/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/config-manager.h" #include "common/system.h" #include "scumm/actor.h" #include "scumm/akos.h" #include "scumm/charset.h" #include "scumm/file.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/intern.h" #include "scumm/object.h" #include "scumm/resource.h" #include "scumm/scumm.h" #include "scumm/sound.h" #include "scumm/util.h" #include "scumm/verbs.h" #include "scumm/smush/smush_player.h" #include "sound/mixer.h" namespace Scumm { #define OPCODE(x) _OPCODE(ScummEngine_v8, x) void ScummEngine_v8::setupOpcodes() { static const OpcodeEntryV8 opcodes[256] = { /* 00 */ OPCODE(o6_invalid), OPCODE(o6_pushWord), OPCODE(o6_pushWordVar), OPCODE(o6_wordArrayRead), /* 04 */ OPCODE(o6_wordArrayIndexedRead), OPCODE(o6_dup), OPCODE(o6_pop), OPCODE(o6_not), /* 08 */ OPCODE(o6_eq), OPCODE(o6_neq), OPCODE(o6_gt), OPCODE(o6_lt), /* 0C */ OPCODE(o6_le), OPCODE(o6_ge), OPCODE(o6_add), OPCODE(o6_sub), /* 10 */ OPCODE(o6_mul), OPCODE(o6_div), OPCODE(o6_land), OPCODE(o6_lor), /* 14 */ OPCODE(o6_band), OPCODE(o6_bor), OPCODE(o8_mod), OPCODE(o6_invalid), /* 18 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 1C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 20 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 24 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 28 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 2C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 30 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 34 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 38 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 3C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 40 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 44 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 48 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 4C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 50 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 54 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 58 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 5C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 60 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 64 */ OPCODE(o6_if), OPCODE(o6_ifNot), OPCODE(o6_jump), OPCODE(o6_breakHere), /* 68 */ OPCODE(o6_delayFrames), OPCODE(o8_wait), OPCODE(o6_delay), OPCODE(o6_delaySeconds), /* 6C */ OPCODE(o6_delayMinutes), OPCODE(o6_writeWordVar), OPCODE(o6_wordVarInc), OPCODE(o6_wordVarDec), /* 70 */ OPCODE(o8_dimArray), OPCODE(o6_wordArrayWrite), OPCODE(o6_wordArrayInc), OPCODE(o6_wordArrayDec), /* 74 */ OPCODE(o8_dim2dimArray), OPCODE(o6_wordArrayIndexedWrite), OPCODE(o8_arrayOps), OPCODE(o6_invalid), /* 78 */ OPCODE(o6_invalid), OPCODE(o6_startScript), OPCODE(o6_startScriptQuick), OPCODE(o6_stopObjectCode), /* 7C */ OPCODE(o6_stopScript), OPCODE(o6_jumpToScript), OPCODE(o6_dummy), // O_RETURN boils down to a NOP OPCODE(o6_startObject), /* 80 */ OPCODE(o6_stopObjectScript), OPCODE(o6_cutscene), OPCODE(o6_endCutscene), OPCODE(o6_freezeUnfreeze), /* 84 */ OPCODE(o6_beginOverride), OPCODE(o6_endOverride), OPCODE(o6_stopSentence), OPCODE(o6_invalid), /* 88 */ OPCODE(o6_invalid), OPCODE(o6_setClass), OPCODE(o6_setState), OPCODE(o6_setOwner), /* 8C */ OPCODE(o6_panCameraTo), OPCODE(o6_actorFollowCamera), OPCODE(o6_setCameraAt), OPCODE(o6_printActor), /* 90 */ OPCODE(o6_printEgo), OPCODE(o6_talkActor), OPCODE(o6_talkEgo), OPCODE(o6_printLine), /* 94 */ OPCODE(o6_printText), OPCODE(o6_printDebug), OPCODE(o6_printSystem), OPCODE(o8_blastText), /* 98 */ OPCODE(o8_drawObject), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 9C */ OPCODE(o8_cursorCommand), OPCODE(o6_loadRoom), OPCODE(o6_loadRoomWithEgo), OPCODE(o6_walkActorToObj), /* A0 */ OPCODE(o6_walkActorTo), OPCODE(o6_putActorAtXY), OPCODE(o6_putActorAtObject), OPCODE(o6_faceActor), /* A4 */ OPCODE(o6_animateActor), OPCODE(o6_doSentence), OPCODE(o6_pickupObject), OPCODE(o6_setBoxFlags), /* A8 */ OPCODE(o6_createBoxMatrix), OPCODE(o6_invalid), OPCODE(o8_resourceRoutines), OPCODE(o8_roomOps), /* AC */ OPCODE(o8_actorOps), OPCODE(o8_cameraOps), OPCODE(o8_verbOps), OPCODE(o6_startSound), /* B0 */ OPCODE(o6_startMusic), OPCODE(o6_stopSound), OPCODE(o6_soundKludge), OPCODE(o8_systemOps), /* B4 */ OPCODE(o6_saveRestoreVerbs), OPCODE(o6_setObjectName), OPCODE(o6_getDateTime), OPCODE(o6_drawBox), /* B8 */ OPCODE(o6_invalid), OPCODE(o8_startVideo), OPCODE(o8_kernelSetFunctions), OPCODE(o6_invalid), /* BC */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* C0 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* C4 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* C8 */ OPCODE(o6_startScriptQuick2), OPCODE(o6_startObjectQuick), OPCODE(o6_pickOneOf), OPCODE(o6_pickOneOfDefault), /* CC */ OPCODE(o6_invalid), OPCODE(o6_isAnyOf), OPCODE(o6_getRandomNumber), OPCODE(o6_getRandomNumberRange), /* D0 */ OPCODE(o6_ifClassOfIs), OPCODE(o6_getState), OPCODE(o6_getOwner), OPCODE(o6_isScriptRunning), /* D4 */ OPCODE(o6_invalid), OPCODE(o6_isSoundRunning), OPCODE(o6_abs), OPCODE(o6_invalid), /* D8 */ OPCODE(o8_kernelGetFunctions), OPCODE(o6_isActorInBox), OPCODE(o6_getVerbEntrypoint), OPCODE(o6_getActorFromXY), /* DC */ OPCODE(o6_findObject), OPCODE(o6_getVerbFromXY), OPCODE(o6_invalid), OPCODE(o6_findInventory), /* E0 */ OPCODE(o6_getInventoryCount), OPCODE(o6_getAnimateVariable), OPCODE(o6_getActorRoom), OPCODE(o6_getActorWalkBox), /* E4 */ OPCODE(o6_getActorMoving), OPCODE(o6_getActorCostume), OPCODE(o6_getActorScaleX), OPCODE(o6_getActorLayer), /* E8 */ OPCODE(o6_getActorElevation), OPCODE(o6_getActorWidth), OPCODE(o6_getObjectNewDir), OPCODE(o6_getObjectX), /* EC */ OPCODE(o6_getObjectY), OPCODE(o8_getActorChore), OPCODE(o6_distObjectObject), OPCODE(o6_distPtPt), /* F0 */ OPCODE(o8_getObjectImageX), OPCODE(o8_getObjectImageY), OPCODE(o8_getObjectImageWidth), OPCODE(o8_getObjectImageHeight), /* F4 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o8_getStringWidth), OPCODE(o8_getActorZPlane), /* F8 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* FC */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), }; _opcodesV8 = opcodes; } void ScummEngine_v8::executeOpcode(byte i) { OpcodeProcV8 op = _opcodesV8[i].proc; (this->*op) (); } const char *ScummEngine_v8::getOpcodeDesc(byte i) { return _opcodesV8[i].desc; } // In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games uint ScummEngine_v8::fetchScriptWord() { return fetchScriptDWord(); } int ScummEngine_v8::fetchScriptWordSigned() { return (int32)fetchScriptDWordSigned(); } int ScummEngine_v8::readVar(uint var) { debugC(DEBUG_VARS, "readvar(%d)", var); if (!(var & 0xF0000000)) { assertRange(0, var, _numVariables - 1, "variable"); return _scummVars[var]; } if (var & 0x80000000) { var &= 0x7FFFFFFF; assertRange(0, var, _numBitVariables - 1, "bit variable (reading)"); return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0; } if (var & 0x40000000) { var &= 0xFFFFFFF; assertRange(0, var, 25, "local variable (reading)"); return vm.localvar[_currentScript][var]; } error("Illegal varbits (r)"); return -1; } void ScummEngine_v8::writeVar(uint var, int value) { debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value); if (!(var & 0xF0000000)) { assertRange(0, var, _numVariables - 1, "variable (writing)"); if (var == VAR_CHARINC) { if (ConfMan.hasKey("talkspeed")) { value = getTalkspeed(); } else { // Save the new talkspeed value to ConfMan setTalkspeed(value); } } _scummVars[var] = value; if ((_varwatch == (int)var) || (_varwatch == 0)) { if (vm.slot[_currentScript].number < 100) debugC(DEBUG_VARS, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number); else debugC(DEBUG_VARS, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number); } return; } if (var & 0x80000000) { var &= 0x7FFFFFFF; assertRange(0, var, _numBitVariables - 1, "bit variable (writing)"); if (value) _bitVars[var >> 3] |= (1 << (var & 7)); else _bitVars[var >> 3] &= ~(1 << (var & 7)); return; } if (var & 0x40000000) { var &= 0xFFFFFFF; assertRange(0, var, 25, "local variable (writing)"); vm.localvar[_currentScript][var] = value; return; } error("Illegal varbits (w)"); } void ScummEngine_v8::decodeParseString(int m, int n) { byte b = fetchScriptByte(); switch (b) { case 0xC8: // SO_PRINT_BASEOP _string[m].loadDefault(); if (n) _actorToPrintStrFor = pop(); break; case 0xC9: // SO_PRINT_END _string[m].saveDefault(); break; case 0xCA: // SO_PRINT_AT _string[m].ypos = pop(); _string[m].xpos = pop(); _string[m].overhead = false; break; case 0xCB: // SO_PRINT_COLOR _string[m].color = pop(); break; case 0xCC: // SO_PRINT_CENTER _string[m].center = true; _string[m].overhead = false; break; case 0xCD: // SO_PRINT_CHARSET Set print character set _string[m].charset = pop(); break; case 0xCE: // SO_PRINT_LEFT _string[m].center = false; _string[m].overhead = false; break; case 0xCF: // SO_PRINT_OVERHEAD _string[m].overhead = true; _string[m].no_talk_anim = false; break; case 0xD0: // SO_PRINT_MUMBLE _string[m].no_talk_anim = true; break; case 0xD1: // SO_PRINT_STRING if (m == 5) enqueueText(_scriptPointer, _string[m].xpos, _string[m].ypos, _string[m].color, _string[m].charset, _string[m].center); else printString(m, _scriptPointer); _scriptPointer += resStrLen(_scriptPointer) + 1; break; case 0xD2: // SO_PRINT_WRAP Set print wordwrap //debug(0, "decodeParseString: SO_PRINT_WRAP"); break; default: error("decodeParseString: default case 0x%x", b); } } void ScummEngine_v8::readArrayFromIndexFile() { int num; int a, b; while ((num = _fileHandle->readUint32LE()) != 0) { a = _fileHandle->readUint32LE(); b = _fileHandle->readUint32LE(); if (b != 0) defineArray(num, kIntArray, b, a); else defineArray(num, kIntArray, a, b); } } void ScummEngine_v8::o8_mod() { int a = pop(); push(pop() % a); } void ScummEngine_v8::o8_wait() { int actnum; int offs = -2; Actor *a; byte subOp = fetchScriptByte(); switch (subOp) { case 0x1E: // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?) offs = fetchScriptWordSigned(); actnum = pop(); a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR"); if (a->isInCurrentRoom() && a->_moving) break; return; case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message if (VAR(VAR_HAVE_MSG)) break; return; case 0x20: // SO_WAIT_FOR_CAMERA Wait for camera (to finish current action?) if (camera._dest != camera._cur) break; return; case 0x21: // SO_WAIT_FOR_SENTENCE if (_sentenceNum) { if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT))) return; break; } if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT))) return; break; case 0x22: // SO_WAIT_FOR_ANIMATION offs = fetchScriptWordSigned(); actnum = pop(); a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION"); if (a->isInCurrentRoom() && a->_needRedraw) break; return; case 0x23: // SO_WAIT_FOR_TURN offs = fetchScriptWordSigned(); actnum = pop(); a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN"); if (a->isInCurrentRoom() && a->_moving & MF_TURN) break; return; default: error("o8_wait: default case 0x%x", subOp); } _scriptPointer += offs; o6_breakHere(); } void ScummEngine_v8::o8_dimArray() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(); switch (subOp) { case 0x0A: // SO_ARRAY_SCUMMVAR defineArray(array, kIntArray, 0, pop()); break; case 0x0B: // SO_ARRAY_STRING defineArray(array, kStringArray, 0, pop()); break; case 0x0C: // SO_ARRAY_UNDIM nukeArray(array); break; default: error("o8_dimArray: default case 0x%x", subOp); } } void ScummEngine_v8::o8_dim2dimArray() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(), a, b; switch (subOp) { case 0x0A: // SO_ARRAY_SCUMMVAR b = pop(); a = pop(); defineArray(array, kIntArray, a, b); break; case 0x0B: // SO_ARRAY_STRING b = pop(); a = pop(); defineArray(array, kStringArray, a, b); break; case 0x0C: // SO_ARRAY_UNDIM nukeArray(array); break; default: error("o8_dim2dimArray: default case 0x%x", subOp); } } void ScummEngine_v8::o8_arrayOps() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(); int b, c, d, len; ArrayHeader *ah; int list[128]; switch (subOp) { case 0x14: // SO_ASSIGN_STRING b = pop(); len = resStrLen(_scriptPointer); ah = defineArray(array, kStringArray, 0, len + 1); copyScriptString(ah->data + b); break; case 0x15: // SO_ASSIGN_SCUMMVAR_LIST b = pop(); len = getStackList(list, ARRAYSIZE(list)); d = readVar(array); if (d == 0) { defineArray(array, kIntArray, 0, b + len); } while (--len >= 0) { writeArray(array, 0, b + len, list[len]); } break; case 0x16: // SO_ASSIGN_2DIM_LIST b = pop(); len = getStackList(list, ARRAYSIZE(list)); d = readVar(array); if (d == 0) error("Must DIM a two dimensional array before assigning"); c = pop(); while (--len >= 0) { writeArray(array, c, b + len, list[len]); } break; default: error("o8_arrayOps: default case 0x%x (array %d)", subOp, array); } } void ScummEngine_v8::o8_blastText() { // FIXME decodeParseString(5, 0); } void ScummEngine_v8::o8_cursorCommand() { byte subOp = fetchScriptByte(); int a, i; int args[16]; switch (subOp) { case 0xDC: // SO_CURSOR_ON Turn cursor on _cursor.state = 1; verbMouseOver(0); break; case 0xDD: // SO_CURSOR_OFF Turn cursor off _cursor.state = 0; verbMouseOver(0); break; case 0xDE: // SO_CURSOR_SOFT_ON Turn soft cursor on _cursor.state++; verbMouseOver(0); break; case 0xDF: // SO_CURSOR_SOFT_OFF Turn soft cursor off _cursor.state--; verbMouseOver(0); break; case 0xE0: // SO_USERPUT_ON _userPut = 1; break; case 0xE1: // SO_USERPUT_OFF _userPut = 0; break; case 0xE2: // SO_USERPUT_SOFT_ON _userPut++; break; case 0xE3: // SO_USERPUT_SOFT_OFF _userPut--; break; case 0xE4: // SO_CURSOR_IMAGE Set cursor image { int idx = pop(); int room, obj; obj = popRoomAndObj(&room); setCursorFromImg(obj, room, idx); } break; case 0xE5: // SO_CURSOR_HOTSPOT Set cursor hotspot a = pop(); setCursorHotspot(pop(), a); break; case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color setCursorTransparency(pop()); break; case 0xE7: // SO_CHARSET_SET _verbCharset = pop(); break; case 0xE8: // SO_CHARSET_COLOR getStackList(args, ARRAYSIZE(args)); for (i = 0; i < 16; i++) _charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)args[i]; break; case 0xE9: // SO_CURSOR_PUT { int y = pop(); int x = pop(); _system->warpMouse(x, y); } break; default: error("o8_cursorCommand: default case 0x%x", subOp); } VAR(VAR_CURSORSTATE) = _cursor.state; VAR(VAR_USERPUT) = _userPut; } void ScummEngine_v8::o8_resourceRoutines() { byte subOp = fetchScriptByte(); int resid = pop(); switch (subOp) { case 0x3C: // Dummy case break; case 0x3D: // SO_HEAP_LOAD_COSTUME Load costume to heap ensureResourceLoaded(rtCostume, resid); break; case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap { int room = getObjectRoom(resid); loadFlObject(resid, room); } break; case 0x3F: // SO_HEAP_LOAD_ROOM Load room to heap ensureResourceLoaded(rtRoom, resid); break; case 0x40: // SO_HEAP_LOAD_SCRIPT Load script to heap ensureResourceLoaded(rtScript, resid); break; case 0x41: // SO_HEAP_LOAD_SOUND Load sound to heap ensureResourceLoaded(rtSound, resid); break; case 0x42: // SO_HEAP_LOCK_COSTUME Lock costume in heap _res->lock(rtCostume, resid); break; case 0x43: // SO_HEAP_LOCK_ROOM Lock room in heap _res->lock(rtRoom, resid); break; case 0x44: // SO_HEAP_LOCK_SCRIPT Lock script in heap _res->lock(rtScript, resid); break; case 0x45: // SO_HEAP_LOCK_SOUND Lock sound in heap _res->lock(rtSound, resid); break; case 0x46: // SO_HEAP_UNLOCK_COSTUME Unlock costume _res->unlock(rtCostume, resid); break; case 0x47: // SO_HEAP_UNLOCK_ROOM Unlock room _res->unlock(rtRoom, resid); break; case 0x48: // SO_HEAP_UNLOCK_SCRIPT Unlock script _res->unlock(rtScript, resid); break; case 0x49: // SO_HEAP_UNLOCK_SOUND Unlock sound _res->unlock(rtSound, resid); break; case 0x4A: // SO_HEAP_NUKE_COSTUME Remove costume from heap _res->setResourceCounter(rtCostume, resid, 0x7F); break; case 0x4B: // SO_HEAP_NUKE_ROOM Remove room from heap _res->setResourceCounter(rtRoom, resid, 0x7F); break; case 0x4C: // SO_HEAP_NUKE_SCRIPT Remove script from heap _res->setResourceCounter(rtScript, resid, 0x7F); break; case 0x4D: // SO_HEAP_NUKE_SOUND Remove sound from heap _res->setResourceCounter(rtSound, resid, 0x7F); break; default: error("o8_resourceRoutines: default case 0x%x", subOp); } } void ScummEngine_v8::o8_roomOps() { byte subOp = fetchScriptByte(); int a, b, c, d, e; switch (subOp) { case 0x52: // SO_ROOM_PALETTE Set room palette d = pop(); c = pop(); b = pop(); a = pop(); setPalColor(d, a, b, c); break; case 0x57: // SO_ROOM_FADE Fade room a = pop(); if (a) { _switchRoomEffect = (byte)(a); _switchRoomEffect2 = (byte)(a >> 8); } else { fadeIn(_newEffect); } break; case 0x58: // SO_ROOM_RGB_INTENSITY Set room color intensity e = pop(); d = pop(); c = pop(); b = pop(); a = pop(); darkenPalette(a, b, c, d, e); break; case 0x59: // SO_ROOM_TRANSFORM Transform room d = pop(); c = pop(); b = pop(); a = pop(); palManipulateInit(a, b, c, d); break; case 0x5C: // SO_ROOM_NEW_PALETTE New palette a = pop(); setPalette(a); break; case 0x5D: // SO_ROOM_SAVE_GAME Save game _saveTemporaryState = true; _saveLoadSlot = 1; _saveLoadFlag = 1; break; case 0x5E: // SO_ROOM_LOAD_GAME Load game _saveTemporaryState = true; _saveLoadSlot = 1; _saveLoadFlag = 2; break; case 0x5F: // SO_ROOM_SATURATION Set saturation of room colors e = pop(); d = pop(); c = pop(); b = pop(); a = pop(); desaturatePalette(a, b, c, d, e); break; default: error("o8_roomOps: default case 0x%x", subOp); } } void ScummEngine_v8::o8_actorOps() { byte subOp = fetchScriptByte(); Actor *a; int i, j; if (subOp == 0x7A) { _curActor = pop(); //printf("Setting current actor to %d\n", _curActor); return; } a = derefActorSafe(_curActor, "o8_actorOps"); if (!a) return; switch (subOp) { case 0x64: // SO_ACTOR_COSTUME Set actor costume a->setActorCostume(pop()); break; case 0x65: // SO_ACTOR_STEP_DIST Set actor width of steps j = pop(); i = pop(); a->setActorWalkSpeed(i, j); break; case 0x67: // SO_ACTOR_ANIMATION_DEFAULT Set actor animation to default a->_initFrame = 1; a->_walkFrame = 2; a->_standFrame = 3; a->_talkStartFrame = 4; a->_talkStopFrame = 5; break; case 0x68: // SO_ACTOR_ANIMATION_INIT Initialize animation a->_initFrame = pop(); break; case 0x69: // SO_ACTOR_ANIMATION_TALK Set actor animation to talk animation a->_talkStopFrame = pop(); a->_talkStartFrame = pop(); break; case 0x6A: // SO_ACTOR_ANIMATION_WALK Set actor animation to walk animation a->_walkFrame = pop(); break; case 0x6B: // SO_ACTOR_ANIMATION_STAND Set actor animation to standing animation a->_standFrame = pop(); break; case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation a->setAnimSpeed(pop()); break; case 0x6D: // SO_ACTOR_DEFAULT a->initActor(0); break; case 0x6E: // SO_ACTOR_ELEVATION a->setElevation(pop()); break; case 0x6F: // SO_ACTOR_PALETTE Set actor palette j = pop(); i = pop(); assertRange(0, i, 31, "o8_actorOps: palette slot"); a->setPalette(i, j); break; case 0x70: // SO_ACTOR_TALK_COLOR Set actor talk color a->_talkColor = pop(); break; case 0x71: // SO_ACTOR_NAME Set name of actor loadPtrToResource(rtActorName, a->_number, NULL); break; case 0x72: // SO_ACTOR_WIDTH Set width of actor a->_width = pop(); break; case 0x73: // SO_ACTOR_SCALE Set scaling of actor i = pop(); a->setScale(i, i); break; case 0x74: // SO_ACTOR_NEVER_ZCLIP a->_forceClip = 0; break; case 0x75: // SO_ACTOR_ALWAYS_ZCLIP a->_forceClip = pop(); // V8 uses 255 where we used to use 100 if (a->_forceClip == 255) a->_forceClip = 100; break; case 0x76: // SO_ACTOR_IGNORE_BOXES Make actor ignore boxes a->_ignoreBoxes = true; a->_forceClip = 100; if (a->isInCurrentRoom()) a->putActor(a->_pos.x, a->_pos.y, a->_room); break; case 0x77: // SO_ACTOR_FOLLOW_BOXES Make actor follow boxes a->_ignoreBoxes = false; a->_forceClip = 100; if (a->isInCurrentRoom()) a->putActor(a->_pos.x, a->_pos.y, a->_room); break; case 0x78: // SO_ACTOR_SPECIAL_DRAW a->_shadowMode = pop(); break; case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor a->_talkPosY = pop(); a->_talkPosX = pop(); break; // case 0x7A: // SO_ACTOR_INIT Set current actor (handled above) case 0x7B: // SO_ACTOR_VARIABLE Set actor variable i = pop(); a->setAnimVar(pop(), i); break; case 