/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_MAP_H #define SHERLOCK_MAP_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "common/str.h" #include "common/str-array.h" #include "sherlock/graphics.h" #include "sherlock/objects.h" namespace Sherlock { class SherlockEngine; struct MapEntry : Common::Point { int _translate; MapEntry() : Common::Point(), _translate(-1) {} MapEntry(int x, int y, int translate) : Common::Point(x, y), _translate(translate) {} }; class MapPaths { private: int _numLocations; Common::Array< Common::Array > _paths; public: void load(int numLocations, Common::SeekableReadStream &s); const byte *getPath(int srcLocation, int destLocation); }; class Map { private: SherlockEngine *_vm; Common::Array _points; // Map locations for each scene Common::StringArray _locationNames; MapPaths _paths; Common::Array _pathPoints; Common::Point _savedPos; Common::Point _savedSize; Surface _topLine; ImageFile *_mapCursors; ImageFile *_shapes; ImageFile *_iconShapes; byte _sequences[MAX_HOLMES_SEQUENCE][MAX_FRAME]; Point32 _lDrawnPos; int _point; bool _placesShown; int _cursorIndex; bool _drawMap; Surface _iconSave; private: void loadData(); void setupSprites(); void freeSprites(); void showPlaces(); void saveTopLine(); void eraseTopLine(); void showPlaceName(int idx, bool highlighted); void updateMap(bool flushScreen); void walkTheStreets(); void saveIcon(ImageFrame *src, const Common::Point &pt); void restoreIcon(); void highlightIcon(const Common::Point &pt); public: bool _active; Point32 _overPos; Point32 _bigPos; int _charPoint, _oldCharPoint; bool _frameChangeFlag; public: Map(SherlockEngine *vm); const MapEntry &operator[](int idx) { return _points[idx]; } void loadPoints(int count, const int *xList, const int *yList, const int *transList); void loadSequences(int count, const byte *seq); int show(); void synchronize(Common::Serializer &s); }; } // End of namespace Sherlock #endif