/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SCUMM_SOUND_H #define SCUMM_SOUND_H #include "common/scummsys.h" #include "audio/audiostream.h" #include "audio/mididrv.h" #include "audio/mixer.h" #include "scumm/saveload.h" namespace Audio { class Mixer; } namespace Scumm { class ScummEngine; class BaseScummFile; struct MP3OffsetTable; struct SaveLoadEntry; enum { kTalkSoundID = 10000 }; // TODO: Consider splitting Sound into even more subclasses. // E.g. for v1-v4, v5, v6+, ... class Sound : public Serializable { public: enum SoundMode { kVOCMode, kMP3Mode, kVorbisMode, kFLACMode }; protected: ScummEngine *_vm; Audio::Mixer *_mixer; int16 _soundQuePos, _soundQue[0x100]; int16 _soundQue2Pos; struct { int16 sound; int32 offset; int16 channel; int16 flags; } _soundQue2[10]; BaseScummFile *_sfxFile; SoundMode _soundMode; MP3OffsetTable *_offsetTable; // For compressed audio int _numSoundEffects; // For compressed audio uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2; byte _talk_sound_mode, _talk_sound_channel; bool _mouthSyncMode; bool _endOfMouthSync; uint16 _mouthSyncTimes[64]; uint _curSoundPos; int16 _currentCDSound; int16 _currentMusic; public: Audio::SoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on bool _soundsPaused; byte _sfxMode; uint _lastSound; MidiDriverFlags _musicType; public: Sound(ScummEngine *parent, Audio::Mixer *mixer); virtual ~Sound(); virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); virtual void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); void processSound(); void playSound(int soundID); void startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle = NULL); void stopTalkSound(); bool isMouthSyncOff(uint pos); virtual int isSoundRunning(int sound) const; bool isSoundInUse(int sound) const; virtual void stopSound(int sound); virtual void stopAllSounds(); void soundKludge(int *list, int num); void talkSound(uint32 a, uint32 b, int mode, int channel = 0); virtual void setupSound(); void pauseSounds(bool pause); void startCDTimer(); void stopCDTimer(); void playCDTrack(int track, int numLoops, int startFrame, int duration); void stopCD(); int pollCD() const; void updateCD(); int getCurrentCDSound() const { return _currentCDSound; } // Used by the save/load system: void saveLoadWithSerializer(Serializer *ser); protected: BaseScummFile *openSfxFile(); bool isSfxFinished() const; void processSfxQueues(); bool isSoundInQueue(int sound) const; virtual void processSoundQueues(); }; } // End of namespace Scumm #endif