0x7C: // SO_ACTOR_IGNORE_TURNS_ON Make actor ignore turns a->_ignoreTurns = true; break; case 0x7D: // SO_ACTOR_IGNORE_TURNS_OFF Make actor follow turns a->_ignoreTurns = false; break; case 0x7E: // SO_ACTOR_NEW New actor a->initActor(2); break; case 0x7F: // SO_ACTOR_DEPTH Set actor Z position a->_layer = pop(); break; case 0x80: // SO_ACTOR_STOP a->stopActorMoving(); a->startAnimActor(a->_standFrame); break; case 0x81: // SO_ACTOR_FACE Make actor face angle a->_moving &= ~MF_TURN; a->setDirection(pop()); break; case 0x82: // SO_ACTOR_TURN Turn actor a->turnToDirection(pop()); break; case 0x83: // SO_ACTOR_WALK_SCRIPT Set walk script for actor? a->_walkScript = pop(); break; case 0x84: // SO_ACTOR_TALK_SCRIPT Set talk script for actor? a->_talkScript = pop(); break; case 0x85: // SO_ACTOR_WALK_PAUSE a->_moving |= MF_FROZEN; break; case 0x86: // SO_ACTOR_WALK_RESUME a->_moving &= ~MF_FROZEN; break; case 0x87: // SO_ACTOR_VOLUME Set volume of actor speech a->_talkVolume = pop(); break; case 0x88: // SO_ACTOR_FREQUENCY Set frequency of actor speech a->_talkFrequency = pop(); break; case 0x89: // SO_ACTOR_PAN a->_talkPan = pop(); break; default: error("o8_actorOps: default case 0x%x", subOp); } } void ScummEngine_v8::o8_cameraOps() { byte subOp = fetchScriptByte(); switch (subOp) { case 0x32: // SO_CAMERA_PAUSE //debug(0, "freezeCamera NYI"); break; case 0x33: // SO_CAMERA_RESUME //debug(0, "unfreezeCamera NYI"); break; default: error("o8_cameraOps: default case 0x%x", subOp); } } void ScummEngine_v8::o8_verbOps() { byte subOp = fetchScriptByte(); VerbSlot *vs = NULL; int slot, a, b; if (subOp == 0x96) { _curVerb = pop(); _curVerbSlot = getVerbSlot(_curVerb, 0); assertRange(0, _curVerbSlot, _numVerbs - 1, "new verb slot"); //printf("Setting current actor to %d\n", _curActor); return; } assert(0 <= _curVerbSlot && _curVerbSlot < _numVerbs); vs = &_verbs[_curVerbSlot]; assert(vs); switch (subOp) { case 0x96: // SO_VERB_INIT Choose verb number for editing // handled above! break; case 0x97: // SO_VERB_NEW New verb if (_curVerbSlot == 0) { for (slot = 1; slot < _numVerbs; slot++) { if (_verbs[slot].verbid == 0) break; } if (slot >= _numVerbs) { error("Too many verbs"); } _curVerbSlot = slot; } vs = &_verbs[_curVerbSlot]; vs->verbid = _curVerb; vs->color = 2; vs->hicolor = 0; vs->dimcolor = 8; vs->type = kTextVerbType; vs->charset_nr = _verbCharset; vs->curmode = 0; vs->saveid = 0; vs->key = 0; vs->center = 0; vs->imgindex = 0; break; case 0x98: // SO_VERB_DELETE Delete verb killVerb(_curVerbSlot); break; case 0x99: // SO_VERB_NAME Set verb name loadPtrToResource(rtVerb, _curVerbSlot, NULL); vs->type = kTextVerbType; vs->imgindex = 0; break; case 0x9A: // SO_VERB_AT Set verb (X,Y) placement vs->curRect.top = pop(); vs->curRect.left = pop(); break; case 0x9B: // SO_VERB_ON Turn verb on vs->curmode = 1; break; case 0x9C: // SO_VERB_OFF Turn verb off vs->curmode = 0; break; case 0x9D: // SO_VERB_COLOR Set verb color vs->color = pop(); break; case 0x9E: // SO_VERB_HICOLOR Set verb highlighted color vs->hicolor = pop(); break; case 0xA0: // SO_VERB_DIMCOLOR Set verb dimmed (disabled) color vs->dimcolor = pop(); break; case 0xA1: // SO_VERB_DIM vs->curmode = 2; break; case 0xA2: // SO_VERB_KEY Set keypress to associate with verb vs->key = pop(); break; case 0xA3: // SO_VERB_IMAGE Set verb image b = pop(); a = pop(); if (_curVerbSlot && a != vs->imgindex) { setVerbObject(b, a, _curVerbSlot); vs->type = kImageVerbType; vs->imgindex = a; } break; case 0xA4: // SO_VERB_NAME_STR Set verb name a = pop(); if (a == 0) { loadPtrToResource(rtVerb, _curVerbSlot, (const byte *)""); } else { loadPtrToResource(rtVerb, _curVerbSlot, getStringAddress(a)); } vs->type = kTextVerbType; vs->imgindex = 0; break; case 0xA5: // SO_VERB_CENTER Center verb vs->center = 1; break; case 0xA6: // SO_VERB_CHARSET Choose charset for verb vs->charset_nr = pop(); break; case 0xA7: // SO_VERB_LINE_SPACING Choose linespacing for verb _verbLineSpacing = pop(); break; default: