/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "engines/engine.h" #include "common/config-manager.h" #include "common/file.h" #include "common/system.h" #include "common/util.h" #include "graphics/cursorman.h" #include "scumm/bomp.h" #include "scumm/file.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse/imuse.h" #include "scumm/scumm.h" #include "scumm/scumm_v7.h" #include "scumm/sound.h" #include "scumm/util.h" #include "scumm/smush/channel.h" #include "scumm/smush/codec37.h" #include "scumm/smush/codec47.h" #include "scumm/smush/smush_font.h" #include "scumm/smush/smush_mixer.h" #include "scumm/smush/smush_player.h" #include "scumm/insane/insane.h" #include "audio/mixer.h" #include "audio/decoders/mp3.h" #include "audio/decoders/raw.h" #include "audio/decoders/vorbis.h" #include "common/zlib.h" namespace Scumm { static const int MAX_STRINGS = 200; static const int ETRS_HEADER_LENGTH = 16; class StringResource { private: struct { int id; char *string; } _strings[MAX_STRINGS]; int _nbStrings; int _lastId; const char *_lastString; public: StringResource() : _nbStrings(0), _lastId(-1) { } ~StringResource() { for (int32 i = 0; i < _nbStrings; i++) { delete[] _strings[i].string; } } bool init(char *buffer, int32 length) { char *def_start = strchr(buffer, '#'); while (def_start != NULL) { char *def_end = strchr(def_start, '\n'); assert(def_end != NULL); char *id_end = def_end; while (id_end >= def_start && !isdigit(*(id_end-1))) { id_end--; } assert(id_end > def_start); char *id_start = id_end; while (isdigit(*(id_start - 1))) { id_start--; } char idstring[32]; memcpy(idstring, id_start, id_end - id_start); idstring[id_end - id_start] = 0; int32 id = atoi(idstring); char *data_start = def_end; while (*data_start == '\n' || *data_start == '\r') { data_start++; } char *data_end = data_start; while (1) { if (data_end[-2] == '\r' && data_end[-1] == '\n' && data_end[0] == '\r' && data_end[1] == '\n') { break; } // In Russian Full Throttle strings are finished with // just one pair of CR-LF if (data_end[-2] == '\r' && data_end[-1] == '\n' && data_end[0] == '#') { break; } data_end++; if (data_end >= buffer + length) { data_end = buffer + length; break; } } data_end -= 2; assert(data_end > data_start); char *value = new char[data_end - data_start + 1]; assert(value); memcpy(value, data_start, data_end - data_start); value[data_end - data_start] = 0; char *line_start = value; char *line_end; while ((line_end = strchr(line_start, '\n'))) { line_start = line_end+1; if (line_start[0] == '/' && line_start[1] == '/') { line_start += 2; if (line_end[-1] == '\r') line_end[-1] = ' '; else *line_end++ = ' '; memmove(line_end, line_start, strlen(line_start)+1); } } _strings[_nbStrings].id = id; _strings[_nbStrings].string = value; _nbStrings ++; def_start = strchr(data_end + 2, '#'); } return true; } const char *get(int id) { if (id == _lastId) { return _lastString; } debugC(DEBUG_SMUSH, "StringResource::get(%d)", id); for (int i = 0; i < _nbStrings; i++) { if (_strings[i].id == id) { _lastId = id; _lastString = _strings[i].string; return _strings[i].string; } } warning("invalid string id : %d", id); _lastId = -1; _lastString = "unknown string"; return _lastString; } }; static StringResource *getStrings(ScummEngine *vm, const char *file, bool is_encoded) { debugC(DEBUG_SMUSH, "trying to read text resources from %s", file); ScummFile theFile; vm->openFile(theFile, file); if (!theFile.isOpen()) { return 0; } int32 length = theFile.size(); char *filebuffer = new char [length + 1]; assert(filebuffer); theFile.read(filebuffer, length); filebuffer[length] = 