/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/config-manager.h" #include "common/util.h" #include "scumm/actor.h" #include "scumm/intern.h" #include "scumm/object.h" #include "scumm/resource.h" #include "scumm/util.h" #include "scumm/scumm.h" #include "scumm/verbs.h" namespace Scumm { /* Start executing script 'script' with the given parameters */ void ScummEngine::runScript(int script, bool freezeResistant, bool recursive, int *lvarptr, int cycle) { ScriptSlot *s; byte *scriptPtr; uint32 scriptOffs; byte scriptType; int slot; if (!script) return; if (!recursive) stopScript(script); if (script < _numGlobalScripts) { scriptPtr = getResourceAddress(rtScript, script); scriptOffs = _resourceHeaderSize; scriptType = WIO_GLOBAL; debugC(DEBUG_SCRIPTS, "runScript(Global-%d) from %d-%d", script, vm.slot[_currentScript].number, _roomResource); } else { scriptOffs = _localScriptOffsets[script - _numGlobalScripts]; if (scriptOffs == 0) error("Local script %d is not in room %d", script, _roomResource); scriptType = WIO_LOCAL; debugC(DEBUG_SCRIPTS, "runScript(%d) from %d-%d", script, vm.slot[_currentScript].number, _roomResource); } if (cycle == 0) cycle = (_game.heversion >= 90) ? VAR(VAR_SCRIPT_CYCLE) : 1; slot = getScriptSlot(); s = &vm.slot[slot]; s->number = script; s->offs = scriptOffs; s->status = ssRunning; s->where = scriptType; s->freezeResistant = freezeResistant; s->recursive = recursive; s->freezeCount = 0; s->delayFrameCount = 0; s->cycle = cycle; initializeLocals(slot, lvarptr); runScriptNested(slot); } void ScummEngine::runObjectScript(int object, int entry, bool freezeResistant, bool recursive, int *vars, int slot, int cycle) { ScriptSlot *s; uint32 obcd; int where, offs; if (!object) return; if (!recursive && (_game.version >= 3)) stopObjectScript(object); where = whereIsObject(object); if (where == WIO_NOT_FOUND) { warning("Code for object %d not in room %d", object, _roomResource); return; } obcd = getOBCDOffs(object); // Find a free object slot, unless one was specified if (slot == -1) slot = getScriptSlot(); offs = getVerbEntrypoint(object, entry); if (offs == 0) return; if (cycle == 0) cycle = (_game.heversion >= 90) ? VAR(VAR_SCRIPT_CYCLE) : 1; s = &vm.slot[slot]; s->number = object; s->offs = obcd + offs; s->status = ssRunning; s->where = where; s->freezeResistant = freezeResistant; s->recursive = recursive; s->freezeCount = 0; s->delayFrameCount = 0; s->cycle = cycle; initializeLocals(slot, vars); runScriptNested(slot); } void ScummEngine::initializeLocals(int slot, int *vars) { int i; if (!vars) { for (i = 0; i < 25; i++) vm.localvar[slot][i] = 0; } else { for (i = 0; i < 25; i++) vm.localvar[slot][i] = vars[i]; } } int ScummEngine::getVerbEntrypoint(int obj, int entry) { const byte *objptr, *verbptr; int verboffs; if (whereIsObject(obj) == WIO_NOT_FOUND) return 0; objptr = getOBCDFromObject(obj); assert(objptr); if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) verbptr = objptr + 14; else if (_game.version <= 2) verbptr = objptr + 15; else if (_game.features & GF_OLD_BUNDLE) verbptr = objptr + 17; else if (_game.features & GF_SMALL_HEADER) verbptr = objptr + 19; else verbptr = findResource(MKID_BE('VERB'), objptr); assert(verbptr); verboffs = verbptr - objptr; if (!(_game.features & GF_SMALL_HEADER)) verbptr += _resourceHeaderSize; if (_game.version == 8) { const uint32 *ptr = (const uint32 *)verbptr; uint32 verb; do { verb = READ_LE_UINT32(ptr); if (!verb) return 0; if (verb == (uint32)entry || verb == 0xFFFFFFFF) break; ptr += 2; } while (1); return verboffs + 8 + READ_LE_UINT32(ptr + 1); } else if (_game.version <= 2) { do { if (!*verbptr) return 0; if (*verbptr == entry || *verbptr == 0xFF) break; verbptr += 2; } while (1); return *(verbptr + 1); } else { do { if (!