/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_ANIMATION_H #define SHERLOCK_ANIMATION_H #include "common/scummsys.h" #include "common/str.h" #include "common/array.h" namespace Sherlock { #define FRAMES_END 32000 class SherlockEngine; class Animation { private: SherlockEngine *_vm; Common::Array _prologueNames; Common::Array > _prologueFrames; Common::Array _titleNames; Common::Array > _titleFrames; const int *checkForSoundFrames(const Common::String &filename); public: public: Animation(SherlockEngine *vm); void setPrologueNames(const char *const *names, int count); void setPrologueFrames(const int *frames, int count, int maxFrames); void setTitleNames(const char *const *names, int count); void setTitleFrames(const int *frames, int count, int maxFrames); bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed); }; } // End of namespace Sherlock #endif