0; if (is_encoded && READ_BE_UINT32(filebuffer) == MKTAG('E','T','R','S')) { assert(length > ETRS_HEADER_LENGTH); length -= ETRS_HEADER_LENGTH; for (int i = 0; i < length; ++i) { filebuffer[i] = filebuffer[i + ETRS_HEADER_LENGTH] ^ 0xCC; } filebuffer[length] = '\0'; } StringResource *sr = new StringResource; assert(sr); sr->init(filebuffer, length); delete[] filebuffer; return sr; } void SmushPlayer::timerCallback() { parseNextFrame(); } SmushPlayer::SmushPlayer(ScummEngine_v7 *scumm) { _vm = scumm; _nbframes = 0; _codec37 = 0; _codec47 = 0; _smixer = NULL; _strings = NULL; _sf[0] = NULL; _sf[1] = NULL; _sf[2] = NULL; _sf[3] = NULL; _sf[4] = NULL; _base = NULL; _frameBuffer = NULL; _specialBuffer = NULL; _seekPos = -1; _skipNext = false; _dst = NULL; _storeFrame = false; _compressedFileMode = false; _width = 0; _height = 0; _IACTpos = 0; _speed = -1; _insanity = false; _middleAudio = false; _skipPalette = false; _IACTstream = NULL; _smixer = _vm->_smixer; _paused = false; _pauseStartTime = 0; _pauseTime = 0; } SmushPlayer::~SmushPlayer() { } void SmushPlayer::init(int32 speed) { VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen]; _frame = 0; _speed = speed; _endOfFile = false; _vm->_smushVideoShouldFinish = false; _vm->_smushActive = true; _vm->setDirtyColors(0, 255); _dst = vs->getPixels(0, 0); // HACK HACK HACK: This is an *evil* trick, beware! // We do this to fix bug #1037052. A proper solution would change all the // drawing code to use the pitch value specified by the virtual screen. // However, since a lot of the SMUSH code currently assumes the screen // width and pitch to be equal, this will require lots of changes. So // we resort to this hackish solution for now. _origPitch = vs->pitch; _origNumStrips = _vm->_gdi->_numStrips; vs->pitch = vs->w; _vm->_gdi->_numStrips = vs->w / 8; _vm->_mixer->stopHandle(_compressedFileSoundHandle); _vm->_mixer->stopHandle(_IACTchannel); _IACTpos = 0; _vm->_smixer->stop(); } void SmushPlayer::release() { _vm->_smushVideoShouldFinish = true; for (int i = 0; i < 5; i++) { delete _sf[i]; _sf[i] = NULL; } delete _strings; _strings = NULL; delete _base; _base = NULL; free(_specialBuffer); _specialBuffer = NULL; free(_frameBuffer); _frameBuffer = NULL; _IACTstream = NULL; _vm->_smushActive = false; _vm->_fullRedraw = true; // HACK HACK HACK: This is an *evil* trick, beware! See above for // some explanation. _vm->_virtscr[kMainVirtScreen].pitch = _origPitch; _vm->_gdi->_numStrips = _origNumStrips; delete _codec37; _codec37 = 0; delete _codec47; _codec47 = 0; } void SmushPlayer::handleSoundBuffer(int32 track_id, int32 index, int32 max_frames, int32 flags, int32 vol, int32 pan, Common::SeekableReadStream &b, int32 size) { debugC(DEBUG_SMUSH, "SmushPlayer::handleSoundBuffer(%d, %d)", track_id, index); // if ((flags & 128) == 128) { // return; // } // if ((flags & 64) == 64) { // return; // } SmushChannel *c = _smixer->findChannel(track_id); if (c == NULL) { c = new SaudChannel(track_id); _smixer->addChannel(c); } if (_middleAudio || index == 0) { c->setParameters(max_frames, flags, vol, pan, index); } else { c->checkParameters(index, max_frames, flags, vol, pan); } _middleAudio = false; c->appendData(b, size); } void SmushPlayer::handleSoundFrame(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleSoundFrame()"); int32 track_id = b.readUint16LE(); int32 index = b.readUint16LE(); int32 max_frames = b.readUint16LE(); int32 flags = b.readUint16LE(); int32 vol = b.readByte(); int32 pan = b.readSByte(); if (index == 