*verbptr) return 0; if (*verbptr == entry || *verbptr == 0xFF) break; verbptr += 3; } while (1); if (_game.features & GF_SMALL_HEADER) return READ_LE_UINT16(verbptr + 1); else return verboffs + READ_LE_UINT16(verbptr + 1); } } /* Stop script 'script' */ void ScummEngine::stopScript(int script) { ScriptSlot *ss; NestedScript *nest; int i, num; if (script == 0) return; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (script == ss->number && ss->status != ssDead && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL)) { if (ss->cutsceneOverride) if (_game.version >= 5) error("Script %d stopped with active cutscene/override", script); ss->number = 0; ss->status = ssDead; nukeArrays(i); if (_currentScript == i) _currentScript = 0xFF; } } nest = vm.nest; num = vm.numNestedScripts; while (num > 0) { if (nest->number == script && (nest->where == WIO_GLOBAL || nest->where == WIO_LOCAL)) { nukeArrays(nest->slot); nest->number = 0xFF; nest->slot = 0xFF; nest->where = 0xFF; } nest++; num--; } } /* Stop an object script 'script'*/ void ScummEngine::stopObjectScript(int script) { ScriptSlot *ss; NestedScript *nest; int i, num; if (script == 0) return; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (script == ss->number && ss->status != ssDead && (ss->where == WIO_ROOM || ss->where == WIO_INVENTORY || ss->where == WIO_FLOBJECT)) { if (ss->cutsceneOverride) if (_game.version >= 5) error("Object %d stopped with active cutscene/override", script); ss->number = 0; ss->status = ssDead; nukeArrays(i); if (_currentScript == i) _currentScript = 0xFF; } } nest = vm.nest; num = vm.numNestedScripts; while (num > 0) { if (nest->number == script && (nest->where == WIO_ROOM || nest->where == WIO_INVENTORY || nest->where == WIO_FLOBJECT)) { nukeArrays(nest->slot); nest->number = 0xFF; nest->slot = 0xFF; nest->where = 0xFF; } nest++; num--; } } /* Return a free script slot */ int ScummEngine::getScriptSlot() { ScriptSlot *s; int i; for (i = 1; i < NUM_SCRIPT_SLOT; i++) { s = &vm.slot[i]; if (s->status == ssDead) return i; } error("Too many scripts running, %d max", NUM_SCRIPT_SLOT); return -1; } /* Run script 'script' nested - eg, within the parent script.*/ void ScummEngine::runScriptNested(int script) { NestedScript *nest; ScriptSlot *slot; updateScriptPtr(); nest = &vm.nest[vm.numNestedScripts]; if (_currentScript == 0xFF) { nest->number = 0xFF; nest->where = 0xFF; } else { // Store information about the currently running script slot = &vm.slot[_currentScript]; nest->number = slot->number; nest->where = slot->where; nest->slot = _currentScript; } vm.numNestedScripts++; if (vm.numNestedScripts > ARRAYSIZE(vm.nest)) error("Too many nested scripts"); _currentScript = script; getScriptBaseAddress(); getScriptEntryPoint(); executeScript(); vm.numNestedScripts--; if (nest->number != 0xFF) { // Try to resume the script which called us, if its status has not changed // since it invoked us. In particular, we only resume it if it hasn't been // stopped in the meantime, and if it did not already move on. slot = &vm.slot[nest->slot]; if (slot->number == nest->number && slot->where == nest->where && slot->status != ssDead && slot->freezeCount == 0) { _currentScript = nest->slot; getScriptBaseAddress(); getScriptEntryPoint(); return; } } _currentScript = 0xFF; } void ScummEngine::updateScriptPtr() { if (_currentScript == 0xFF) return; vm.slot[_currentScript].offs = _scriptPointer - _scriptOrgPointer; } /* Nuke arrays based on script */ void ScummEngine::nukeArrays(byte scriptSlot) { int i; if (_game.heversion == 0 || scriptSlot == 0) return; for (i = 1; i < _numArray; i++) { if (_arraySlot[i] == scriptSlot) { res.nukeResource(rtString, i); _arraySlot[i] = 0; } } } /* Get the code pointer to a script */ void ScummEngine::getScriptBaseAddress() { ScriptSlot *ss; int idx; if (_currentScript == 0xFF) return; ss = &vm.slot[_currentScript]; switch (ss->where) { case WIO_INVENTORY: /* inventory script * */ for (idx = 0; idx < _numInventory; idx++) if (_inventory[idx] == ss->number) break; _scriptOrgPointer = getResourceAddress(rtInventory, idx); assert(idx < _numInventory); _lastCodePtr = &res.address[rtInventory][idx]; break; case WIO_LOCAL: case WIO_ROOM: /* room script */ if (_game.version == 8) { _scriptOrgPointer = getResourceAddress(rtRoomScripts, _roomResource); assert(_roomResource < res.num[rtRoomScripts]); _lastCodePtr = &res.address[rtRoomScripts][_roomResource]; } else { _scriptOrgPointer = getResourceAddress(rtRoom, _roomResource); assert(_roomResource < _numRooms); _lastCodePtr = &res.address[rtRoom][_roomResource]; } break; case WIO_GLOBAL: /* global script */ _scriptOrgPointer = getResourceAddress(rtScript, ss->number); assert(ss->number < _numScripts); _lastCodePtr = &res.address[rtScript][ss->number]; break; case WIO_FLOBJECT: /* flobject script */ idx = getObjectIndex(ss->number); assert(idx != -1); idx = _objs[idx].fl_object_index; _scriptOrgPointer = getResourceAddress(rtFlObject, idx); assert(idx < _numFlObject); _lastCodePtr = &res.address[rtFlObject][idx]; break; default: error("Bad type while getting base address"); } // The following fixes bug #1202487. Confirmed against disasm. if (_game.version <= 2 && _scriptOrgPointer == NULL) { ss->status = ssDead; _currentScript = 0xFF; } } void ScummEngine::getScriptEntryPoint() { if (_currentScript == 0xFF) return; _scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs; } /* Execute a script - Read opcode, and execute it from the table */ void ScummEngine::executeScript() { int c; while (_currentScript != 0xFF) { if (_showStack == 1) { printf("Stack:"); for (c=0; c < _scummStackPos; c++) { printf(" %d", _vmStack[c]); } printf("\n"); } _opcode = fetchScriptByte(); vm.slot[_currentScript].didexec = 1; debugC(DEBUG_OPCODES, "Script %d, offset 0x%x: [%X] %s()", vm.slot[_currentScript].number, _scriptPointer - _scriptOrgPointer, _opcode, getOpcodeDesc(_opcode)); if (_hexdumpScripts == true) { for (c= -1; c < 15; c++) { printf(" %02x", *(_scriptPointer + c)); } printf("\n"); } executeOpcode(_opcode); } CHECK_HEAP; } byte ScummEngine::fetchScriptByte() { if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { long oldoffs = _scriptPointer - _scriptOrgPointer; getScriptBaseAddress(); _scriptPointer = _scriptOrgPointer + oldoffs; } return *_scriptPointer++; } uint ScummEngine::fetchScriptWord() { int a; if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { long oldoffs = _scriptPointer - _scriptOrgPointer; getScriptBaseAddress(); _scriptPointer = _scriptOrgPointer + oldoffs; } a = READ_LE_UINT16(_scriptPointer); _scriptPointer += 2; return a; } int ScummEngine::fetchScriptWordSigned() { return (int16)fetchScriptWord(); } uint ScummEngine::fetchScriptDWord() { int a; if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { uint32 oldoffs = _scriptPointer - _scriptOrgPointer; getScriptBaseAddress(); _scriptPointer = _scriptOrgPointer + oldoffs; } a = READ_LE_UINT32(_scriptPointer); _scriptPointer += 4; return a; } int ScummEngine::fetchScriptDWordSigned() { return (int32)fetchScriptDWord(); } int ScummEngine::readVar(uint var) { int a; debugC(DEBUG_VARS, "readvar(%d)", var); if ((var & 0x2000) && (_game.version <= 5)) { a = fetchScriptWord(); if (a & 0x2000) var += readVar(a & ~0x2000); else var += a & 0xFFF; var &= ~0x2000; } if (!(var & 0xF000)) { if (!_copyProtection) { if (var == 490 && _game.id == GID_MONKEY2) { var = 518; } } if (VAR_SUBTITLES != 0xFF && var == VAR_SUBTITLES) { return ConfMan.getBool("subtitles"); } if (VAR_NOSUBTITLES != 0xFF && var == VAR_NOSUBTITLES) { return !ConfMan.getBool("subtitles"); } checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)"); return _scummVars[var]; } if (var & 0x8000) { if (_game.heversion >= 80) { var &= 0xFFF; checkRange(_numRoomVariables - 1, 0, var, "Room variable %d out of range(w)"); return _roomVars[var]; } else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) { int bit = var & 0xF; var = (var >> 4) & 0xFF; if (!_copyProtection) { if (_game.id == GID_LOOM && (_game.platform == Common::kPlatformFMTowns) && var == 214 && bit == 15) { return 0; } else if (_game.id == GID_ZAK && (_game.platform == Common::kPlatformFMTowns) && var == 151 && bit == 8) { return 0; } } checkRange(_numVariables - 1, 0, var, "Variable %d out of range(rzb)"); return (_scummVars[ var ] & ( 1 << bit ) ) ? 