/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_UTIL_H #define SCUMM_UTIL_H #include "common/scummsys.h" namespace Scumm { #define revBitMask(x) (0x80 >> (x)) /* Direction conversion functions (between old dir and new dir format) */ int newDirToOldDir(int dir); int oldDirToNewDir(int dir); int normalizeAngle(int angle); int fromSimpleDir(int dirtype, int dir); int toSimpleDir(int dirtype, int dir); void assertRange(int min, int value, int max, const char *desc); } // End of namespace Scumm #endif