/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/sherlock.h" #include "sherlock/saveload.h" #include "sherlock/scalpel/scalpel.h" #include "sherlock/tattoo/tattoo.h" #include "common/system.h" #include "common/translation.h" #include "engines/advancedDetector.h" namespace Sherlock { struct SherlockGameDescription { ADGameDescription desc; GameType gameID; }; GameType SherlockEngine::getGameID() const { return _gameDescription->gameID; } Common::Platform SherlockEngine::getPlatform() const { return _gameDescription->desc.platform; } Common::Language SherlockEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Sherlock static const PlainGameDescriptor sherlockGames[] = { { "scalpel", "The Case of the Serrated Scalpel" }, { "rosetattoo", "The Case of the Rose Tattoo" }, {0, 0} }; #define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1 #define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2 #define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3 #define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4 #define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5 #define GAMEOPTION_TRANSPARENT_WINDOWS GUIO_GAMEOPTIONS6 static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ORIGINAL_SAVES, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "originalsaveload", false } }, { GAMEOPTION_FADE_STYLE, { _s("Pixellated scene transitions"), _s("When changing scenes, a randomized pixel transition is done"), "fade_style", true } }, { GAMEOPTION_HELP_STYLE, { _s("Don't show hotspots when moving mouse"), _s("Only show hotspot names after you actually click on a hotspot or action button"), "help_style", false } }, { GAMEOPTION_PORTRAITS_ON, { _s("Show character portraits"), _s("Show portraits for the characters when conversing"), "portraits_on", true } }, { GAMEOPTION_WINDOW_STYLE, { _s("Slide dialogs into view"), _s("Slide UI dialogs into view, rather than simply showing them immediately"), "window_style", true } }, { GAMEOPTION_TRANSPARENT_WINDOWS, { _s("Transparent windows"), _s("Show windows with a partially transparent background"), "transparent_windows", true } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; #include "sherlock/detection_tables.h" class SherlockMetaEngine : public AdvancedMetaEngine { public: SherlockMetaEngine() : AdvancedMetaEngine(Sherlock::gameDescriptions, sizeof(Sherlock::SherlockGameDescription), sherlockGames, optionsList) {} virtual const char *getEngineId() const { return "sherlock"; } virtual const char *getName() const { return "Sherlock"; } virtual const char *getOriginalCopyright() const { return "Sherlock (C) 1992-1996 Mythos Software, (C) 1992-1996 Electronic Arts"; } /** * Creates an instance of the game engine */ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; /** * Returns a list of features the game's MetaEngine support */ virtual bool hasFeature(MetaEngineFeature f) const; /** * Return a list of savegames */ virtual SaveStateList listSaves(const char *target) const; /** * Returns the maximum number of allowed save slots */ virtual int getMaximumSaveSlot() const; /** * Deletes a savegame in the specified slot */ virtual void removeSaveState(const char *target, int slot) const; /** * Given a specified savegame slot, returns extended information for the save */ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc; if (gd) { switch (gd->gameID) { case Sherlock::GType_SerratedScalpel: *engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd); break; case Sherlock::GType_RoseTattoo: *engine = new Sherlock::Tattoo::TattooEngine(syst, gd); break; default: error("Unknown game"); break; } } return gd != 0; } bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool Sherlock::SherlockEngine::isDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } SaveStateList SherlockMetaEngine::listSaves(const char *target) const { return Sherlock::SaveManager::getSavegameList(target); } int SherlockMetaEngine::getMaximumSaveSlot() const { return MAX_SAVEGAME_SLOTS; } void SherlockMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Sherlock::SherlockSavegameHeader header; if (!Sherlock::SaveManager::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(SHERLOCK) REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); #else REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); #endif