/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/inventory.h" #include "sherlock/sherlock.h" namespace Sherlock { Inventory::Inventory(SherlockEngine *vm) : Common::Array(), _vm(vm) { Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr); _invGraphicsLoaded = false; _invIndex = 0; _holdings = 0; } Inventory::~Inventory() { freeGraphics(); } void Inventory::freeInventory() { freeGraphics(); _names.clear(); _invGraphicsLoaded = false; } /** * Free any loaded inventory graphics */ void Inventory::freeGraphics() { for (uint idx = 0; idx < MAX_VISIBLE_INVENTORY; ++idx) delete _invShapes[idx]; Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr); _invGraphicsLoaded = false; } /** Load the list of names the inventory items correspond to. */ void Inventory::loadInv() { // Exit if the inventory names are already loaded if (_names.size() > 0) return; // Load the inventory names Common::SeekableReadStream *stream = _vm->_res->load("invent.txt"); _names.clear(); while (stream->pos() < stream->size()) { Common::String name; char c; while ((c = stream->readByte()) != 0) name += c; _names.push_back(name); } delete stream; } /** * Load the list of names of graphics for the inventory */ void Inventory::loadGraphics() { if (_invGraphicsLoaded) return; // Default all inventory slots to empty Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr); for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < 6; ++idx) { // Get the name of the item to be dispalyed, figure out it's accompanying // .VGS file with it's picture, and then load it int invNum = findInv((*this)[idx]._name); Common::String fName = Common::String::format("item%02d.vgs", invNum); _invShapes[idx] = new ImageFile(fName); } _invGraphicsLoaded = true; } /** * Searches through the list of names that correspond to the inventory items * and returns the numer that matches the passed name */ int Inventory::findInv(const Common::String &name) { int result = -1; for (int idx = 0; (idx < _holdings) && result == -1; ++idx) { if (scumm_stricmp(name.c_str(), _names[idx].c_str()) == 0) result = idx; } if (result == -1) result = 1; return result; } } // End of namespace Sherlock