/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_SMUSH_CODEC37_H #define SCUMM_SMUSH_CODEC37_H #include "common/scummsys.h" namespace Scumm { class Codec37Decoder { private: int32 _deltaSize; byte *_deltaBufs[2]; byte *_deltaBuf; int16 *_offsetTable; int _curtable; uint16 _prevSeqNb; int _tableLastPitch; int _tableLastIndex; int32 _frameSize; int _width, _height; public: Codec37Decoder(int width, int height); ~Codec37Decoder(); protected: void maketable(int, int); void proc1(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc3WithFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc3WithoutFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc4WithFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); void proc4WithoutFDFE(byte *dst, const byte *src, int32, int, int, int, int16 *); public: void decode(byte *dst, const byte *src); }; } // End of namespace Scumm #endif