0) { debugC(DEBUG_SMUSH, "track_id:%d, max_frames:%d, flags:%d, vol:%d, pan:%d", track_id, max_frames, flags, vol, pan); } int32 size = subSize - 10; handleSoundBuffer(track_id, index, max_frames, flags, vol, pan, b, size); } void SmushPlayer::handleStore(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleStore()"); assert(subSize >= 4); _storeFrame = true; } void SmushPlayer::handleFetch(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleFetch()"); assert(subSize >= 6); if (_frameBuffer != NULL) { memcpy(_dst, _frameBuffer, _width * _height); } } void SmushPlayer::handleIACT(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::IACT()"); assert(subSize >= 8); int code = b.readUint16LE(); int flags = b.readUint16LE(); int unknown = b.readSint16LE(); int track_flags = b.readUint16LE(); if ((code != 8) && (flags != 46)) { _vm->_insane->procIACT(_dst, 0, 0, 0, b, 0, 0, code, flags, unknown, track_flags); return; } if (_compressedFileMode) { return; } assert(flags == 46 && unknown == 0); int track_id = b.readUint16LE(); int index = b.readUint16LE(); int nbframes = b.readUint16LE(); int32 size = b.readUint32LE(); int32 bsize = subSize - 18; if (_vm->_game.id != GID_CMI) { int32 track = track_id; if (track_flags == 1) { track = track_id + 100; } else if (track_flags == 2) { track = track_id + 200; } else if (track_flags == 3) { track = track_id + 300; } else if ((track_flags >= 100) && (track_flags <= 163)) { track = track_id + 400; } else if ((track_flags >= 200) && (track_flags <= 263)) { track = track_id + 500; } else if ((track_flags >= 300) && (track_flags <= 363)) { track = track_id + 600; } else { error("SmushPlayer::handleIACT(): bad track_flags: %d", track_flags); } debugC(DEBUG_SMUSH, "SmushPlayer::handleIACT(): %d, %d, %d", track, index, track_flags); SmushChannel *c = _smixer->findChannel(track); if (c == 0) { c = new ImuseChannel(track); _smixer->addChannel(c); } if (index == 0) c->setParameters(nbframes, size, track_flags, unknown, 0); else c->checkParameters(index, nbframes, size, track_flags, unknown); c->appendData(b, bsize); } else { // TODO: Move this code into another SmushChannel subclass? byte *src = (byte *)malloc(bsize); b.read(src, bsize); byte *d_src = src; byte value; while (bsize > 0) { if (_IACTpos >= 2) { int32 len = READ_BE_UINT16(_IACToutput) + 2; len -= _IACTpos; if (len > bsize) { memcpy(_IACToutput + _IACTpos, d_src, bsize); _IACTpos += bsize; bsize = 0; } else { byte *output_data = (byte *)malloc(4096); memcpy(_IACToutput + _IACTpos, d_src, len); byte *dst = output_data; byte *d_src2 = _IACToutput; d_src2 += 2; int32 count = 1024; byte variable1 = *d_src2++; byte variable2 = variable1 / 16; variable1 &= 0x0f; do { value = *(d_src2++); if (value == 0x80) { *dst++ = *d_src2++; *dst++ = *d_src2++; } else { int16 val = (int8)value << variable2; *dst++ = val >> 8; *dst++ = (byte)(val); } value = *(d_src2++); if (value == 0x80) { *dst++ = *d_src2++; *dst++ = *d_src2++; } else { int16 val = (int8)value << variable1; *dst++ = val >> 8; *dst++ = (byte)(val); } } while (--count); if (!_IACTstream) { _IACTstream = Audio::makeQueuingAudioStream(22050, true); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_IACTchannel, _IACTstream); } _IACTstream->queueBuffer(output_data, 0x1000, DisposeAfterUse::YES, Audio::FLAG_STEREO | Audio::FLAG_16BITS); bsize -= len; d_src += len; _IACTpos = 0; } } else { if (bsize > 1 && _IACTpos == 0) { *(_IACToutput + 0) = *d_src++; _IACTpos = 1; bsize--; } *(_IACToutput + _IACTpos) = *d_src++; _IACTpos++; bsize--; } } free(src); } } void SmushPlayer::handleTextResource(uint32 subType, int32 subSize, Common::SeekableReadStream &b) { int pos_x = b.readSint16LE(); int pos_y = b.readSint16LE(); int flags = b.readSint16LE(); int left = b.readSint16LE(); int top = b.readSint16LE(); int right = b.readSint16LE(); /*int32 height =*/ b.readSint16LE(); /*int32 unk2 =*/ b.readUint16LE(); const char *str; char *string = NULL, *string2 = NULL; if (subType == MKTAG('T','E','X','T')) { string = (char *)malloc(subSize - 16); str = string; b.read(string, subSize - 16); } else { int string_id = b.readUint16LE(); if (!