1 : 0; } else { var &= 0x7FFF; if (!_copyProtection) { if (_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns) && var == 1508) return 0; } checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)"); return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0; } } if (var & 0x4000) { if (_game.features & GF_FEW_LOCALS) { var &= 0xF; } else { var &= 0xFFF; } if (_game.heversion >= 80) checkRange(25, 0, var, "Local variable %d out of range(r)"); else checkRange(20, 0, var, "Local variable %d out of range(r)"); return vm.localvar[_currentScript][var]; } error("Illegal varbits (r)"); return -1; } void ScummEngine::writeVar(uint var, int value) { debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value); if (!(var & 0xF000)) { checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)"); if (var == VAR_SENTENCE_SCRIPT && _game.id == GID_FT && _defaultFTSentenceScript == -1) { // WORKAROUND for bug #1407789. See checkAndRunSentenceScript() // for the actual workaround. // FIXME: We do not yet have all necessary information, but the // following is known: // // * The US PC version uses scripts 28 and 103. // * The French PC version uses scripts 29 and 104. // * The German Mac version uses scripts 29 and 104. // * The German, Italian, Portuguese and Spanish PC versions // use script 29. The other script is not currently known. // * The US Mac demo uses script 28. // // For now we assume that the very first time VAR_SENTENCE_SCRIPT // is set, it is set to the default value (this happens in script 1). // We furtermore assume that both scripts, if their IDs are shifted, // are shifted by the same amount. _defaultFTSentenceScript = value; _buggyFTSentenceScript = 103 + (_defaultFTSentenceScript - 28); } if (VAR_SUBTITLES != 0xFF && var == VAR_SUBTITLES) { // Ignore default setting in HE72-73 games if (_game.heversion <= 73 && vm.slot[_currentScript].number == 1) return; assert(value == 0 || value == 1); ConfMan.set("subtitles", value); } if (VAR_NOSUBTITLES != 0xFF && var == VAR_NOSUBTITLES) { // Ignore default setting in HE60-71 games if (_game.heversion >= 60 && vm.slot[_currentScript].number == 1) return; assert(value == 0 || value == 1); ConfMan.set("subtitles", !value); } if (var == VAR_CHARINC && ConfMan.hasKey("talkspeed")) { uint talkspeed = ConfMan.getInt("talkspeed"); if (talkspeed <= 9) VAR(VAR_CHARINC) = talkspeed; } else { _scummVars[var] = value; } if ((_varwatch == (int)var) || (_varwatch == 0)) { if (vm.slot[_currentScript].number < 100) debug(1, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number); else debug(1, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number); } return; } if (var & 0x8000) { if (_game.heversion >= 80) { var &= 0xFFF; checkRange(_numRoomVariables - 1, 0, var, "Room variable %d out of range(w)"); _roomVars[var] = value; } else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) { // In the old games, the bit variables were using the same memory // as the normal variables! int bit = var & 0xF; var = (var >> 4) & 0xFF; checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)"); if (value) _scummVars[var] |= ( 1 << bit ); else _scummVars[var] &= ~( 1 << bit ); } else { var &= 0x7FFF; checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)"); if (value) _bitVars[var >> 3] |= (1 << (var & 7)); else _bitVars[var >> 3] &= ~(1 << (var & 7)); } return; } if (var & 0x4000) { if (_game.features & GF_FEW_LOCALS) { var &= 0xF; } else { var &= 0xFFF; } if (_game.heversion >= 80) checkRange(25, 0, var, "Local variable %d out of range(w)"); else checkRange(20, 0, var, "Local variable %d out of range(w)"); vm.localvar[_currentScript][var] = value; return; } error("Illegal varbits (w)"); } void ScummEngine::getResultPos() { int a; _resultVarNumber = fetchScriptWord(); if (_resultVarNumber & 0x2000) { a = fetchScriptWord(); if (a & 