/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "scumm/scumm_v3.h" #include "scumm/file.h" #include "scumm/resource.h" #include "scumm/util.h" namespace Scumm { extern const char *nameOfResType(ResType type); int ScummEngine_v3old::readResTypeList(ResType type) { uint num; ResId idx; debug(9, "readResTypeList(%s)", nameOfResType(type)); num = _fileHandle->readByte(); if (num >= 0xFF) { error("Too many %ss (%d) in directory", nameOfResType(type), num); } if (type == rtRoom) { for (idx = 0; idx < num; idx++) _res->_types[type][idx]._roomno = idx; _fileHandle->seek(num, SEEK_CUR); } else { for (idx = 0; idx < num; idx++) _res->_types[type][idx]._roomno = _fileHandle->readByte(); } for (idx = 0; idx < num; idx++) { _res->_types[type][idx]._roomoffs = _fileHandle->readUint16LE(); if (_res->_types[type][idx]._roomoffs == 0xFFFF) _res->_types[type][idx]._roomoffs = (uint32)RES_INVALID_OFFSET; } return num; } void ScummEngine_v3old::readIndexFile() { int magic = 0; debug(9, "readIndexFile()"); closeRoom(); openRoom(0); magic = _fileHandle->readUint16LE(); if (magic != 0x0100) error("The magic id doesn't match (0x%X)", magic); _numGlobalObjects = _fileHandle->readUint16LE(); _fileHandle->seek(_numGlobalObjects * 4, SEEK_CUR); _numRooms = _fileHandle->readByte(); _fileHandle->seek(_numRooms * 3, SEEK_CUR); _numCostumes = _fileHandle->readByte(); _fileHandle->seek(_numCostumes * 3, SEEK_CUR); _numScripts = _fileHandle->readByte(); _fileHandle->seek(_numScripts * 3, SEEK_CUR); _numSounds = _fileHandle->readByte(); _fileHandle->clearErr(); _fileHandle->seek(0, SEEK_SET); readMAXS(0); allocateArrays(); _fileHandle->readUint16LE(); /* version magic number */ readGlobalObjects(); readResTypeList(rtRoom); readResTypeList(rtCostume); readResTypeList(rtScript); readResTypeList(rtSound); closeRoom(); } void ScummEngine_v3::readRoomsOffsets() { } void ScummEngine_v3::loadCharset(int no) { uint32 size; memset(_charsetData, 0, sizeof(_charsetData)); assertRange(0, no, 2, "charset"); closeRoom(); Common::File file; char buf[20]; sprintf(buf, "%02d.LFL", 99 - no); file.open(buf); if (file.isOpen() == false) { error("loadCharset(%d): Missing file charset: %s", no, buf); } size = file.readUint16LE(); file.read(_res->createResource(rtCharset, no, size), size); } } // End of namespace Scumm