/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "scumm/scumm.h" #include "scumm/scumm_v0.h" #include "scumm/scumm_v8.h" #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" #include "sound/mididrv.h" namespace Scumm { void ScummEngine::setupScummVars() { VAR_KEYPRESS = 0; VAR_EGO = 1; VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; VAR_OVERRIDE = 5; VAR_MACHINE_SPEED = 6; VAR_ME = 7; VAR_NUM_ACTOR = 8; VAR_CURRENTDRIVE = 10; VAR_TMR_1 = 11; VAR_TMR_2 = 12; VAR_TMR_3 = 13; VAR_MUSIC_TIMER = 14; VAR_ACTOR_RANGE_MIN = 15; VAR_ACTOR_RANGE_MAX = 16; VAR_CAMERA_MIN_X = 17; VAR_CAMERA_MAX_X = 18; VAR_TIMER_NEXT = 19; VAR_VIRT_MOUSE_X = 20; VAR_VIRT_MOUSE_Y = 21; VAR_ROOM_RESOURCE = 22; VAR_LAST_SOUND = 23; VAR_CUTSCENEEXIT_KEY = 24; VAR_TALK_ACTOR = 25; VAR_CAMERA_FAST_X = 26; VAR_ENTRY_SCRIPT = 28; VAR_ENTRY_SCRIPT2 = 29; VAR_EXIT_SCRIPT = 30; VAR_EXIT_SCRIPT2 = 31; VAR_VERB_SCRIPT = 32; VAR_SENTENCE_SCRIPT = 33; VAR_INVENTORY_SCRIPT = 34; VAR_CUTSCENE_START_SCRIPT = 35; VAR_CUTSCENE_END_SCRIPT = 36; VAR_CHARINC = 37; VAR_WALKTO_OBJ = 38; VAR_HEAPSPACE = 40; VAR_RESTART_KEY = 42; VAR_PAUSE_KEY = 43; VAR_MOUSE_X = 44; VAR_MOUSE_Y = 45; VAR_TIMER = 46; VAR_TIMER_TOTAL = 47; VAR_SOUNDCARD = 48; VAR_VIDEOMODE = 49; if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) { VAR_MAINMENU_KEY = 50; } if (_game.version >= 4) { VAR_SCROLL_SCRIPT = 27; VAR_DEBUGMODE = 39; VAR_MAINMENU_KEY = 50; VAR_FIXEDDISK = 51; VAR_CURSORSTATE = 52; VAR_USERPUT = 53; } if (_game.version >= 5) { VAR_SOUNDRESULT = 56; VAR_TALKSTOP_KEY = 57; VAR_FADE_DELAY = 59; VAR_SOUNDPARAM = 64; VAR_SOUNDPARAM2 = 65; VAR_SOUNDPARAM3 = 66; VAR_INPUTMODE = 67; // 1 is keyboard, 2 is joystick, 3 is mouse VAR_MEMORY_PERFORMANCE = 68; VAR_VIDEO_PERFORMANCE = 69; VAR_ROOM_FLAG = 70; VAR_GAME_LOADED = 71; VAR_NEW_ROOM = 72; } } void ScummEngine_v0::setupScummVars() { VAR_EGO = 0; VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; //VAR_ACTIVE_ACTOR = 5; VAR_OVERRIDE = 6; //VAR_IS_SOUND_RUNNING = 8; //VAR_ACTIVE_VERB = 9; VAR_CHARCOUNT = 10; } void ScummEngine_v2::setupScummVars() { VAR_EGO = 0; VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; VAR_OVERRIDE = 5; VAR_MACHINE_SPEED = 6; VAR_CHARCOUNT = 7; VAR_ACTIVE_VERB = 8; VAR_ACTIVE_OBJECT1 = 9; VAR_ACTIVE_OBJECT2 = 10; VAR_NUM_ACTOR = 11; VAR_CURRENT_LIGHTS = 