/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYERS_PLAYER_HE_H #define SCUMM_PLAYERS_PLAYER_HE_H #include "scumm/music.h" #include "audio/mixer.h" #include "audio/mididrv.h" #include "common/mutex.h" class MidiParser; #ifdef ENABLE_HE namespace Scumm { class ScummEngine; class Player_HE : public MusicEngine, public MidiDriver { public: Player_HE(ScummEngine *scumm); ~Player_HE(); void setMusicVolume(int vol); void startSound(int sound) { startSoundWithTrackID(sound, 0); } void startSoundWithTrackID(int sound, int track); void stopSound(int sound); void stopAllSounds(); int getSoundStatus(int sound) const; int getMusicTimer(); int open(); bool isOpen() const; void close(); void setTimerCallback(void *timerParam, Common::TimerManager::TimerProc timerProc); uint32 getBaseTempo(); MidiChannel *allocateChannel() { return NULL; }; MidiChannel *getPercussionChannel() { return NULL; }; void send(uint32 b); private: ScummEngine *_vm; MidiParser *_parser; MidiDriver *_midi; Common::Mutex _mutex; byte *_bank; int _bankSize; int _currentMusic; int _masterVolume; byte _channelVolume[16]; static void onTimer(void *data); void loadAdLibBank(); }; } #endif #endif