/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_DEBUGGER_H #define SHERLOCK_DEBUGGER_H #include "common/scummsys.h" #include "gui/debugger.h" namespace Sherlock { class SherlockEngine; class Debugger : public GUI::Debugger { public: Debugger(SherlockEngine *vm); virtual ~Debugger() {} void postEnter(); private: SherlockEngine *_vm; /** * Converts a decimal or hexadecimal string into a number */ int strToInt(const char *s); /** * Switch to another scene */ bool cmdScene(int argc, const char **argv); /** * Plays a 3DO movie */ bool cmd3DO_PlayMovie(int argc, const char **argv); private: Common::String _3doPlayMovieFile; }; } // End of namespace Sherlock #endif /* SHERLOCK_DEBUGGER_H */