == _musicId && _mixer->isSoundHandleActive(_musicHandle)) return _tfmxPlay->getSignal(0); return 0; } } // End of namespace Scumm