_strings) return; str = _strings->get(string_id); } // if subtitles disabled and bit 3 is set, then do not draw // // Query ConfMan here. However it may be slower, but // player may want to switch the subtitles on or off during the // playback. This fixes bug #1550974 if ((!ConfMan.getBool("subtitles")) && ((flags & 8) == 8)) return; SmushFont *sf = getFont(0); int color = 15; while (*str == '/') { str++; // For Full Throttle text resources } byte transBuf[512]; if (_vm->_game.id == GID_CMI) { _vm->translateText((const byte *)str - 1, transBuf); while (*str++ != '/') ; string2 = (char *)transBuf; // If string2 contains formatting information there probably // wasn't any translation for it in the language.tab file. In // that case, pretend there is no string2. if (string2[0] == '^') string2[0] = 0; } while (str[0] == '^') { switch (str[1]) { case 'f': { int id = str[3] - '0'; str += 4; sf = getFont(id); } break; case 'c': { color = str[4] - '0' + 10 *(str[3] - '0'); str += 5; } break; default: error("invalid escape code in text string"); } } // HACK. This is to prevent bug #1310846. In updated Win95 dig // there is such line: // // ^f01^c001LEAD TESTER // Chris Purvis // ^f01 // ^f01^c001WINDOWS COMPATIBILITY // Chip Hinnenberg // ^f01^c001WINDOWS TESTING // Jim Davison // Lynn Selk // // i.e. formatting exists not in the first line only // We just strip that off and assume that neither font // nor font color was altered. Proper fix would be to feed // drawString() with each line sequentally char *string3 = NULL, *sptr2; const char *sptr; if (strchr(str, '^')) { string3 = (char *)malloc(strlen(str) + 1); for (sptr = str, sptr2 = string3; *sptr;) { if (*sptr == '^') { switch (sptr[1]) { case 'f': sptr += 4; break; case 'c': sptr += 5; break; default: error("invalid escape code in text string"); } } else { *sptr2++ = *sptr++; } } *sptr2++ = *sptr++; // copy zero character str = string3; } assert(sf != NULL); sf->setColor(color); if (_vm->_game.id == GID_CMI && string2[0] != 0) { str = string2; } // flags: // bit 0 - center 1 // bit 1 - not used 2 // bit 2 - ??? 4 // bit 3 - wrap around 8 switch (flags & 9) { case 0: sf->drawString(str, _dst, _width, _height, pos_x, pos_y, false); break; case 1: sf->drawString(str, _dst, _width, _height, pos_x, MAX(pos_y, top), true); break; case 8: // FIXME: Is 'right' the maximum line width here, just // as it is in the next case? It's used several times // in The Dig's intro, where 'left' and 'right' are // always 0 and 321 respectively, and apparently we // handle that correctly. sf->drawStringWrap(str, _dst, _width, _height, pos_x, MAX(pos_y, top), left, right, false); break; case 9: // In this case, the 'right' parameter is actually the // maximum line width. This explains why it's sometimes // smaller than 'left'. // // Note that in The Dig's "Spacetime Six" movie it's // 621. I have no idea what that means. sf->drawStringWrap(str, _dst, _width, _height, pos_x, MAX(pos_y, top), left, MIN(left + right, _width), true); break; default: error("SmushPlayer::handleTextResource. Not