/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_PLAYERS_PLAYER_V4A_H #define SCUMM_PLAYERS_PLAYER_V4A_H #include "common/scummsys.h" #include "common/util.h" #include "scumm/music.h" #include "audio/mixer.h" #include "audio/mods/tfmx.h" class Mixer; namespace Scumm { class ScummEngine; /** * Scumm V4 Amiga sound/music driver. */ class Player_V4A : public MusicEngine { public: Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer); virtual ~Player_V4A(); virtual void setMusicVolume(int vol); virtual void startSound(int sound); virtual void stopSound(int sound); virtual void stopAllSounds(); virtual int getMusicTimer(); virtual int getSoundStatus(int sound) const; private: ScummEngine *const _vm; Audio::Mixer *const _mixer; Audio::Tfmx _tfmxMusic; Audio::Tfmx _tfmxSfx; Audio::SoundHandle _musicHandle; Audio::SoundHandle _sfxHandle; int _musicId; uint16 _signal; struct SfxChan { int id; // byte type; } _sfxSlots[4]; int8 _initState; // < 0: failed, 0: uninitialized, > 0: initialized int getSfxChan(int id) const { for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i) if (_sfxSlots[i].id == id) return i; return -1; } void setSfxSlot(int channel, int id, byte type = 0) { _sfxSlots[channel].id = id; // _sfxSlots[channel].type = type; } void clearSfxSlots() { for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i){ _sfxSlots[i].id = 0; // _sfxSlots[i].type = 0; } } bool init(); }; } // End of namespace Scumm #endif