/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/sherlock.h" #include "sherlock/saveload.h" #include "sherlock/scalpel/scalpel.h" #include "sherlock/tattoo/tattoo.h" #include "common/system.h" #include "engines/advancedDetector.h" namespace Sherlock { struct SherlockGameDescription { ADGameDescription desc; int gameID; uint32 features; }; uint32 SherlockEngine::getGameID() const { return _gameDescription->gameID; } uint32 SherlockEngine::getGameFeatures() const { return _gameDescription->features; } Common::Platform SherlockEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Sherlock static const PlainGameDescriptor sherlockGames[] = { {"sherlock", "The Lost Files of Sherlock Holmes"}, { "scalpel", "The Case of the Serrated Scalpel" }, { "rosetattoo", "The Case of the Rose Tattoo" }, {0, 0} }; #include "sherlock/detection_tables.h" class SherlockMetaEngine : public AdvancedMetaEngine { public: SherlockMetaEngine() : AdvancedMetaEngine(Sherlock::gameDescriptions, sizeof(Sherlock::gameDescriptions), sherlockGames) {} virtual const char *getName() const { return "Sherlock Engine"; } virtual const char *getOriginalCopyright() const { return "Sherlock Engine (C) 1992-1996 Mythos Software, 1992-1996 (C) Electronic Arts"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc; if (gd) { switch (gd->gameID) { case Sherlock::GType_SerratedScalpel: *engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd); break; case Sherlock::GType_RoseTattoo: *engine = new Sherlock::Tattoo::TattooEngine(syst, gd); break; default: error("Unknown game"); break; } } return gd != 0; } bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } SaveStateList SherlockMetaEngine::listSaves(const char *target) const { return Sherlock::SaveManager(nullptr, "").getSavegameList(target); } int SherlockMetaEngine::getMaximumSaveSlot() const { return MAX_SAVEGAME_SLOTS; } void SherlockMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Sherlock::SherlockSavegameHeader header; Sherlock::SaveManager::readSavegameHeader(f, header); delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(SHERLOCK) REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); #else REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); #endif