handled flags: %d", flags); } free(string); free(string3); } const char *SmushPlayer::getString(int id) { return _strings->get(id); } bool SmushPlayer::readString(const char *file) { const char *i = strrchr(file, '.'); if (i == NULL) { error("invalid filename : %s", file); } char fname[260]; memcpy(fname, file, i - file); strcpy(fname + (i - file), ".trs"); if ((_strings = getStrings(_vm, fname, false)) != 0) { return true; } if (_vm->_game.id == GID_DIG && (_strings = getStrings(_vm, "digtxt.trs", true)) != 0) { return true; } return false; } void SmushPlayer::readPalette(byte *out, Common::SeekableReadStream &in) { in.read(out, 0x300); } static byte delta_color(byte org_color, int16 delta_color) { int t = (org_color * 129 + delta_color) / 128; return CLIP(t, 0, 255); } void SmushPlayer::handleDeltaPalette(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleDeltaPalette()"); if (subSize == 0x300 * 3 + 4) { b.readUint16LE(); b.readUint16LE(); for (int i = 0; i < 0x300; i++) { _deltaPal[i] = b.readUint16LE(); } readPalette(_pal, b); setDirtyColors(0, 255); } else if (subSize == 6) { b.readUint16LE(); b.readUint16LE(); b.readUint16LE(); for (int i = 0; i < 0x300; i++) { _pal[i] = delta_color(_pal[i], _deltaPal[i]); } setDirtyColors(0, 255); } else { error("SmushPlayer::handleDeltaPalette() Wrong size for DeltaPalette"); } } void SmushPlayer::handleNewPalette(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleNewPalette()"); assert(subSize >= 0x300); if (_skipPalette) return; readPalette(_pal, b); setDirtyColors(0, 255); } void smush_decode_codec1(byte *dst, const byte *src, int left, int top, int width, int height, int pitch); void SmushPlayer::decodeFrameObject(int codec, const uint8 *src, int left, int top, int width, int height) { if ((height == 242) && (width == 384)) { if (_specialBuffer == 0) _specialBuffer = (byte *)malloc(242 * 384); _dst = _specialBuffer; } else if ((height > _vm->_screenHeight) || (width > _vm->_screenWidth)) return; // FT Insane uses smaller frames to draw overlays with moving objects // Other .san files do have them as well but their purpose in unknown // and often it causes memory overdraw. So just skip those frames else if (!_insanity && ((height != _vm->_screenHeight) || (width != _vm->_screenWidth))) return; if ((height == 242) && (width == 384)) { _width = width; _height = height; } else { _width = _vm->_screenWidth; _height = _vm->_screenHeight; } switch (codec) { case 1: case 3: smush_decode_codec1(_dst, src, left, top, width, height, _vm->_screenWidth); break; case 37: if (!_codec37) _codec37 = new Codec37Decoder(width, height); if (_codec37) _codec37->decode(_dst, src); break; case 47: if (!_codec47) _codec47 = new Codec47Decoder(width, height); if (_codec47) _codec47->decode(_dst, src); break; default: error("Invalid codec for frame object : %d", codec); } if (_storeFrame) { if (_frameBuffer == NULL) { _frameBuffer = (byte *)malloc(_width * _height); } memcpy(_frameBuffer, _dst, _width * _height); _storeFrame = false; } } #ifdef USE_ZLIB void SmushPlayer::handleZlibFrameObject(int32 subSize, Common::SeekableReadStream &b) { if (_skipNext) { _skipNext = false; return; } int32 chunkSize = subSize; byte *chunkBuffer = (byte *)malloc(chunkSize); assert(chunkBuffer); b.read(chunkBuffer, chunkSize); unsigned long decompressedSize = READ_BE_UINT32(chunkBuffer); byte *fobjBuffer = (byte *)malloc(decompressedSize); if (!Common::uncompress(fobjBuffer, &decompressedSize, chunkBuffer + 4, chunkSize - 4)) error("SmushPlayer::handleZlibFrameObject() Zlib uncompress