12; VAR_CURRENTDRIVE = 13; VAR_MUSIC_TIMER = 17; VAR_VERB_ALLOWED = 18; VAR_ACTOR_RANGE_MIN = 19; VAR_ACTOR_RANGE_MAX = 20; VAR_CURSORSTATE = 21; VAR_CAMERA_MIN_X = 23; VAR_CAMERA_MAX_X = 24; VAR_TIMER_NEXT = 25; VAR_SENTENCE_VERB = 26; VAR_SENTENCE_OBJECT1 = 27; VAR_SENTENCE_OBJECT2 = 28; VAR_SENTENCE_PREPOSITION = 29; VAR_VIRT_MOUSE_X = 30; VAR_VIRT_MOUSE_Y = 31; VAR_CLICK_AREA = 32; VAR_CLICK_VERB = 33; VAR_CLICK_OBJECT = 35; VAR_ROOM_RESOURCE = 36; VAR_LAST_SOUND = 37; VAR_BACKUP_VERB = 38; VAR_KEYPRESS = 39; VAR_CUTSCENEEXIT_KEY = 40; VAR_TALK_ACTOR = 41; } void ScummEngine_v5::setupScummVars() { // Many vars are the same as in V5 & V6 games, so just call the inherited method first ScummEngine::setupScummVars(); VAR_CURRENT_LIGHTS = 9; if (_game.version >= 4) { VAR_V5_TALK_STRING_Y = 54; } if ((_game.id == GID_LOOM && _game.version == 4) || _game.version >= 5) { VAR_NOSUBTITLES = 60; } } void ScummEngine_v6::setupScummVars() { // Many vars are the same as in V5 & V6 games, so just call the inherited method first ScummEngine::setupScummVars(); VAR_ROOM_WIDTH = 41; VAR_ROOM_HEIGHT = 54; if (_game.heversion >= 60) { VAR_NOSUBTITLES = 60; } else { VAR_VOICE_MODE = 60; // 0 is voice, 1 is voice+text, 2 is text only VAR_SAVELOAD_SCRIPT = 61; VAR_SAVELOAD_SCRIPT2 = 62; } VAR_LEFTBTN_HOLD = 74; VAR_RIGHTBTN_HOLD = 75; VAR_V6_EMSSPACE = 76; VAR_RANDOM_NR = 118; VAR_TIMEDATE_YEAR = 119; VAR_TIMEDATE_MONTH = 129; VAR_TIMEDATE_DAY = 128; VAR_TIMEDATE_HOUR = 125; VAR_TIMEDATE_MINUTE = 126; // Sam & Max specific if (_game.id == GID_SAMNMAX) { VAR_V6_SOUNDMODE = 9; VAR_CHARSET_MASK = 123; } } void ScummEngine_v70he::setupScummVars() { ScummEngine_v6::setupScummVars(); VAR_CURRENTDRIVE = 0xFF; VAR_MUSIC_TIMER = 0xFF; VAR_NUM_SOUND_CHANNELS = 9; VAR_TALK_CHANNEL = 10; VAR_SOUND_CHANNEL = 14; } #ifdef ENABLE_HE void ScummEngine_v72he::setupScummVars() { VAR_KEYPRESS = 0; VAR_DEBUGMODE = 1; VAR_TIMER_NEXT = 2; VAR_OVERRIDE = 3; VAR_WALKTO_OBJ = 4; VAR_RANDOM_NR = 5; VAR_GAME_LOADED = 8; VAR_EGO = 9; VAR_NUM_ACTOR = 10; VAR_VIRT_MOUSE_X = 13; VAR_VIRT_MOUSE_Y = 14; VAR_MOUSE_X = 15; VAR_MOUSE_Y = 16; VAR_LEFTBTN_HOLD = 17; VAR_RIGHTBTN_HOLD = 18; VAR_CURSORSTATE = 19; VAR_USERPUT = 20; VAR_ROOM = 21; VAR_ROOM_WIDTH = 22; VAR_ROOM_HEIGHT = 23; VAR_CAMERA_POS_X = 24; VAR_CAMERA_MIN_X = 25; VAR_CAMERA_MAX_X = 26; VAR_ROOM_RESOURCE = 27; VAR_SCROLL_SCRIPT = 28; VAR_ENTRY_SCRIPT = 29; VAR_ENTRY_SCRIPT2 = 30; VAR_EXIT_SCRIPT = 31; VAR_EXIT_SCRIPT2 = 32; VAR_VERB_SCRIPT = 33; VAR_SENTENCE_SCRIPT = 34; VAR_INVENTORY_SCRIPT = 35; VAR_CUTSCENE_START_SCRIPT = 36; VAR_CUTSCENE_END_SCRIPT = 37; VAR_RESTART_KEY = 42; VAR_PAUSE_KEY = 43; VAR_CUTSCENEEXIT_KEY = 44; VAR_TALKSTOP_KEY = 45; VAR_HAVE_MSG = 46; VAR_SUBTITLES = 47; VAR_CHARINC = 48; VAR_TALK_ACTOR = 49; VAR_LAST_SOUND = 50; VAR_TALK_CHANNEL = 51; VAR_SOUND_CHANNEL = 52; VAR_MEMORY_PERFORMANCE = 57; VAR_VIDEO_PERFORMANCE = 58; VAR_NEW_ROOM = 59; VAR_TMR_1 = 60; VAR_TMR_2 = 61; VAR_TMR_3 = 62; VAR_TIMEDATE_HOUR = 63; VAR_TIMEDATE_MINUTE = 64; VAR_TIMEDATE_DAY = 65; VAR_TIMEDATE_MONTH = 66; VAR_TIMEDATE_YEAR = 67; VAR_NUM_ROOMS = 68; VAR_NUM_SCRIPTS = 69; VAR_NUM_SOUNDS = 70; VAR_NUM_COSTUMES = 71; VAR_NUM_IMAGES = 72; VAR_NUM_CHARSETS = 73; VAR_NUM_GLOBAL_OBJS = 74; VAR_MOUSE_STATE = 75; VAR_POLYGONS_ONLY = 76; if (_game.heversion <= 73) { VAR_NUM_SOUND_CHANNELS = 56; } if (_game.heversion >= 74) { VAR_PLATFORM = 78; } } void ScummEngine_v80he::setupScummVars() { ScummEngine_v72he::setupScummVars(); VAR_PLATFORM_VERSION = 79; VAR_CURRENT_CHARSET = 80; VAR_SOUNDCODE_TMR = 84; VAR_KEY_STATE = 86; VAR_NUM_SOUND_CHANNELS = 88; VAR_COLOR_DEPTH = 89; VAR_REDRAW_ALL_ACTORS = 95; } void ScummEngine_v90he::setupScummVars() { ScummEngine_v80he::setupScummVars(); VAR_TIMER = 97; VAR_SCRIPT_CYCLE = 103; VAR_NUM_SCRIPT_CYCLES = 104; if (_game.heversion >= 95) { VAR_NUM_SPRITE_GROUPS = 105; VAR_NUM_SPRITES = 106; VAR_U32_VERSION = 107; VAR_U32_ARRAY_UNK = 116; VAR_WIZ_TCOLOR = 117; VAR_RESERVED_SOUND_CHANNELS = 120; } if (_game.heversion >= 98) { VAR_SKIP_RESET_TALK_ACTOR = 125; } if (_game.heversion >= 99) { VAR_MAIN_SCRIPT = 127; VAR_NUM_PALETTES = 130; VAR_NUM_UNK = 131; } } #endif #ifdef ENABLE_SCUMM_7_8 void ScummEngine_v7::setupScummVars() { VAR_MOUSE_X = 1; VAR_MOUSE_Y = 2; VAR_VIRT_MOUSE_X = 3; VAR_VIRT_MOUSE_Y = 4; VAR_ROOM_WIDTH = 5; VAR_ROOM_HEIGHT = 6; VAR_CAMERA_POS_X = 7; VAR_CAMERA_POS_Y = 8; VAR_OVERRIDE = 9; VAR_ROOM = 10; VAR_ROOM_RESOURCE = 11; VAR_TALK_ACTOR = 12; VAR_HAVE_MSG = 13; VAR_TIMER = 14; VAR_TIMER_TOTAL = 15; VAR_TIMEDATE_YEAR = 16; VAR_TIMEDATE_MONTH = 17; VAR_TIMEDATE_DAY = 18; VAR_TIMEDATE_HOUR = 19; VAR_TIMEDATE_MINUTE = 