/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_SCRIPT_V8_H #define SCUMM_SCRIPT_V8_H #ifdef ENABLE_SCUMM_7_8 #include "scumm/scumm_v7.h" namespace Scumm { class ScummEngine_v8 : public ScummEngine_v7 { protected: struct ObjectNameId { char name[40]; int id; }; int _objectIDMapSize; ObjectNameId *_objectIDMap; int _keyScriptKey, _keyScriptNo; public: ScummEngine_v8(OSystem *syst, const DetectorResult &dr); ~ScummEngine_v8(); protected: virtual void setupOpcodes(); virtual void printString(int m, const byte *msg); virtual void scummLoop_handleSaveLoad(); virtual void setupScummVars(); virtual void resetScummVars(); virtual void decodeParseString(int m, int n); virtual void readArrayFromIndexFile(); virtual void readMAXS(int blockSize); virtual void readGlobalObjects(); virtual uint fetchScriptWord(); virtual int fetchScriptWordSigned(); virtual int readVar(uint var); virtual void writeVar(uint var, int value); virtual int getObjectIdFromOBIM(const byte *obim); virtual void processKeyboard(Common::KeyState lastKeyHit); void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor); /* Version 8 script opcodes */ void o8_mod(); void o8_wait(); void o8_dimArray(); void o8_dim2dimArray(); void o8_arrayOps(); void o8_blastText(); void o8_cursorCommand(); void o8_resourceRoutines(); void o8_roomOps(); void o8_actorOps(); void o8_cameraOps(); void o8_verbOps(); void o8_systemOps(); void o8_startVideo(); void o8_kernelSetFunctions(); void o8_kernelGetFunctions(); void o8_getActorChore(); void o8_getActorZPlane(); void o8_drawObject(); void o8_getObjectImageX(); void o8_getObjectImageY(); void o8_getObjectImageWidth(); void o8_getObjectImageHeight(); void o8_getStringWidth(); byte VAR_LANGUAGE; }; } // End of namespace Scumm #endif // ENABLE_SCUMM_7_8 #endif