error"); free(chunkBuffer); byte *ptr = fobjBuffer; int codec = READ_LE_UINT16(ptr); ptr += 2; int left = READ_LE_UINT16(ptr); ptr += 2; int top = READ_LE_UINT16(ptr); ptr += 2; int width = READ_LE_UINT16(ptr); ptr += 2; int height = READ_LE_UINT16(ptr); ptr += 2; decodeFrameObject(codec, fobjBuffer + 14, left, top, width, height); free(fobjBuffer); } #endif void SmushPlayer::handleFrameObject(int32 subSize, Common::SeekableReadStream &b) { assert(subSize >= 14); if (_skipNext) { _skipNext = false; return; } int codec = b.readUint16LE(); int left = b.readUint16LE(); int top = b.readUint16LE(); int width = b.readUint16LE(); int height = b.readUint16LE(); b.readUint16LE(); b.readUint16LE(); int32 chunk_size = subSize - 14; byte *chunk_buffer = (byte *)malloc(chunk_size); assert(chunk_buffer); b.read(chunk_buffer, chunk_size); decodeFrameObject(codec, chunk_buffer, left, top, width, height); free(chunk_buffer); } void SmushPlayer::handleFrame(int32 frameSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleFrame(%d)", _frame); _skipNext = false; if (_insanity) { _vm->_insane->procPreRendering(); } while (frameSize > 0) { const uint32 subType = b.readUint32BE(); const int32 subSize = b.readUint32BE(); const int32 subOffset = b.pos(); switch (subType) { case MKTAG('N','P','A','L'): handleNewPalette(subSize, b); break; case MKTAG('F','O','B','J'): handleFrameObject(subSize, b); break; #ifdef USE_ZLIB case MKTAG('Z','F','O','B'): handleZlibFrameObject(subSize, b); break; #endif case MKTAG('P','S','A','D'): if (!_compressedFileMode) handleSoundFrame(subSize, b); break; case MKTAG('T','R','E','S'): handleTextResource(subType, subSize, b); break; case MKTAG('X','P','A','L'): handleDeltaPalette(subSize, b); break; case MKTAG('I','A','C','T'): handleIACT(subSize, b); break; case MKTAG('S','T','O','R'): handleStore(subSize, b); break; case MKTAG('F','T','C','H'): handleFetch(subSize, b); break; case MKTAG('S','K','I','P'): _vm->_insane->procSKIP(subSize, b); break; case MKTAG('T','E','X','T'): handleTextResource(subType, subSize, b); break; default: error("Unknown frame subChunk found : %s, %d", tag2str(subType), subSize); } frameSize -= subSize + 8; b.seek(subOffset + subSize, SEEK_SET); if (subSize & 1) { b.skip(1); frameSize--; } } if (_insanity) { _vm->_insane->procPostRendering(_dst, 0, 0, 0, _frame, _nbframes-1); } if (_width != 0 && _height != 0) { updateScreen(); } _smixer->handleFrame(); _frame++; } void SmushPlayer::handleAnimHeader(int32 subSize, Common::SeekableReadStream &b) { debugC(DEBUG_SMUSH, "SmushPlayer::handleAnimHeader()"); assert(subSize >= 0x300 + 6); /* _version = */ b.readUint16LE(); _nbframes = b.readUint16LE(); b.readUint16LE(); if (_skipPalette) return; readPalette(_pal, b); setDirtyColors(0, 255); } void SmushPlayer::setupAnim(const char *file) { if (_insanity) { if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) readString("mineroad.trs"); } else readString(file); } SmushFont *SmushPlayer::getFont(int font) { char file_font[11]; if (_sf[font]) return _sf[font]; if (_vm->_game.id == GID_FT) { if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { const char *ft_fonts[] = { "scummfnt.nut", "techfnt.nut", "titlfnt.nut", "specfnt.nut" }; assert(font >= 0 && font < ARRAYSIZE(ft_fonts)); _sf[font] = new SmushFont(_vm, ft_fonts[font], true, false); } } else if (_vm->_game.id == GID_DIG) { if (!(_vm->_game.features & GF_DEMO)) { assert(font >= 0 && font < 4); sprintf(file_font, "font%d.nut", font); _sf[font] = new SmushFont(_vm, file_font, font != 0, false); } } else if (_vm->_game.id == GID_CMI) { int numFonts = (_vm->_game.features & GF_DEMO) ? 