/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_IMAGE_FILE_H #define SHERLOCK_IMAGE_FILE_H #include "common/array.h" #include "common/file.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/rect.h" #include "common/str.h" #include "common/stream.h" #include "graphics/surface.h" namespace Sherlock { class SherlockEngine; struct ImageFrame { uint32 _size; uint16 _width, _height; int _paletteBase; bool _rleEncoded; Common::Point _offset; byte _rleMarker; Graphics::Surface _frame; /** * Return the frame width adjusted by a specified scale amount */ int sDrawXSize(int scaleVal) const; /** * Return the frame height adjusted by a specified scale amount */ int sDrawYSize(int scaleVal) const; /** * Return the frame offset x adjusted by a specified scale amount */ int sDrawXOffset(int scaleVal) const; /** * Return the frame offset y adjusted by a specified scale amount */ int sDrawYOffset(int scaleVal) const; }; class ImageFile : public Common::Array { private: static SherlockEngine *_vm; /** * Load the data of the sprite */ void load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages); /** * Gets the palette at the start of the sprite file */ void loadPalette(Common::SeekableReadStream &stream); /** * Decompress a single frame for the sprite */ void decompressFrame(ImageFrame &frame, const byte *src); public: byte _palette[256 * 3]; public: ImageFile(); ImageFile(const Common::String &name, bool skipPal = false, bool animImages = false); ImageFile(Common::SeekableReadStream &stream, bool skipPal = false); ~ImageFile(); static void setVm(SherlockEngine *vm); }; enum ImageFile3DOType { kImageFile3DOType_Animation = 0, kImageFile3DOType_Cel = 1, kImageFile3DOType_CelAnimation = 2, kImageFile3DOType_RoomFormat = 3, kImageFile3DOType_Font = 4 }; struct ImageFile3DOPixelLookupTable { uint16 pixelColor[256]; }; class ImageFile3DO : public ImageFile { // Common::Array { private: static SherlockEngine *_vm; /** * Load the data of the sprite */ void load(Common::SeekableReadStream &stream, bool isRoomData); /** * convert pixel RGB values from RGB555 to RGB565 */ inline uint16 convertPixel(uint16 pixel3DO); /** * Load 3DO cel file */ void load3DOCelFile(Common::SeekableReadStream &stream); /** * Load 3DO cel data (room file format) */ void load3DOCelRoomData(Common::SeekableReadStream &stream); inline uint16 celGetBits(const byte *&dataPtr, byte bitCount, byte &dataBitsLeft); /** * Decompress a single frame of a 3DO cel file */ void decompress3DOCelFrame(ImageFrame &frame, const byte *dataPtr, uint32 dataSize, byte bitsPerPixel, ImageFile3DOPixelLookupTable *pixelLookupTable); /** * Load animation graphics file */ void loadAnimationFile(Common::SeekableReadStream &stream); /** * Load Sherlock Holmes 3DO font file */ void loadFont(Common::SeekableReadStream &stream); public: ImageFile3DO(const Common::String &name, ImageFile3DOType imageFile3DOType); ImageFile3DO(Common::SeekableReadStream &stream, bool isRoomData = false); ~ImageFile3DO(); static void setVm(SherlockEngine *vm); }; } // End of namespace Sherlock #endif