/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_FONTS_H #define SHERLOCK_FONTS_H #include "common/rect.h" #include "common/platform.h" #include "graphics/surface.h" namespace Sherlock { class ImageFile; class Surface; class Fonts { private: static Common::Platform _platform; static ImageFile *_font; protected: static int _fontNumber; static int _fontHeight; static void writeString(Surface *surface, const Common::String &str, const Common::Point &pt, int overrideColor = 0); public: /** * Initialise the font manager */ static void init(Common::Platform platform); /** * Frees the font manager */ static void free(); /** * Set the font to use for writing text on the screen */ void setFont(int fontNum); /** * Returns the width of a string in pixels */ int stringWidth(const Common::String &str); /** * Returns the height of a string in pixels (i.e. the tallest displayed character) */ int stringHeight(const Common::String &str); /** * Returns the width of a character in pixels */ int charWidth(unsigned char c); /** * Returns the width of a character in pixels */ int charHeight(unsigned char c); /** * Return the font height */ int fontHeight() const { return _fontHeight; } int fontNumber() const { return _fontNumber; } }; } // End of namespace Sherlock #endif