/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_JOURNAL_H #define SHERLOCK_JOURNAL_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "common/str-array.h" #include "common/stream.h" namespace Sherlock { #define JOURNAL_MAX_WIDTH 230 #define JOURNAL_MAX_CHARS 80 enum JournalButton { BTN_NONE, BTN_EXIT, BTN_BACK10, BTN_UP, BTN_DOWN, BTN_AHEAD110, BTN_SEARCH, BTN_FIRST_PAGE, BTN_LAST_PAGE, BTN_PRINT_TEXT }; struct JournalEntry { int _converseNum; bool _replyOnly; int _statementNum; JournalEntry() : _converseNum(0), _replyOnly(false), _statementNum(0) {} JournalEntry(int converseNum, int statementNum, bool replyOnly = false) : _converseNum(converseNum), _statementNum(statementNum), _replyOnly(replyOnly) {} }; class SherlockEngine; class Journal { private: SherlockEngine *_vm; Common::Array _journal; Common::StringArray _directory; Common::StringArray _locations; Common::StringArray _lines; int _maxPage; int _index; int _sub; bool _up, _down; int _page; Common::String _find; /** * Load the list of location names that the journal will make reference to */ void loadJournalLocations(); /** * Loads the description for the current display index in the journal, and then * word wraps the result to prepare it for being displayed * @param alreadyLoaded Indicates whether the journal file is being loaded for the * first time, or being reloaded */ void loadJournalFile(bool alreadyLoaded); /** * Display the arrows that can be used to scroll up and down pages */ void doArrows(); /** * Displays a page of the journal at the current index */ bool drawJournal(int direction, int howFar); /** * Show the search submenu and allow the player to enter a search string */ int getSearchString(bool printError); /** * Draw the journal background, frame, and interface buttons */ void drawJournalFrame(); /** * Returns the button, if any, that is under the specified position */ JournalButton getHighlightedButton(const Common::Point &pt); public: Journal(SherlockEngine *vm); /** * Records statements that are said, in the order which they are said. The player * can then read the journal to review them */ void record(int converseNum, int statementNum, bool replyOnly = false); /** * Display the journal */ void drawInterface(); /** * Handle events whilst the journal is being displayed */ bool handleEvents(int key); /** * Reset viewing position to the start of the journal */ void resetPosition(); /** * Synchronize the data for a savegame */ void synchronize(Common::Serializer &s); }; } // End of namespace Sherlock #endif