0x2000) { _resultVarNumber += readVar(a & ~0x2000); } else { _resultVarNumber += a & 0xFFF; } _resultVarNumber &= ~0x2000; } } void ScummEngine::setResult(int value) { writeVar(_resultVarNumber, value); } void ScummEngine::push(int a) { assert(_scummStackPos >= 0 && _scummStackPos < ARRAYSIZE(_vmStack)); debug(9, "push %d", a); _vmStack[_scummStackPos++] = a; } int ScummEngine::pop() { if (_scummStackPos < 1 || _scummStackPos > ARRAYSIZE(_vmStack)) { error("No items on stack to pop() for %s (0x%X) at [%d-%d]", getOpcodeDesc(_opcode), _opcode, _roomResource, vm.slot[_currentScript].number); } --_scummStackPos; debug(9, "pop %d", _vmStack[_scummStackPos]); return _vmStack[_scummStackPos]; } void ScummEngine::stopObjectCode() { ScriptSlot *ss; ss = &vm.slot[_currentScript]; if (ss->cutsceneOverride == 255) { /* FIXME: What does this? */ warning("Cutscene for script %d has overflown. Resetting.", ss->number); ss->cutsceneOverride = 0; } if (ss->where != WIO_GLOBAL && ss->where != WIO_LOCAL) { if (ss->cutsceneOverride) { if (_game.version >= 5) warning("Object %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride); ss->cutsceneOverride = 0; } } else { if (ss->cutsceneOverride) { if (_game.version >= 5) warning("Script %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride); ss->cutsceneOverride = 0; } } nukeArrays(_currentScript); ss->number = 0; ss->status = ssDead; _currentScript = 0xFF; } void ScummEngine::runInventoryScript(int i) { int args[24]; memset(args, 0, sizeof(args)); args[0] = i; if (VAR(VAR_INVENTORY_SCRIPT)) { if (_game.id == GID_INDY3 && _game.platform == Common::kPlatformMacintosh) { inventoryScript(); } else { runScript(VAR(VAR_INVENTORY_SCRIPT), 0, 0, args); } } } void ScummEngine::inventoryScript() { VerbSlot *vs; int args[24]; int j, slot; memset(args, 0, sizeof(args)); if (VAR(67) < 0) { VAR(67) = 0; } args[5] = getInventoryCount(VAR(VAR_EGO)); if (args[5] <= 6) { VAR(67) = 0; } if (args[5] >= 6) { args[5] -= 6; } args[6] = 0; if (VAR(67) >= args[5]) { VAR(67) = args[5]; args[4] = args[5]; args[5] /= 2; args[5] *= 2; args[4] -= args[5]; if (args[4]) { VAR(67)++; } args[6]++; } args[2] = 1; for (j = 1; j < 7; j++) { args[1] = (VAR(67) + args[2]); args[3] = findInventory(VAR(VAR_EGO),args[1]); VAR(82 + args[2]) = args[3]; args[2]++; } byte tmp[6]; tmp[0] = 0xFF; tmp[1] = 0x06; tmp[3] = 0x00; tmp[4] = 0x00; for (j = 0; j < 6; j++) { tmp[2] = 0x53 + j; slot = getVerbSlot(101 + j, 0); vs = &_verbs[slot]; loadPtrToResource(rtVerb, slot, tmp); vs->type = kTextVerbType; vs->imgindex = 0; vs->curmode = 1; drawVerb(slot, 0); } args[5] = getInventoryCount(VAR(VAR_EGO)); if (args[5] > 6) { slot = getVerbSlot(107, 0); if (VAR(67)) { vs = &_verbs[slot]; vs->curmode = 1; } else { vs = &_verbs[slot]; vs->curmode = 0; } drawVerb(slot, 0); slot = getVerbSlot(108, 0); if (!args[6]) { vs = &_verbs[slot]; vs->curmode = 1; } else { vs = &_verbs[slot]; vs->curmode = 0; } drawVerb(slot, 0); } else { slot = getVerbSlot(107, 0); vs = &_verbs[slot]; vs->curmode = 0; drawVerb(slot, 0); slot = getVerbSlot(108, 0); vs = &_verbs[slot]; vs->curmode = 0; drawVerb(slot, 0); } verbMouseOver(0); } void ScummEngine::freezeScripts(int flag) { int i; if (_game.version <= 2) { for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (_currentScript != i && vm.slot[i].status != ssDead && !vm.slot[i].freezeResistant) { vm.slot[i].status |= 0x80; vm.slot[i].freezeCount = 1; } } return; } for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (_currentScript != i && vm.slot[i].status != ssDead && (!vm.slot[i].freezeResistant || flag >= 0x80)) { vm.slot[i].status |= 0x80; vm.slot[i].freezeCount++; } } for (i = 0; i < NUM_SENTENCE; i++) _sentence[i].freezeCount++; if (vm.cutSceneScriptIndex != 0xFF) { vm.slot[vm.cutSceneScriptIndex].status &= 0x7F; vm.slot[vm.cutSceneScriptIndex].freezeCount = 0; } } void ScummEngine::unfreezeScripts() { int i; if (_game.version <= 2) { for (i = 0; i < NUM_SCRIPT_SLOT; i++) { vm.slot[i].status &= 0x7F; vm.slot[i].freezeCount = 0; } return; } for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (vm.slot[i].status & 0x80) { if (!