/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/graphics.h" #include "sherlock/sherlock.h" #include "common/system.h" #include "graphics/palette.h" namespace Sherlock { Surface::Surface(uint16 width, uint16 height): _freePixels(true) { create(width, height, Graphics::PixelFormat::createFormatCLUT8()); } Surface::Surface(Surface &src, const Common::Rect &r) : _freePixels(false) { setPixels(src.getBasePtr(r.left, r.top)); w = r.width(); h = r.height(); pitch = src.pitch; format = Graphics::PixelFormat::createFormatCLUT8(); } Surface::~Surface() { if (_freePixels) free(); } /** * Copy a surface into this one */ void Surface::blitFrom(const Graphics::Surface &src) { blitFrom(src, Common::Point(0, 0)); } /** * Draws a surface at a given position within this surface */ void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) { Common::Rect drawRect(0, 0, src.w, src.h); Common::Point destPt = pt; if (destPt.x < 0) { drawRect.left += -destPt.x; destPt.x = 0; } if (destPt.y < 0) { drawRect.top += -destPt.y; destPt.y = 0; } int right = destPt.x + src.w; if (right > this->w) { drawRect.right -= (right - this->w); } int bottom = destPt.y + src.h; if (bottom > this->h) { drawRect.bottom -= (bottom - this->h); } if (drawRect.isValidRect()) blitFrom(src, destPt, drawRect); } /** * Draws a sub-section of a surface at a given position within this surface */ void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { Common::Rect destRect(pt.x, pt.y, pt.x + srcBounds.width(), pt.y + srcBounds.height()); Common::Rect srcRect = srcBounds; if (clip(srcRect, destRect)) { // Surface is at least partially or completely on-screen addDirtyRect(destRect); copyRectToSurface(src, destRect.left, destRect.top, srcRect); } } /** * Draws an image frame at a given position within this surface with transparency */ void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped, int overrideColor) { transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor); } /** * Draws a surface at a given position within this surface with transparency */ void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, bool flipped, int overrideColor) { Common::Rect drawRect(0, 0, src.w, src.h); Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); // Clip the display area to on-screen if (!clip(drawRect, destRect)) // It's completely off-screen return; if (flipped) drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom, src.w - drawRect.left, src.h - drawRect.top); Common::Point destPt(destRect.left, destRect.top); addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(), destPt.y + drawRect.height())); // Draw loop const int TRANSPARENCY = 0xFF; for (int yp = 0; yp < drawRect.height(); ++yp) { const byte *srcP = (const byte *)src.getBasePtr( flipped ? drawRect.right : drawRect.left, drawRect.top + yp); byte *destP = (byte *)getBasePtr(destPt.x, destPt.y + yp); for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) { if (*srcP != TRANSPARENCY) *destP = overrideColor ? overrideColor : *srcP; srcP = flipped ? srcP - 1 : srcP + 1; } } } /** * Fill a given area of the surface with a given color */ void Surface::fillRect(int x1, int y1, int x2, int y2, byte color) { fillRect(Common::Rect(x1, y1, x2, y2), color); } void Surface::fillRect(const Common::Rect &r, byte color) { Graphics::Surface::fillRect(r, color); addDirtyRect(r); } /** * Return a sub-area of the surface as a new surface object. The surfaces * are shared in common, so changes in the sub-surface affects the original. */ Surface Surface::getSubArea(const Common::Rect &r) { return Surface(*this, r); } /** * Clips the given source bounds so the passed destBounds will be entirely on-screen */ bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) { if (destBounds.left >= this->w || destBounds.top >= this->h || destBounds.right <= 0 || destBounds.bottom <= 0) return false; // Clip the bounds if necessary to fit on-screen if (destBounds.right > this->w) { srcBounds.right -= destBounds.right - this->w; destBounds.right = this->w; } if (destBounds.bottom > this->h) { srcBounds.bottom -= destBounds.bottom - this->h; destBounds.bottom = this->h; } if (destBounds.top < 0) { srcBounds.top += -destBounds.top; destBounds.top = 0; } if (destBounds.left < 0) { srcBounds.left += -destBounds.left; destBounds.left = 0; } return true; } } // End of namespace Sherlock