/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYER_V5M_H #define SCUMM_PLAYER_V5M_H #include "common/scummsys.h" #include "common/util.h" #include "common/mutex.h" #include "scumm/music.h" #include "scumm/player_mac.h" #include "audio/audiostream.h" #include "audio/mixer.h" class Mixer; namespace Scumm { class ScummEngine; /** * Scumm V5 Macintosh music driver. */ class Player_V5M : public Player_Mac { public: Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer); virtual bool checkMusicAvailable(); virtual bool loadMusic(const byte *ptr); virtual bool getNextNote(int ch, uint32 &samples, int &pitchModifier, byte &velocity); private: uint32 _lastNoteSamples[3]; }; } // End of namespace Scumm #endif