/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_SMUSH_CHUNK_H #define SCUMM_SMUSH_CHUNK_H #include "common/scummsys.h" #include "common/str.h" #include "common/stream.h" namespace Scumm { class BaseScummFile; class Chunk : public Common::SeekableReadStream { public: typedef uint32 type; protected: Chunk::type _type; uint32 _size; uint32 _curPos; Common::String _name; BaseScummFile *_data; bool _deleteData; uint32 _offset; Chunk(BaseScummFile *data, int offset); public: Chunk(const Common::String &name, int offset = 0); virtual ~Chunk(); Chunk::type getType() const { return _type; } Chunk *subBlock(); void reseek(); int32 size() const { return _size; } bool eos() const { return _curPos >= _size; } int32 pos() const { return _curPos; } bool seek(int32 delta, int dir); uint32 read(void *buffer, uint32 size); }; } // End of namespace Scumm #endif