--vm.slot[i].freezeCount) { vm.slot[i].status &= 0x7F; } } } for (i = 0; i < NUM_SENTENCE; i++) { if (_sentence[i].freezeCount > 0) _sentence[i].freezeCount--; } } void ScummEngine::runAllScripts() { int i; for (i = 0; i < NUM_SCRIPT_SLOT; i++) vm.slot[i].didexec = 0; _currentScript = 0xFF; int numCycles = (_game.heversion >= 90) ? VAR(VAR_NUM_SCRIPT_CYCLES) : 1; for (int cycle = 1; cycle <= numCycles; cycle++) { for (i = 0; i < NUM_SCRIPT_SLOT; i++) { if (vm.slot[i].cycle == cycle && vm.slot[i].status == ssRunning && vm.slot[i].didexec == 0) { _currentScript = (byte)i; getScriptBaseAddress(); getScriptEntryPoint(); executeScript(); } } } } void ScummEngine::runExitScript() { if (_game.version > 2 && VAR(VAR_EXIT_SCRIPT)) runScript(VAR(VAR_EXIT_SCRIPT), 0, 0, 0); if (_EXCD_offs) { int slot = getScriptSlot(); vm.slot[slot].status = ssRunning; vm.slot[slot].number = 10001; vm.slot[slot].where = WIO_ROOM; vm.slot[slot].offs = _EXCD_offs; vm.slot[slot].freezeResistant = false; vm.slot[slot].recursive = false; vm.slot[slot].freezeCount = 0; vm.slot[slot].delayFrameCount = 0; vm.slot[slot].cycle = 1; // FIXME: the exit script of room 7 in indy3 only seems to have a size // and tag not actual data not even a 00 (stop code). Maybe we should // be limiting ourselves to strictly reading the size from the header? if (_game.id == GID_INDY3 && !(_game.features & GF_OLD_BUNDLE)) { byte *roomptr = getResourceAddress(rtRoom, _roomResource); const byte *excd = findResourceData(MKID_BE('EXCD'), roomptr) - _resourceHeaderSize; if (!excd || (getResourceDataSize(excd) < 1)) { debug(2, "Exit-%d is empty", _roomResource); return; } } initializeLocals(slot, 0); runScriptNested(slot); } if (_game.version > 2 && VAR(VAR_EXIT_SCRIPT2)) runScript(VAR(VAR_EXIT_SCRIPT2), 0, 0, 0); } void ScummEngine::runEntryScript() { if (_game.version > 2 && VAR(VAR_ENTRY_SCRIPT)) runScript(VAR(VAR_ENTRY_SCRIPT), 0, 0, 0); if (_ENCD_offs) { int slot = getScriptSlot(); vm.slot[slot].status = ssRunning; vm.slot[slot].number = 10002; vm.slot[slot].where = WIO_ROOM; vm.slot[slot].offs = _ENCD_offs; vm.slot[slot].freezeResistant = false; vm.slot[slot].recursive = false; vm.slot[slot].freezeCount = 0; vm.slot[slot].delayFrameCount = 0; vm.slot[slot].cycle = 1; initializeLocals(slot, 0); runScriptNested(slot); } if (_game.version > 2 && VAR(VAR_ENTRY_SCRIPT2)) runScript(VAR(VAR_ENTRY_SCRIPT2), 0, 0, 0); } void ScummEngine::killScriptsAndResources() { ScriptSlot *ss; int i; ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) { if (ss->cutsceneOverride) { if (_game.version >= 5) warning("Object %d stopped with active cutscene/override in exit", ss->number); ss->cutsceneOverride = 0; } nukeArrays(i); ss->status = ssDead; } else if (ss->where == WIO_LOCAL) { if (ss->cutsceneOverride) { if (_game.version >= 5) warning("Script %d stopped with active cutscene/override in exit", ss->number); ss->cutsceneOverride = 0; } nukeArrays(i); ss->status = ssDead; } } /* Nuke local object names */ if (_newNames) { for (i = 0; i < _numNewNames; i++) { const int obj = _newNames[i]; if (obj) { const int owner = getOwner(obj); // We can delete custom name resources if either the object is // no longer in use (i.e. not owned by anyone anymore); or if // it is an object which is owned by a room. if (owner == 0 || (_game.version < 7 && owner == OF_OWNER_ROOM)) { // WORKAROUND for a problem mentioned in bug report #941275: // In FOA in the sentry room, in the chest plate of the statue, // the pegs may be renamed to mouth: this custom name is lost // when leaving the room; this hack prevents this). if (owner == OF_OWNER_ROOM && _game.id == GID_INDY4 && 336 <= obj && obj <= 340) continue; _newNames[i] = 0; res.nukeResource(rtObjectName, i); } } } } } void ScummEngine::killAllScriptsExceptCurrent() { for (int i = 0; i < NUM_SCRIPT_SLOT; i++) { if (i != _currentScript) { vm.slot[i].status = ssDead; if (_game.version == 6) vm.slot[i].cutsceneOverride = 0; } } } void ScummEngine::doSentence(int verb, int objectA, int objectB) { SentenceTab *st; if (_game.version >= 7) { if (objectA == objectB) return; if (_sentenceNum) { st = &_sentence[_sentenceNum - 1]; // Check if this doSentence request is identical to the previous one; // if yes, ignore this invocation. if (_sentenceNum && st->verb == verb && st->objectA == objectA && st->objectB == objectB) return; } } st = &_sentence[_sentenceNum++]; st->verb = verb; st->objectA = objectA; st->objectB = objectB; st->preposition = (objectB != 0); st->freezeCount = 0; } void ScummEngine::checkAndRunSentenceScript() { int i; int localParamList[24]; const ScriptSlot *ss; int sentenceScript; if (_game.version <= 2) sentenceScript = 2; else sentenceScript = VAR(VAR_SENTENCE_SCRIPT); memset(localParamList, 0, sizeof(localParamList)); if (isScriptInUse(sentenceScript)) { ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == sentenceScript && ss->status != ssDead && ss->freezeCount == 0) return; } if (!_sentenceNum || _sentence[_sentenceNum - 1].freezeCount) return; _sentenceNum--; if (_game.version < 7) if (_sentence[_sentenceNum].preposition && _sentence[_sentenceNum].objectB == _sentence[_sentenceNum].objectA) return; if (_game.version <= 2) { VAR(VAR_ACTIVE_VERB) = _sentence[_sentenceNum].verb; VAR(VAR_ACTIVE_OBJECT1) = _sentence[_sentenceNum].objectA; VAR(VAR_ACTIVE_OBJECT2) = _sentence[_sentenceNum].objectB; VAR(VAR_VERB_ALLOWED) = (0 != getVerbEntrypoint(_sentence[_sentenceNum].objectA, _sentence[_sentenceNum].verb)); } else { localParamList[0] = _sentence[_sentenceNum].verb; localParamList[1] = _sentence[_sentenceNum].objectA; localParamList[2] = _sentence[_sentenceNum].objectB; // WORKAROUND for bug #1407789. The buggy script clearly // assumes that one of the two objects is an actor. If that's // not the case, fall back on the default sentence script. if (_game.id == GID_FT && sentenceScript == _buggyFTSentenceScript && !isValidActor(localParamList[1]) && !isValidActor(localParamList[2])) { sentenceScript = _defaultFTSentenceScript; } } _currentScript = 0xFF; if (sentenceScript) runScript(sentenceScript, 0, 0, localParamList); } void ScummEngine_v2::runInputScript(int a, int cmd, int mode) { int args[24]; int verbScript; verbScript = 4; VAR(VAR_CLICK_AREA) = a; switch (a) { case 1: // Verb clicked VAR(VAR_CLICK_VERB) = cmd; break; case 3: // Inventory clicked VAR(VAR_CLICK_OBJECT) = cmd; break; } memset(args, 0, sizeof(args)); args[0] = a; args[1] = cmd; args[2] = mode; if (verbScript) runScript(verbScript, 0, 0, args); } void ScummEngine::runInputScript(int a, int cmd, int mode) { int args[24]; int verbScript; verbScript = VAR(VAR_VERB_SCRIPT); memset(args, 0, sizeof(args)); args[0] = a; args[1] = cmd; args[2] = mode; // All HE 72+ games but only some HE 71 games. if (_game.heversion >= 71) { args[3] = VAR(VAR_VIRT_MOUSE_X); args[4] = VAR(VAR_VIRT_MOUSE_Y); } // Macintosh verison of indy3ega used different interface, so adjust values. if (_game.id == GID_INDY3 && _game.platform == Common::kPlatformMacintosh) { if (a == 1 && (cmd >= 101 && cmd <= 108)) { if (cmd == 107) { VAR(67) -= 2; inventoryScript(); return; } else if (cmd == 108) { VAR(67) += 2; inventoryScript(); return; } else { args[0] = 3; args[1] = VAR(83 + (cmd - 101)); } } } if (verbScript) runScript(verbScript, 0, 0, args); } void ScummEngine::decreaseScriptDelay(int amount) { ScriptSlot *ss = vm.slot; int i; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->status == ssPaused) { ss->delay -= amount; if (ss->delay < 0) { ss->status = ssRunning; ss->delay = 0; } } } } bool ScummEngine::isScriptInUse(int script) const { int i; const ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script) return true; return false; } bool ScummEngine::isScriptRunning(int script) const { int i; const ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status != ssDead) return