20; VAR_TIMEDATE_SECOND = 21; VAR_LEFTBTN_DOWN = 22; VAR_RIGHTBTN_DOWN = 23; VAR_LEFTBTN_HOLD = 24; VAR_RIGHTBTN_HOLD = 25; VAR_MEMORY_PERFORMANCE = 26; VAR_VIDEO_PERFORMANCE = 27; VAR_GAME_LOADED = 29; VAR_V6_EMSSPACE = 32; VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only VAR_RANDOM_NR = 34; VAR_NEW_ROOM = 35; VAR_WALKTO_OBJ = 36; VAR_NUM_GLOBAL_OBJS = 37; VAR_CAMERA_DEST_X = 38; VAR_CAMERA_DEST_Y = 39; VAR_CAMERA_FOLLOWED_ACTOR = 40; VAR_SCROLL_SCRIPT = 50; VAR_ENTRY_SCRIPT = 51; VAR_ENTRY_SCRIPT2 = 52; VAR_EXIT_SCRIPT = 53; VAR_EXIT_SCRIPT2 = 54; VAR_VERB_SCRIPT = 55; VAR_SENTENCE_SCRIPT = 56; VAR_INVENTORY_SCRIPT = 57; VAR_CUTSCENE_START_SCRIPT = 58; VAR_CUTSCENE_END_SCRIPT = 59; VAR_SAVELOAD_SCRIPT = 60; VAR_SAVELOAD_SCRIPT2 = 61; VAR_CUTSCENEEXIT_KEY = 62; VAR_RESTART_KEY = 63; VAR_PAUSE_KEY = 64; VAR_MAINMENU_KEY = 65; VAR_VERSION_KEY = 66; VAR_TALKSTOP_KEY = 67; VAR_KEYPRESS = 118; VAR_TIMER_NEXT = 97; VAR_TMR_1 = 98; VAR_TMR_2 = 99; VAR_TMR_3 = 100; VAR_CAMERA_MIN_X = 101; VAR_CAMERA_MAX_X = 102; VAR_CAMERA_MIN_Y = 103; VAR_CAMERA_MAX_Y = 104; VAR_CAMERA_THRESHOLD_X = 105; VAR_CAMERA_THRESHOLD_Y = 106; VAR_CAMERA_SPEED_X = 107; VAR_CAMERA_SPEED_Y = 108; VAR_CAMERA_ACCEL_X = 109; VAR_CAMERA_ACCEL_Y = 110; VAR_EGO = 111; VAR_CURSORSTATE = 112; VAR_USERPUT = 113; VAR_DEFAULT_TALK_DELAY = 114; VAR_CHARINC = 115; VAR_DEBUGMODE = 116; VAR_FADE_DELAY = 117; // Full Throttle specific if (_game.id == GID_FT) { VAR_CHARSET_MASK = 119; } VAR_VIDEONAME = 123; VAR_STRING2DRAW = 130; VAR_CUSTOMSCALETABLE = 131; VAR_BLAST_ABOVE_TEXT = 133; VAR_MUSIC_BUNDLE_LOADED = 135; VAR_VOICE_BUNDLE_LOADED = 136; } void ScummEngine_v8::setupScummVars() { VAR_ROOM_WIDTH = 1; VAR_ROOM_HEIGHT = 2; VAR_MOUSE_X = 3; VAR_MOUSE_Y = 4; VAR_VIRT_MOUSE_X = 5; VAR_VIRT_MOUSE_Y = 6; VAR_CURSORSTATE = 7; VAR_USERPUT = 8; VAR_CAMERA_POS_X = 9; VAR_CAMERA_POS_Y = 10; VAR_CAMERA_DEST_X = 11; VAR_CAMERA_DEST_Y = 12; VAR_CAMERA_FOLLOWED_ACTOR = 13; VAR_TALK_ACTOR = 14; VAR_HAVE_MSG = 15; VAR_LEFTBTN_DOWN = 16; VAR_RIGHTBTN_DOWN = 17; VAR_LEFTBTN_HOLD = 18; VAR_RIGHTBTN_HOLD = 19; VAR_TIMEDATE_YEAR = 24; VAR_TIMEDATE_MONTH = 25; VAR_TIMEDATE_DAY = 26; VAR_TIMEDATE_HOUR = 27; VAR_TIMEDATE_MINUTE = 28; VAR_TIMEDATE_SECOND = 29; VAR_OVERRIDE = 30; VAR_ROOM = 31; VAR_NEW_ROOM = 32; VAR_WALKTO_OBJ = 33; VAR_TIMER = 34; VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only VAR_GAME_LOADED = 40; VAR_LANGUAGE = 41; VAR_CURRENTDISK = 42; VAR_MUSIC_BUNDLE_LOADED = 45; VAR_VOICE_BUNDLE_LOADED = 46; VAR_SCROLL_SCRIPT = 50; VAR_ENTRY_SCRIPT = 51; VAR_ENTRY_SCRIPT2 = 52; VAR_EXIT_SCRIPT = 53; VAR_EXIT_SCRIPT2 = 54; VAR_VERB_SCRIPT = 55; VAR_SENTENCE_SCRIPT = 56; VAR_INVENTORY_SCRIPT = 57; VAR_CUTSCENE_START_SCRIPT = 58; VAR_CUTSCENE_END_SCRIPT = 59; VAR_CUTSCENEEXIT_KEY = 62; VAR_PAUSE_KEY = 64; VAR_MAINMENU_KEY = 65; VAR_VERSION_KEY = 66; VAR_TALKSTOP_KEY = 67; VAR_CUSTOMSCALETABLE = 111; VAR_TIMER_NEXT = 112; VAR_TMR_1 = 113; VAR_TMR_2 = 114; VAR_TMR_3 = 115; VAR_CAMERA_MIN_X = 116; VAR_CAMERA_MAX_X = 117; VAR_CAMERA_MIN_Y = 118; VAR_CAMERA_MAX_Y = 119; VAR_CAMERA_SPEED_X = 120; VAR_CAMERA_SPEED_Y = 121; VAR_CAMERA_ACCEL_X = 122; VAR_CAMERA_ACCEL_Y = 123; VAR_CAMERA_THRESHOLD_X = 124; VAR_CAMERA_THRESHOLD_Y = 125; VAR_EGO = 126; VAR_DEFAULT_TALK_DELAY = 128; VAR_CHARINC = 129; VAR_DEBUGMODE = 130; VAR_KEYPRESS = 132; VAR_BLAST_ABOVE_TEXT = 133; VAR_SYNC = 134; } #endif void ScummEngine_v0::resetScummVars() { resetSentence(); VAR(VAR_EGO) = 3; // Setup light _currentLights = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on; } void ScummEngine_v2::resetScummVars() { // This needs to be at least greater than 40 to get the more // elaborate version of the EGA Zak into. I don't know where // else it makes any difference. if (_game.id == GID_ZAK) VAR(VAR_MACHINE_SPEED) = 0x7FFF; } void ScummEngine_v5::resetScummVars() { ScummEngine::resetScummVars(); if (_game.version >= 4 && _game.version <= 5) VAR(VAR_V5_TALK_STRING_Y) = -0x50; // Setup light VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on; if (_game.id == GID_MONKEY) _scummVars[74] = 1225; } #ifdef ENABLE_SCUMM_7_8 void ScummEngine_v7::resetScummVars() { ScummEngine::resetScummVars(); if (_game.version != 8) { VAR(VAR_V6_EMSSPACE) = 10000; VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1; } VAR(VAR_DEFAULT_TALK_DELAY) = 60; } void ScummEngine_v8::resetScummVars() { ScummEngine_v7::resetScummVars(); // FIXME: How do we deal with non-cd installs? VAR(VAR_CURRENTDISK) = 1; switch (_language) { case Common::EN_ANY: case Common::EN_USA: case Common::EN_GRB: VAR(VAR_LANGUAGE) = 0; break; case Common::DE_DEU: VAR(VAR_LANGUAGE) = 1; break; case