/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_SCRIPT_V3_H #define SCUMM_SCRIPT_V3_H #include "scumm/scumm_v4.h" namespace Scumm { /** * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these. */ class ScummEngine_v3 : public ScummEngine_v4 { public: ScummEngine_v3(OSystem *syst, const DetectorResult &dr); ~ScummEngine_v3(); virtual void resetScumm(); protected: virtual void setupOpcodes(); virtual void readRoomsOffsets(); virtual void loadCharset(int no); virtual void processKeyboard(Common::KeyState lastKeyHit); /* Version 3 script opcodes */ void o3_setBoxFlags(); void o3_waitForActor(); void o3_waitForSentence(); }; /** * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these. */ class ScummEngine_v3old : public ScummEngine_v3 { public: ScummEngine_v3old(OSystem *syst, const DetectorResult &dr); protected: virtual int readResTypeList(ResType type); virtual void readIndexFile(); virtual void setupRoomSubBlocks(); virtual void resetRoomSubBlocks(); virtual void resetRoomObjects(); }; } // End of namespace Scumm #endif