true; return false; } bool ScummEngine::isRoomScriptRunning(int script) const { int i; const ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script && ss->where == WIO_ROOM && ss->status != ssDead) return true; return false; } void ScummEngine::copyScriptString(byte *dst) { int len = resStrLen(_scriptPointer) + 1; while (len--) *dst++ = fetchScriptByte(); *dst = 0; } // // Given a pointer to a Scumm string, this function returns the total byte length // of the string data in that resource. To do so it has to understand certain // special characters embedded into the string. The reason for this function is that // sometimes this embedded data contains zero bytes, thus we can't just use strlen. // int ScummEngine::resStrLen(const byte *src) const { int num = 0; byte chr; if (src == NULL) src = _scriptPointer; while ((chr = *src++) != 0) { num++; if (chr == 255) { chr = *src++; num++; // WORKAROUND for bug #985948, a script bug in Indy3. See also // the corresponding code in ScummEngine::convertMessageToString(). if (_game.id == GID_INDY3 && chr == 0x2E) { continue; } if (chr != 1 && chr != 2 && chr != 3 && chr != 8) { if (_game.version == 8) { src += 4; num += 4; } else { src += 2; num += 2; } } } } return num; } void ScummEngine::beginCutscene(int *args) { int scr = _currentScript; vm.slot[scr].cutsceneOverride++; if (++vm.cutSceneStackPointer > ARRAYSIZE(vm.cutSceneData)) error("Cutscene stack overflow"); vm.cutSceneData[vm.cutSceneStackPointer] = args[0]; vm.cutSceneScript[vm.cutSceneStackPointer] = 0; vm.cutScenePtr[vm.cutSceneStackPointer] = 0; vm.cutSceneScriptIndex = scr; if (VAR(VAR_CUTSCENE_START_SCRIPT)) runScript(VAR(VAR_CUTSCENE_START_SCRIPT), 0, 0, args); vm.cutSceneScriptIndex = 0xFF; } void ScummEngine::endCutscene() { ScriptSlot *ss = &vm.slot[_currentScript]; int args[16]; if (ss->cutsceneOverride > 0) // Only terminate if active ss->cutsceneOverride--; memset(args, 0, sizeof(args)); args[0] = vm.cutSceneData[vm.cutSceneStackPointer]; VAR(VAR_OVERRIDE) = 0; if (vm.cutScenePtr[vm.cutSceneStackPointer] && (ss->cutsceneOverride > 0)) // Only terminate if active ss->cutsceneOverride--; vm.cutSceneScript[vm.cutSceneStackPointer] = 0; vm.cutScenePtr[vm.cutSceneStackPointer] = 0; vm.cutSceneStackPointer--; if (VAR(VAR_CUTSCENE_END_SCRIPT)) runScript(VAR(VAR_CUTSCENE_END_SCRIPT), 0, 0, args); } void ScummEngine::abortCutscene() { const int idx = vm.cutSceneStackPointer; assert(0 <= idx && idx < 5); uint32 offs = vm.cutScenePtr[idx]; if (offs) { ScriptSlot *ss = &vm.slot[vm.cutSceneScript[idx]]; ss->offs = offs; ss->status = ssRunning; ss->freezeCount = 0; if (ss->cutsceneOverride > 0) ss->cutsceneOverride--; VAR(VAR_OVERRIDE) = 1; vm.cutScenePtr[idx] = 0; // HACK to fix issues with SMUSH and the way it does keyboard handling. // In particular, normally abortCutscene() is being called while no // scripts are active. But SMUSH runs from *inside* the script engine. // And it calls abortCutscene() if ESC is pressed... not good. // Proper fix might be to let SMUSH/INSANE run from outside the script // engine but that would require lots of changes and may actually have // negative effects, too. So we cheat here, to fix bug #751670. if (_game.version == 7) getScriptEntryPoint(); } } void ScummEngine::beginOverride() { const int idx = vm.cutSceneStackPointer; assert(0 <= idx && idx < 5); vm.cutScenePtr[idx] = _scriptPointer - _scriptOrgPointer; vm.cutSceneScript[idx] = _currentScript; // Skip the jump instruction following the override instruction // (the jump is responsible for "skipping" cutscenes, and the reason // why we record the current script position in vm.cutScenePtr). fetchScriptByte(); fetchScriptWord(); // This is based on disassembly VAR(VAR_OVERRIDE) = 0; } void ScummEngine::endOverride() { const int idx = vm.cutSceneStackPointer; assert(0 <= idx && idx < 5); vm.cutScenePtr[idx] = 0; vm.cutSceneScript[idx] = 0; if (_game.version > 3) VAR(VAR_OVERRIDE) = 0; } } // End of namespace Scumm