/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_EVENTS_H #define SHERLOCK_EVENTS_H #include "common/scummsys.h" #include "common/events.h" #include "common/stack.h" #include "sherlock/resources.h" namespace Sherlock { #define GAME_FRAME_RATE 60 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) enum CursorId { ARROW = 0, MAGNIFY = 1, WAIT = 2, INVALID_CURSOR = -1 }; class SherlockEngine; class Events { private: SherlockEngine *_vm; uint32 _frameCounter; uint32 _priorFrameTime; Common::Point _mousePos; ImageFile *_cursorImages; int _mouseButtons; bool checkForNextFrameCounter(); public: CursorId _cursorId; bool _pressed; bool _released; bool _rightPressed; bool _rightReleased; bool _oldButtons; bool _oldRightButton; Common::Stack _pendingKeys; public: Events(SherlockEngine *vm); ~Events(); void loadCursors(const Common::String &filename); void setCursor(CursorId cursorId); void setCursor(const Graphics::Surface &src); void showCursor(); void hideCursor(); CursorId getCursor() const; bool isCursorVisible() const; void moveMouse(const Common::Point &pt); void pollEvents(); void pollEventsAndWait(); Common::Point mousePos() const { return _mousePos; } uint32 getFrameCounter() const { return _frameCounter; } bool kbHit() const { return !_pendingKeys.empty(); } Common::KeyState getKey(); void clearEvents(); void clearKeyboard(); void wait(int numFrames); bool delay(uint32 time, bool interruptable = false); void setButtonState(); bool checkInput(); }; } // End of namespace Sherlock #endif /* SHERLOCK_EVENTS_H */