4 : 5; assert(font >= 0 && font < numFonts); sprintf(file_font, "font%d.nut", font); _sf[font] = new SmushFont(_vm, file_font, false, true); } else { error("SmushPlayer::getFont() Unknown font setup for game"); } assert(_sf[font]); return _sf[font]; } void SmushPlayer::parseNextFrame() { if (_seekPos >= 0) { if (_smixer) _smixer->stop(); if (_seekFile.size() > 0) { delete _base; ScummFile *tmp = new ScummFile(); if (!g_scumm->openFile(*tmp, _seekFile)) error("SmushPlayer: Unable to open file %s", _seekFile.c_str()); _base = tmp; _base->readUint32BE(); _baseSize = _base->readUint32BE(); if (_seekPos > 0) { assert(_seekPos > 8); // In this case we need to get palette and number of frames const uint32 subType = _base->readUint32BE(); const int32 subSize = _base->readUint32BE(); const int32 subOffset = _base->pos(); assert(subType == MKTAG('A','H','D','R')); handleAnimHeader(subSize, *_base); _base->seek(subOffset + subSize, SEEK_SET); _middleAudio = true; _seekPos -= 8; } else { // We need this in Full Throttle when entering/leaving // the old mine road. tryCmpFile(_seekFile.c_str()); } _skipPalette = false; } else { _skipPalette = true; } _base->seek(_seekPos + 8, SEEK_SET); _frame = _seekFrame; _startFrame = _frame; _startTime = _vm->_system->getMillis(); _seekPos = -1; } assert(_base); const uint32 subType = _base->readUint32BE(); const int32 subSize = _base->readUint32BE(); const int32 subOffset = _base->pos(); if (_base->pos() >= (int32)_baseSize) { _vm->_smushVideoShouldFinish = true; _endOfFile = true; return; } debug(3, "Chunk: %s at %x", tag2str(subType), subOffset); switch (subType) { case MKTAG('A','H','D','R'): // FT INSANE may seek file to the beginning handleAnimHeader(subSize, *_base); break; case MKTAG('F','R','M','E'): handleFrame(subSize, *_base); break; default: error("Unknown Chunk found at %x: %s, %d", subOffset, tag2str(subType), subSize); } _base->seek(subOffset + subSize, SEEK_SET); if (_insanity) _vm->_sound->processSound(); _vm->_imuseDigital->flushTracks(); } void SmushPlayer::setPalette(const byte *palette) { memcpy(_pal, palette, 0x300); setDirtyColors(0, 255); } void SmushPlayer::setPaletteValue(int n, byte r, byte g, byte b) { _pal[n * 3 + 0] = r; _pal[n * 3 + 1] = g; _pal[n * 3 + 2] = b; setDirtyColors(n, n); } void SmushPlayer::setDirtyColors(int min, int max) { if (_palDirtyMin > min) _palDirtyMin = min; if (_palDirtyMax < max) _palDirtyMax = max; } void SmushPlayer::warpMouse(int x, int y, int buttons) { _warpNeeded = true; _warpX = x; _warpY = y; _warpButtons = buttons; } void SmushPlayer::updateScreen() { uint32 end_time, start_time = _vm->_system->getMillis(); _updateNeeded = true; end_time = _vm->_system->getMillis(); debugC(DEBUG_SMUSH, "Smush stats: updateScreen( %03d )", end_time - start_time); } void SmushPlayer::insanity(bool flag) { _insanity = flag; } void SmushPlayer::seekSan(const char *file, int32 pos, int32 contFrame) { _seekFile = file ? file : ""; _seekPos = pos; _seekFrame = contFrame; _pauseTime = 0; } void SmushPlayer::tryCmpFile(const char *filename) { _vm->_mixer->stopHandle(_compressedFileSoundHandle); _compressedFileMode = false; const char *i = strrchr(filename, '.'); if (i == NULL) { error("invalid filename : %s", filename); } #if defined(USE_MAD) || defined(USE_VORBIS) char fname[260]; #endif Common::File *file = new Common::File(); // FIXME: How about using AudioStream::openStreamFile instead of the code below? #ifdef USE_VORBIS memcpy(fname, filename, i - filename); strcpy(fname + (i - filename), ".ogg"); if (file->open(fname)) { _compressedFileMode = true; _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_compressedFileSoundHandle, Audio::makeVorbisStream(file, DisposeAfterUse::YES)); return; } #endif #ifdef USE_MAD memcpy(fname, filename, i - filename); strcpy(fname + (i - filename), ".mp3"); if (file->open(fname)) { _compressedFileMode = true; _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_compressedFileSoundHandle, Audio::makeMP3Stream(file, DisposeAfterUse::YES)); return; } #endif delete file; } void SmushPlayer::pause() { if (!_paused) { _paused = true; _pauseStartTime = _vm->_system->getMillis(); } } void SmushPlayer::unpause() { if (_paused) { _paused = false; _pauseTime += (_vm->_system->getMillis() - _pauseStartTime); _pauseStartTime = 0; } } void SmushPlayer::play(const char *filename, int32 speed, int32 offset, int32 startFrame) { // Verify the specified file exists ScummFile f; _vm->openFile(f, filename); if (!f.isOpen()) { warning("SmushPlayer::play() File not found %s", filename); return; } f.close(); _updateNeeded = false; _warpNeeded = false; _palDirtyMin = 256; _palDirtyMax = -1; // Hide mouse bool oldMouseState = CursorMan.showMouse(false); // Load the video _seekFile = filename; _seekPos = offset; _seekFrame = startFrame; _base = 0; setupAnim(filename); init(speed); _startTime = _vm->_system->getMillis(); _startFrame = startFrame; _frame = startFrame; _pauseTime = 0; int skipped = 0; for (;;) { uint32 now, elapsed; bool skipFrame = false; if (_insanity) { // Seeking makes a mess of trying to sync the audio to // the sound. Synt to time instead. now = _vm->_system->getMillis() - _pauseTime; elapsed = now - _startTime; } else if (_vm->_mixer->isSoundHandleActive(_compressedFileSoundHandle)) { // Compressed SMUSH files. elapsed = _vm->_mixer->getSoundElapsedTime(_compressedFileSoundHandle); } else if (_vm->_mixer->isSoundHandleActive(_IACTchannel)) { // Curse of Monkey Island SMUSH files. elapsed = _vm->_mixer->getSoundElapsedTime(_IACTchannel); } else { // For other SMUSH files, we don't necessarily have any // one channel to sync against, so we have to use // elapsed real time. now = _vm->_system->getMillis() - _pauseTime; elapsed = now - _startTime; } if (elapsed >= ((_frame - _startFrame) * 1000) / _speed) { if (elapsed >= ((_frame + 1) * 1000) / _speed) skipFrame = true; else skipFrame = false; timerCallback(); } _vm->scummLoop_handleSound(); if (_warpNeeded) { _vm->_system->warpMouse(_warpX, _warpY); _warpNeeded = false; } _vm->parseEvents(); _vm->processInput(); if (_palDirtyMax >= _palDirtyMin) { _vm->_system->getPaletteManager()->setPalette(_pal + _palDirtyMin * 3, _palDirtyMin, _palDirtyMax - _palDirtyMin + 1); _palDirtyMax = -1; _palDirtyMin = 256; skipFrame = false; } if (skipFrame) { if (++skipped > 10) { skipFrame = false; skipped = 0; } } else skipped = 0; if (_updateNeeded) { if (!skipFrame) { // Workaround for bug #1386333: "FT DEMO: assertion triggered // when playing movie". Some frames there are 384 x 224 int w = MIN(_width, _vm->_screenWidth); int h = MIN(_height, _vm->_screenHeight); _vm->_system->copyRectToScreen(_dst, _width, 0, 0, w, h); _vm->_system->updateScreen(); _updateNeeded = false; } } if (_endOfFile) break; if (_vm->shouldQuit() || _vm->_saveLoadFlag || _vm->_smushVideoShouldFinish) { _smixer->stop(); _vm->_mixer->stopHandle(_compressedFileSoundHandle); _vm->_mixer->stopHandle(_IACTchannel); _IACTpos = 0; break; } _vm->_system->delayMillis(10); } release(); // Reset mouse state CursorMan.showMouse(oldMouseState); } } // End of namespace Scumm