/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_SCRIPT_V4_H #define SCUMM_SCRIPT_V4_H #include "scumm/scumm_v5.h" namespace Scumm { /** * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these. */ class ScummEngine_v4 : public ScummEngine_v5 { public: ScummEngine_v4(OSystem *syst, const DetectorResult &dr); virtual void resetScumm(); protected: virtual void readResTypeList(int id); virtual void readIndexFile(); virtual void loadCharset(int no); virtual void resetRoomObjects(); virtual void readMAXS(int blockSize); virtual void readGlobalObjects(); virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL); }; } // End of namespace Scumm #endif