/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_JOURNAL_H #define SHERLOCK_JOURNAL_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/str-array.h" #include "common/stream.h" #include "sherlock/saveload.h" namespace Sherlock { #define LINES_PER_PAGE (IS_SERRATED_SCALPEL ? 11 : 17) #define JOURNAL_MAX_WIDTH (IS_SERRATED_SCALPEL ? 230 : 422) #define JOURNAL_MAX_CHARS 80 #define JOURNAL_LEFT_X (IS_SERRATED_SCALPEL ? 53 : 156) class SherlockEngine; struct JournalEntry { int _converseNum; bool _replyOnly; int _statementNum; JournalEntry() : _converseNum(0), _replyOnly(false), _statementNum(0) {} JournalEntry(int converseNum, int statementNum, bool replyOnly = false) : _converseNum(converseNum), _statementNum(statementNum), _replyOnly(replyOnly) {} }; class Journal { protected: SherlockEngine *_vm; Common::StringArray _directory; Common::StringArray _locations; Common::Array _journal; Common::StringArray _lines; bool _up, _down; int _index; int _page; int _maxPage; int _sub; Common::String _find; Journal(SherlockEngine *vm); /** * Loads the description for the current display index in the journal, and then * word wraps the result to prepare it for being displayed * @param alreadyLoaded Indicates whether the journal file is being loaded for the * first time, or being reloaded */ void loadJournalFile(bool alreadyLoaded); public: static Journal *init(SherlockEngine *vm); virtual ~Journal() {} /** * Displays a page of the journal at the current index */ bool drawJournal(int direction, int howFar); /** * Records statements that are said, in the order which they are said. The player * can then read the journal to review them */ void record(int converseNum, int statementNum, bool replyOnly = false); /** * Synchronize the data for a savegame */ void synchronize(Serializer &s); public: /** * Draw the journal background, frame, and interface buttons */ virtual void drawFrame() = 0; /** * Reset viewing position to the start of the journal */ virtual void resetPosition() {} }; } // End of namespace Sherlock #endif