error("o8_verbops: default case 0x%x", subOp); } } void ScummEngine_v8::o8_systemOps() { byte subOp = fetchScriptByte(); switch (subOp) { case 0x28: // SO_SYSTEM_RESTART Restart game restart(); break; case 0x29: // SO_SYSTEM_QUIT Quit game shutDown(); break; default: error("o8_systemOps: invalid case 0x%x", subOp); } } void ScummEngine_v8::o8_startVideo() { int len = resStrLen(_scriptPointer); _splayer->play((const char*)_scriptPointer, 12); _scriptPointer += len + 1; } void ScummEngine_v8::o8_kernelSetFunctions() { // TODO Actor *a; int args[30]; int len = getStackList(args, ARRAYSIZE(args)); switch (args[0]) { case 11: { // lockObject int objidx = getObjectIndex(args[1]); assert(objidx != -1); _res->lock(rtFlObject, _objs[objidx].fl_object_index); break; } case 12: { // unlockObject int objidx = getObjectIndex(args[1]); assert(objidx != -1); _res->unlock(rtFlObject, _objs[objidx].fl_object_index); break; } case 13: // remapCostume a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume"); a->remapActorPalette(args[2], args[3], args[4], -1); break; case 14: // remapCostumeInsert a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert"); a->remapActorPalette(args[2], args[3], args[4], args[5]); break; case 15: // setVideoFrameRate // not used anymore (was smush frame rate) break; case 20: // setBoxScaleSlot setBoxScaleSlot(args[1], args[2]); break; case 21: // setScaleSlot setScaleSlot(args[1], args[2], args[3], args[4], args[5], args[6], args[7]); break; case 22: // setBannerColors // debug(0, "o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]); break; case 23: // setActorChoreLimbFrame a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame"); a->startAnimActor(args[2]); a->animateLimb(args[3], args[4]); break; case 24: // clearTextQueue removeBlastTexts(); break; case 25: { // saveGameReadName char *address = (char*)getStringAddress(args[2]); char name[30]; if (!address) { error("o8_kernelSetFunctions: saveGameReadName failed finding slot string %d", args[2]); break; } getSavegameName(args[1] - 1, name); if (strlen(name) > 0 && strlen(name) < 30) strcpy(address, name); break; } case 26: { // saveGame? //char *address = (char*)getStringAddress(args[2]); char address[30]; debug(0, "o8_kernelSetFunctions: saveGame?(%d, %s)", args[1], address); break; } case 27: { // FIXME: This doesn't work // saveGameRead _saveLoadSlot = args[1]; _saveLoadFlag = 2; _saveTemporaryState = false; debug(0, "Sgl: %d", args[1]); break; } case 28: // saveGameStampScreenshot debug(0, "o8_kernelSetFunctions: saveGameStampScreenshot(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]); break; case 29: // setKeyScript _keyScriptKey = args[1]; _keyScriptNo = args[2]; break; case 30: // killAllScriptsButMe killAllScriptsExceptCurrent(); break; case 31: // stopAllVideo debug(0, "o8_kernelSetFunctions: stopAllVideo()"); break; case 32: // writeRegistryValue { int idx = args[1]; int value = args[2]; ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, idx); debugC(DEBUG_GENERAL,"o8_kernelSetFunctions: writeRegistryValue(%s, %d)", (char *)ah->data, value); } break; case 33: // paletteSetIntensity debug(0, "o8_kernelSetFunctions: paletteSetIntensity(%d, %d)", args[1], args[2]); break; case 34: // queryQuit if (_confirmExit) confirmExitDialog(); else _quit = true; break; case 108: // buildPaletteShadow setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]); break; case 109: // setPaletteShadow setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]); break; case 118: // blastShadowObject enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3); break; case 119: // superBlastObject enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0); break; default: error("o8_kernelSetFunctions: default case 0x%x (len = %d)", args[0], len); } } void ScummEngine_v8::o8_kernelGetFunctions() { int args[30]; int len = getStackList(args, ARRAYSIZE(args)); switch (args[0]) { case 0x73: // getWalkBoxAt push(getSpecialBox(args[1], args[2])); break; case 0x74: // isPointInBox