/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "scumm/scumm_v3.h" namespace Scumm { #define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v3, x) void ScummEngine_v3::setupOpcodes() { ScummEngine_v4::setupOpcodes(); OPCODE(0x30, o3_setBoxFlags); OPCODE(0xb0, o3_setBoxFlags); } void ScummEngine_v3::o3_setBoxFlags() { int a, b; a = getVarOrDirectByte(PARAM_1); b = fetchScriptByte(); setBoxFlags(a, b); } } // End of namespace Scumm