Common::FR_FRA: VAR(VAR_LANGUAGE) = 2; break; case Common::IT_ITA: VAR(VAR_LANGUAGE) = 3; break; case Common::PT_BRA: VAR(VAR_LANGUAGE) = 4; break; case Common::ES_ESP: VAR(VAR_LANGUAGE) = 5; break; case Common::JA_JPN: VAR(VAR_LANGUAGE) = 6; break; case Common::ZH_TWN: VAR(VAR_LANGUAGE) = 7; break; case Common::KO_KOR: VAR(VAR_LANGUAGE) = 8; break; default: VAR(VAR_LANGUAGE) = 0; // Default to english } } #endif void ScummEngine_v70he::resetScummVars() { ScummEngine::resetScummVars(); if (VAR_MACHINE_SPEED != 0xFF) VAR(VAR_MACHINE_SPEED) = 13; VAR(VAR_NUM_SOUND_CHANNELS) = 8; VAR(VAR_SOUND_CHANNEL) = 1; VAR(VAR_TALK_CHANNEL) = 2; } #ifdef ENABLE_HE void ScummEngine_v72he::resetScummVars() { ScummEngine_v70he::resetScummVars(); VAR(VAR_VIDEO_PERFORMANCE) = 26; VAR(VAR_NUM_ROOMS) = _numRooms - 1; VAR(VAR_NUM_SCRIPTS) = _numScripts - 1; VAR(VAR_NUM_SOUNDS) = _numSounds - 1; VAR(VAR_NUM_COSTUMES) = _numCostumes - 1; VAR(VAR_NUM_IMAGES) = _numImages - 1; VAR(VAR_NUM_CHARSETS) = _numCharsets - 1; VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1; if (_game.heversion == 74) { // Uses different values, compared to later HE80+ games. if (_game.platform == Common::kPlatformMacintosh) { VAR(VAR_PLATFORM) = 3; } else { VAR(VAR_PLATFORM) = 2; } } } void ScummEngine_v80he::resetScummVars() { ScummEngine_v72he::resetScummVars(); if (_game.platform == Common::kPlatformMacintosh) { VAR(VAR_PLATFORM) = 2; VAR(VAR_PLATFORM_VERSION) = 70; } else { VAR(VAR_PLATFORM) = 1; VAR(VAR_PLATFORM_VERSION) = 40; // 31 is Windows 3.1, 40 is Windows 95+ } VAR(VAR_COLOR_DEPTH) = 256; } void ScummEngine_v90he::resetScummVars() { ScummEngine_v80he::resetScummVars(); VAR(VAR_SCRIPT_CYCLE) = 1; VAR(VAR_NUM_SCRIPT_CYCLES) = 1; if (_game.heversion >= 95) { VAR(VAR_NUM_SPRITE_GROUPS) = MAX(64, _numSprites / 4) - 1; VAR(VAR_NUM_SPRITES) = _numSprites - 1; VAR(VAR_WIZ_TCOLOR) = 5; VAR(VAR_RESERVED_SOUND_CHANNELS) = 9; } if (_game.heversion >= 98) { VAR(VAR_U32_VERSION) = _logicHE->versionID(); VAR(VAR_U32_ARRAY_UNK) = 0; } } void ScummEngine_v99he::resetScummVars() { ScummEngine_v90he::resetScummVars(); VAR(VAR_NUM_PALETTES) = _numPalettes; VAR(VAR_NUM_UNK) = _numUnk; if (_game.heversion >= 100 && (_game.features & GF_16BIT_COLOR)) { // Disable Bink and Smacker video in 16bit color games VAR(140) = 0; } } #endif void