push(checkXYInBoxBounds(args[3], args[1], args[2])); break; case 0xD3: // getKeyState push(getKeyState(args[1])); break; case 0xCE: // getRGBSlot push(remapPaletteColor(args[1], args[2], args[3], -1)); break; case 0xD7: // getBox push(checkXYInBoxBounds(args[3], args[1], args[2])); break; case 0xD8: { // findBlastObject int x = args[1] + (camera._cur.x & 7); int y = args[2] + _screenTop; BlastObject *eo; for (int i = _blastObjectQueuePos - 1; i >= 0; i--) { eo = &_blastObjectQueue[i]; if (eo->rect.contains(x, y) && !getClass(eo->number, kObjectClassUntouchable)) { push(eo->number); return; } } push(0); break; } case 0xD9: { // actorHit - used, for example, to detect ship collision // during ship-to-ship combat. Actor *a = derefActor(args[1], "actorHit"); push(a->actorHitTest(args[2], args[3] + _screenTop)); break; } case 0xDA: // lipSyncWidth push(_imuseDigital->getCurVoiceLipSyncWidth()); break; case 0xDB: // lipSyncHeight push(_imuseDigital->getCurVoiceLipSyncHeight()); break; case 0xDC: // actorTalkAnimation { Actor *a = derefActor(args[1], "actorTalkAnimation"); push(a->_talkStartFrame); } break; case 0xDD: // getGroupSfxVol push(_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 2); break; case 0xDE: // getGroupVoiceVol push(_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) / 2); break; case 0xDF: // getGroupMusicVol push(_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 2); break; case 0xE0: // readRegistryValue { int idx = args[1]; ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, idx); if (!strcmp((char *)ah->data, "SFX Volume")) push(ConfMan.getInt("sfx_volume") / 2); else if (!strcmp((char *)ah->data, "Voice Volume")) push(ConfMan.getInt("speech_volume") / 2); else if (!strcmp((char *)ah->data, "Music Volume")) push(ConfMan.getInt("music_volume") / 2); else if (!strcmp((char *)ah->data, "Text Status")) push(ConfMan.getBool("subtitles")); else if (!strcmp((char *)ah->data, "Object Names")) push(ConfMan.getBool("object_labels")); else if (!strcmp((char *)ah->data, "Saveload Page")) push(14); else // Use defaults push(-1); debugC(DEBUG_GENERAL,"o8_kernelGetFunctions: readRegistryValue(%s)", (char *)ah->data); } break; case 0xE1: // imGetMusicPosition push(_imuseDigital->getCurMusicPosInMs()); break; case 0xE2: // musicLipSyncWidth push(_imuseDigital->getCurMusicLipSyncWidth(args[1])); break; case 0xE3: // musicLipSyncHeight push(_imuseDigital->getCurMusicLipSyncHeight(args[1])); break; default: error("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len); } } void ScummEngine_v8::o8_getActorChore() { int actnum = pop(); Actor *a = derefActor(actnum, "o8_getActorChore"); push(a->_frame); } void ScummEngine_v8::o8_getActorZPlane() { int actnum = pop(); Actor *a = derefActor(actnum, "o8_getActorZPlane"); int z = a->_forceClip; if (z == 100) { z = getMaskFromBox(a->_walkbox); if (z > _gdi->_numZBuffer - 1) z = _gdi->_numZBuffer - 1; } push(z); } void ScummEngine_v8::o8_getObjectImageX() { int i = getObjectIndex(pop()); assert(i); push(_objs[i].x_pos); } void ScummEngine_v8::o8_getObjectImageY() { int i = getObjectIndex(pop()); assert(i); push(_objs[i].y_pos); } void ScummEngine_v8::o8_getObjectImageWidth() { int i = getObjectIndex(pop()); assert(i); push(_objs[i].width); } void ScummEngine_v8::o8_getObjectImageHeight() { int i = getObjectIndex(pop()); assert(i); push(_objs[i].height); } void ScummEngine_v8::o8_getStringWidth() { int charset = pop(); int oldID = _charset->getCurID(); int width; const byte *msg = _scriptPointer; byte transBuf[512]; // Skip to the next instruction _scriptPointer += resStrLen(_scriptPointer) + 1; translateText(msg, transBuf); msg = transBuf; // Temporary set the specified charset id _charset->setCurID(charset); // Determine the strings width width = _charset->getStringWidth(0, msg); // Revert to old font _charset->setCurID(oldID); push(width); } void ScummEngine_v8::o8_drawObject() { int state = pop(); int y = pop(); int x = pop(); int obj = pop(); setObjectState(obj, state, x, y); } } // End of namespace Scumm