/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "sherlock/map.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_map.h" #include "sherlock/tattoo/tattoo_map.h" namespace Sherlock { Map *Map::init(SherlockEngine *vm) { if (vm->getGameID() == GType_SerratedScalpel) return new Scalpel::ScalpelMap(vm); else return new Tattoo::TattooMap(vm); } Map::Map(SherlockEngine *vm) : _vm(vm) { _charPoint = _oldCharPoint = 0; _active = _frameChangeFlag = false; } void Map::synchronize(Serializer &s) { s.syncAsSint32LE(_bigPos.x); s.syncAsSint32LE(_bigPos.y); s.syncAsSint32LE(_overPos.x); s.syncAsSint16LE(_overPos.y); s.syncAsSint16LE(_oldCharPoint); } } // End of namespace Sherlock