/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "engines/engine.h" #include "scumm/player_v4a.h" #include "scumm/scumm.h" #include "common/file.h" namespace Scumm { Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer) : _vm(scumm), _mixer(mixer), _tfmxMusic(_mixer->getOutputRate(), true), _tfmxSfx(_mixer->getOutputRate(), true), _musicHandle(), _sfxHandle(), _musicId(), _sfxSlots(), _initState(0), _signal(0) { assert(scumm); assert(mixer); assert(_vm->_game.id == GID_MONKEY_VGA); _tfmxMusic.setSignalPtr(&_signal, 1); } bool Player_V4A::init() { if (_vm->_game.id != GID_MONKEY_VGA) error("player_v4a - unknown game"); Common::File fileMdat, fileSample; if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) { // explicitly request that no instance delets the resources automatically if (_tfmxMusic.load(fileMdat, fileSample, false)) { _tfmxSfx.setModuleData(_tfmxMusic); return true; } } else warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat"); return false; } Player_V4A::~Player_V4A() { _mixer->stopHandle(_musicHandle); _mixer->stopHandle(_sfxHandle); _tfmxMusic.freeResources(); } void Player_V4A::setMusicVolume(int vol) { debug(5, "player_v4a: setMusicVolume %i", vol); } void Player_V4A::stopAllSounds() { debug(5, "player_v4a: stopAllSounds"); if (_initState > 0) { _tfmxMusic.stopSong(); _signal = 0; _musicId = 0; _tfmxSfx.stopSong(); clearSfxSlots(); } else _mixer->stopHandle(_musicHandle); } void Player_V4A::stopSound(int nr) { debug(5, "player_v4a: stopSound %d", nr); if (nr == 0) return; if (nr == _musicId) { _musicId = 0; if (_initState > 0) _tfmxMusic.stopSong(); else _mixer->stopHandle(_musicHandle); _signal = 0; } else { const int chan = getSfxChan(nr); if (chan != -1) { setSfxSlot(chan, 0); _tfmxSfx.stopMacroEffect(chan); } } } void Player_V4A::startSound(int nr) { static const int8 monkeyCommands[52] = { -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, 18, 17, -17, -18, -19, -20, -21, -22, -23, -24, -25, -26, -27, -28, -29, -30, -31, -32, -33, 16, -35, 0, 1, 2, 3, 7, 8, 10, 11, 4, 5, 14, 15, 12, 6, 13, 9, 19 }; const byte *ptr = _vm->getResourceAddress(rtSound, nr); assert(ptr); const int val = ptr[9]; if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) { warning("player_v4a: illegal Songnumber %i", val); return; } if (!_initState) _initState = init() ? 1 : -1; if (_initState < 0) return; int index = monkeyCommands[val]; const byte type = ptr[6]; if (index < 0) { // SoundFX index = -index - 1; debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type); // start an empty Song so timing is setup if (_tfmxSfx.getSongIndex() < 0) _tfmxSfx.doSong(0x18); const int chan = _tfmxSfx.doSfx((uint16)index); if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots)) setSfxSlot(chan, nr, type); else warning("player_v4a: custom %i is not of required type", index); // the Tfmx-player never "ends" the output by itself, so this should be threadsafe if (!_mixer->isSoundHandleActive(_sfxHandle)) _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, false); } else { // Song debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type); if (ptr[6] != 0x7F) warning("player_v4a: Song has wrong type"); _tfmxMusic.doSong(index); _signal = 2; // the Tfmx-player never "ends" the output by itself, so this should be threadsafe if (!_mixer->isSoundHandleActive(_musicHandle)) _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, false); _musicId = nr; } } int Player_V4A::getMusicTimer() { // A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests if (_initState < 0) return 2000; if (_musicId) { // The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that. // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time // 357 ~ 1000 * 25 * (1 / 70) return _mixer->getSoundElapsedTime(_musicHandle) / 357; } return 0; } int Player_V4A::getSoundStatus(int nr) const { // For music the game queues a variable the Tfmx Player sets through a special command. // For sfx there seems to be no way to queue them, and the game doesnt try to. return (nr == _musicId) ? _signal : 0; } } // End of namespace Scumm