/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef SCUMM_VERBS_H #define SCUMM_VERBS_H #include "common/scummsys.h" #include "common/rect.h" namespace Scumm { /** * The area in which some click (or key press) occured and which is passed * to the input script. */ enum ClickArea { kVerbClickArea = 1, kSceneClickArea = 2, kInventoryClickArea = 3, kKeyClickArea = 4, kSentenceClickArea = 5 }; enum { kTextVerbType = 0, kImageVerbType = 1 }; struct VerbSlot { Common::Rect curRect; Common::Rect oldRect; uint16 verbid; uint8 color, hicolor, dimcolor, bkcolor, type; uint8 charset_nr, curmode; uint16 saveid; uint8 key; bool center; uint8 prep; uint16 imgindex; }; } // End of namespace Scumm #endif