ScummEngine::resetScummVars() { if (_game.heversion < 70 && _game.version <= 6) { // VAR_SOUNDCARD modes // 0 PC Speaker // 1 Tandy // 2 CMS // 3 AdLib // 4 Roland switch (_musicType) { case MDT_NONE: case MDT_PCSPK: VAR(VAR_SOUNDCARD) = 0; break; case MDT_CMS: VAR(VAR_SOUNDCARD) = 2; break; case MDT_ADLIB: VAR(VAR_SOUNDCARD) = 3; break; default: if ((_game.id == GID_MONKEY_EGA || _game.id == GID_MONKEY_VGA || (_game.id == GID_LOOM && _game.version == 3)) && (_game.platform == Common::kPlatformPC)) { VAR(VAR_SOUNDCARD) = 4; } else { VAR(VAR_SOUNDCARD) = 3; } break; } if (_game.platform == Common::kPlatformFMTowns) VAR(VAR_VIDEOMODE) = 42; // Value only used by the Macintosh version of Indiana Jones and the Last Crusade else if (_game.platform == Common::kPlatformMacintosh && _game.version == 3) VAR(VAR_VIDEOMODE) = 50; // Value only used by the Amiga version of Monkey Island 2 else if (_game.platform == Common::kPlatformAmiga) VAR(VAR_VIDEOMODE) = 82; else if (_renderMode == Common::kRenderCGA) VAR(VAR_VIDEOMODE) = 4; else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) VAR(VAR_VIDEOMODE) = 30; else if (_renderMode == Common::kRenderEGA) VAR(VAR_VIDEOMODE) = 13; else VAR(VAR_VIDEOMODE) = 19; if (_game.platform == Common::kPlatformMacintosh && (_game.features & GF_OLD_BUNDLE)) { // Set screen size for the Macintosh version of Indy3/Loom VAR(39) = 320; } if (_game.platform == Common::kPlatformPC && _game.id == GID_LOOM && _game.version == 3) { // Set number of sound resources VAR(39) = 80; } if (_game.id == GID_LOOM || _game.version >= 4) VAR(VAR_HEAPSPACE) = 1400; if (_game.version >= 4) VAR(VAR_FIXEDDISK) = 1; if (_game.version >= 5) VAR(VAR_INPUTMODE) = 3; if (_game.version == 6) VAR(VAR_V6_EMSSPACE) = 10000; if (_game.heversion >= 60) { // Set fast speed, to enable all animations VAR(VAR_MACHINE_SPEED) = 2; VAR(VAR_SOUNDPARAM) = 1; // Soundblaster for music VAR(VAR_SOUNDPARAM2) = 1; // Soundblaster for sound effects } } if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) { VAR(VAR_ROOM_WIDTH) = _screenWidth; VAR(VAR_ROOM_HEIGHT) = _screenHeight; } if (VAR_DEBUGMODE != 0xFF) { VAR(VAR_DEBUGMODE) = _debugMode; if (_game.heversion >= 80 && _debugMode) VAR(85) = 1; } if (VAR_FADE_DELAY != 0xFF) VAR(VAR_FADE_DELAY) = 3; VAR(VAR_CHARINC) = 4; setTalkingActor(0); } } // End of namespace Scumm