/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_SMUSH_MIXER_H #define SCUMM_SMUSH_MIXER_H #include "audio/mixer.h" #include "common/mutex.h" #include "scumm/sound.h" namespace Scumm { class SmushChannel; class SmushMixer { enum { NUM_CHANNELS = 16 }; private: Audio::Mixer *_mixer; struct channels { int id; SmushChannel *chan; Audio::SoundHandle handle; Audio::QueuingAudioStream *stream; } _channels[NUM_CHANNELS]; int _soundFrequency; Common::Mutex _mutex; public: SmushMixer(Audio::Mixer *); virtual ~SmushMixer(); SmushChannel *findChannel(int32 track); void addChannel(SmushChannel *c); bool handleFrame(); bool stop(); bool flush(); bool update(); }; } // End of namespace Scumm #endif