/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(SCUMM_SMUSH_PLAYER_H) && defined(ENABLE_SCUMM_7_8) #define SCUMM_SMUSH_PLAYER_H #include "common/util.h" namespace Audio { class SoundHandle; class QueuingAudioStream; } namespace Scumm { class ScummEngine_v7; class SmushFont; class SmushMixer; class StringResource; class Codec37Decoder; class Codec47Decoder; class SmushPlayer { friend class Insane; private: ScummEngine_v7 *_vm; int32 _nbframes; SmushMixer *_smixer; int16 _deltaPal[0x300]; byte _pal[0x300]; SmushFont *_sf[5]; StringResource *_strings; Codec37Decoder *_codec37; Codec47Decoder *_codec47; Common::SeekableReadStream *_base; uint32 _baseSize; byte *_frameBuffer; byte *_specialBuffer; Common::String _seekFile; uint32 _startFrame; uint32 _startTime; int32 _seekPos; uint32 _seekFrame; bool _skipNext; uint32 _frame; Audio::SoundHandle *_IACTchannel; Audio::QueuingAudioStream *_IACTstream; Audio::SoundHandle *_compressedFileSoundHandle; bool _compressedFileMode; byte _IACToutput[4096]; int32 _IACTpos; bool _storeFrame; int _speed; bool _endOfFile; byte *_dst; bool _updateNeeded; bool _warpNeeded; int _palDirtyMin, _palDirtyMax; int _warpX, _warpY; int _warpButtons; bool _insanity; bool _middleAudio; bool _skipPalette; public: SmushPlayer(ScummEngine_v7 *scumm); ~SmushPlayer(); void pause(); void unpause(); void play(const char *filename, int32 speed, int32 offset = 0, int32 startFrame = 0); void release(); void warpMouse(int x, int y, int buttons); protected: int _width, _height; int _origPitch, _origNumStrips; bool _paused; uint32 _pauseStartTime; uint32 _pauseTime; void insanity(bool); void setPalette(const byte *palette); void setPaletteValue(int n, byte r, byte g, byte b); void setDirtyColors(int min, int max); void seekSan(const char *file, int32 pos, int32 contFrame); const char *getString(int id); private: SmushFont *getFont(int font); void parseNextFrame(); void init(int32 spped); void setupAnim(const char *file); void updateScreen(); void tryCmpFile(const char *filename); bool readString(const char *file); void decodeFrameObject(int codec, const uint8 *src, int left, int top, int width, int height); void handleAnimHeader(int32 subSize, Common::SeekableReadStream &); void handleFrame(int32 frameSize, Common::SeekableReadStream &); void handleNewPalette(int32 subSize, Common::SeekableReadStream &); #ifdef USE_ZLIB void handleZlibFrameObject(int32 subSize, Common::SeekableReadStream &b); #endif void handleFrameObject(int32 subSize, Common::SeekableReadStream &); void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Common::SeekableReadStream &, int32); void handleSoundFrame(int32 subSize, Common::SeekableReadStream &); void handleStore(int32 subSize, Common::SeekableReadStream &); void handleFetch(int32 subSize, Common::SeekableReadStream &); void handleIACT(int32 subSize, Common::SeekableReadStream &); void handleTextResource(uint32 subType, int32 subSize, Common::SeekableReadStream &); void handleDeltaPalette(int32 subSize, Common::SeekableReadStream &); void readPalette(byte *, Common::SeekableReadStream &); void timerCallback(); }; } // End of namespace Scumm #endif