/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_INVENTORY_H #define SHERLOCK_INVENTORY_H #include "common/scummsys.h" #include "common/array.h" #include "common/serializer.h" #include "common/str-array.h" #include "sherlock/objects.h" #include "sherlock/resources.h" namespace Sherlock { #define MAX_VISIBLE_INVENTORY 6 enum InvMode { INVMODE_EXIT = 0, INVMODE_LOOK = 1, INVMODE_USE = 2, INVMODE_GIVE = 3, INVMODE_FIRST = 4, INVMODE_PREVIOUS = 5, INVMODE_NEXT = 6, INVMODE_LAST = 7, INVMODE_INVALID = 8, INVMODE_USE55 = 255 }; struct InventoryItem { int _requiredFlag; Common::String _name; Common::String _description;; Common::String _examine; int _lookFlag; InventoryItem() : _requiredFlag(0), _lookFlag(0) {} InventoryItem(int requiredFlag, const Common::String &name, const Common::String &description, const Common::String &examine); void synchronize(Common::Serializer &s); }; class Inventory : public Common::Array { private: SherlockEngine *_vm; Common::StringArray _names; void copyToInventory(Object &obj); public: ImageFile *_invShapes[MAX_VISIBLE_INVENTORY]; bool _invGraphicsLoaded; InvMode _invMode; int _invIndex; int _holdings; void freeGraphics(); int _oldFlag; int _invFlag; public: Inventory(SherlockEngine *vm); ~Inventory(); void freeInv(); void loadInv(); void loadGraphics(); int findInv(const Common::String &name); void putInv(int slamIt); void drawInventory(int flag); void invCommands(bool slamIt); void highlight(int index, byte color); void doInvJF(); int putNameInInventory(const Common::String &name); int putItemInInventory(Object &obj); int deleteItemFromInventory(const Common::String &name); void synchronize(Common::Serializer &s); }; } // End of namespace Sherlock #endif