/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_FIXED_TEXT_H #define SHERLOCK_FIXED_TEXT_H #include "common/scummsys.h" #include "common/language.h" namespace Sherlock { #define FIXED(MSG) _vm->_fixedText->getText(kFixedText_##MSG) enum FixedTextActionId { kFixedTextAction_Invalid = -1, kFixedTextAction_Open = 0, kFixedTextAction_Close, kFixedTextAction_Move, kFixedTextAction_Pick, kFixedTextAction_Use }; class SherlockEngine; class FixedText { protected: SherlockEngine *_vm; FixedText(SherlockEngine *vm) : _vm(vm) {} public: static FixedText *init(SherlockEngine *vm); virtual ~FixedText() {} /** * Gets text */ virtual const char *getText(int fixedTextId) = 0; /** * Get action message */ virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex) = 0; }; } // End of namespace Sherlock #endif